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Thread: Lock walls in place!!!

  1. #21
    Pro Member Ragequitter's Avatar
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    Quote Originally Posted by Mygoodies View Post
    I kindly disagree with you. None of your points were a valid argument. Yeah you may use an iPad and yeah they may be easy to set back in place but THAT IS the hassle.

    Also the code to lock a screen in place would be extremely easy, considering I code for a living.

    Lastly, what's annoying about clicking one button to toggle on/off this feature. By your logic, it's annoying to train your troops... IT'S ONE BUTTON TO SAVE THE COUNTLESS TIME SPENT MOVING THESE ITEMS BACK INTO PLACE... You lose sir
    Lol, did you paraphrase my post?

  2. #22
    Pro Member Ragequitter's Avatar
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    Quote Originally Posted by dahimi View Post
    This idea is not new and i think is better when extended to the whole base and not just the walls.
    I move buildings around much more often during upgrades n stuff, so not sure I agree they should have a lock. Walls on the other hand for me are much more set in stone and on my iPhone I do sometimes move a wall piece n have to play where's Waldo to put it back.

  3. #23
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Ragequitter View Post
    I move buildings around much more often during upgrades n stuff, so not sure I agree they should have a lock. Walls on the other hand for me are much more set in stone and on my iPhone I do sometimes move a wall piece n have to play where's Waldo to put it back.
    Nope. One consistent setting. Tap lock, nothing moves. Tap it again, everything can move.

    It honestly would become second nature after about 5 minutes.

  4. #24
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    Smart

    That is a really good idea. Ifully suport you on this

  5. #25
    Pro Member Ragequitter's Avatar
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    Quote Originally Posted by dahimi View Post
    Nope. One consistent setting. Tap lock, nothing moves. Tap it again, everything can move.

    It honestly would become second nature after about 5 minutes.
    I agree with you, but where would the setting be, adding a fixed button to the screen might be overkill. If it was just on walls, the setting could just show when a wall is tapped like the xbow/inferno toggle.

  6. #26
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    Quote Originally Posted by Ragequitter View Post
    I agree with you, but where would the setting be, adding a fixed button to the screen might be overkill. If it was just on walls, the setting could just show when a wall is tapped like the xbow/inferno toggle.
    Yes this was my original idea of have the toggle on the walls itself. All buildings/walls wouldn't be a great option due to people that move defenses outside there base for upgrading.

    There are several ways to add the feature, but I believe the toggle on the walls themselves would be the best option considering they are the most set in stone pieces of a base design.

  7. #27
    Pro Member Ragequitter's Avatar
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    Quote Originally Posted by Mygoodies View Post
    Yes this was my original idea of have the toggle on the walls itself. All buildings/walls wouldn't be a great option due to people that move defenses outside there base for upgrading.

    There are several ways to add the feature, but I believe the toggle on the walls themselves would be the best option considering they are the most set in stone pieces of a base design.
    I feel like I have a mime haha

  8. #28
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    Quote Originally Posted by Ragequitter View Post
    I feel like I have a mime haha
    Pfffft my original post had that stated 😁

  9. #29
    Senior Member FrickaFresh's Avatar
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    Quote Originally Posted by Mygoodies View Post
    Pfffft my original post had that stated 
    It's not hard to keep your finger from moving the wall or building. It takes one second to put it back if you do.. So no.

    BYE!
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  10. #30
    Forum Elder matthewe's Avatar
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    Pop up or not,

    Lock buildings in place option or not,

    It only takes 1-4 SECONDS, to put it back, where coding this actually might take up to a few hours - to days - to weeks, Just to stop a small issue, -1


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