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Thread: New! Dark Spell Factory (not yet finished!)

  1. #21
    Senior Member soccercrazy1's Avatar
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    I'm surprised nobody has already suggested this. I like it. Good job.

  2. #22
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by soccercrazy1 View Post
    I'm surprised nobody has already suggested this. I like it. Good job.
    I responded to this same idea a couple of days ago, but I don't think the OP of the thread had any decent spell ideas lol

  3. #23
    Senior Member Seanster999's Avatar
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    Fire Spell

    Quote Originally Posted by Fr3akofNaTuRe16 View Post
    How much damage does the fire spell do to the buildings per second?
    I added the Damage Per Second to the Fire Spell. The duration remains the same, 12 seconds, however the Total Damage went up from 400 to 420, with 35 Damage Per Second. Thanks for all the comments! Keep them coming!
    Seanster999
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  4. #24
    Senior Member Seanster999's Avatar
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    Are there any more comments? I love the replies, suggestions, and advice!
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
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  5. #25
    Fresh Spawn
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    Reverse Spell-

    Anther new Dark Elixir Spell... The Reverse Spell causes a villages defense to turn on itself. For example a dark elixir spell cast on a cannon would cause that cannon to attack other defenses/buildings

    Details on the spell

    Lvl. Dark Elixir Cost. Duration. Upgrade Cost
    1. 500. 4 sec. 10000 DE
    2. 1000. 6 sec. 20000 DE
    3. 1700. 8 sec. 40000 DE
    4. 3500. 12 sec. 80000 DE
    5. 8000. 16 sec. --------------

    The damage done would be equivalent to the defense/building affected. So a lvl 4 wizard tower would do 20 damage per second. But a lvl 4 air defense does 160 damage per second.

    Obviuosly the cost/ duration would need to be tweaked. Just a starting point........

  6. #26
    Senior Member Seanster999's Avatar
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    Quote Originally Posted by DickyP View Post
    Anther new Dark Elixir Spell... The Reverse Spell causes a villages defense to turn on itself. For example a dark elixir spell cast on a cannon would cause that cannon to attack other defenses/buildings

    Details on the spell

    Lvl. Dark Elixir Cost. Duration. Upgrade Cost
    1. 500. 4 sec. 10000 DE
    2. 1000. 6 sec. 20000 DE
    3. 1700. 8 sec. 40000 DE
    4. 3500. 12 sec. 80000 DE
    5. 8000. 16 sec. --------------

    The damage done would be equivalent to the defense/building affected. So a lvl 4 wizard tower would do 20 damage per second. But a lvl 4 air defense does 160 damage per second.

    Obviuosly the cost/ duration would need to be tweaked. Just a starting point........
    Welcome to the forums! Great idea! Put personally, I would make my own thread if I were you. And use Microsoft Excel, it makes everything much more organized. Don't be lazy!
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
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  7. #27
    Millennial Club Zenya's Avatar
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    Quote Originally Posted by Seanster999 View Post
    The Dark Spell Factory is home to the Dark Wizards, who are able to create some of the most powerful spells in the realm with the power of Dark Elixir. (or something like that)

    Dark Spell Factory
    Level: Hit Points: Spell Unlocked: Spell Capacity: Town Hall Required: Spell Cost: Total Damage: Damage Per Second: Maximum Spell Level:
    1 300 Fire Spell 1 8 600 Dark Elixir 420 35 1
    2 360 Growth Spell 2 10 850 Dark Elixir N.A N.A 1

    Fire Spell: The Fire Spell creates a ring of fire that deals damage to all buildings and units inside. The spell continues to damage until the fires dies. Any troops (from the defender's clan castle) that go into the ring of fire, will rapidly lose health, as well as any heroes that enter the ring of fire. The spell's duration is 12 seconds.

    Growth Spell: The Growth Spell is planted on any Trees, Trunks, Bushes, Mushrooms, or Stones. Whatever obstacles are planted on come to life:

    Obstacle Type: Hit Points: Damage Per Second: Favorite Target: Damage Type: Targets: Troop Type: Movement Speed:
    Mushroom 24 14 Any Single Target Ground Ground Unit 28
    Bush 36 20 Any Single Target Ground Ground Unit 16
    Trunk 150 60 Any Single Target Ground Ground Unit 16
    Tree (small) 400 110 Any Single Target Ground Ground Unit 16
    Tree (large) 800 200 Any Single Target Ground Ground Unit 12
    Stone (small) 450 70 Defenses Single Target Ground Ground Unit 16
    Stone (medium) 600 120 Defenses Single Target Ground Ground Unit 12
    Stone (large) 900 220 Defenses Single Target Ground Ground Unit 12
    X-Mas Tree 650 240 Any Single Target Ground Ground Unit 16
    Good, but if there were more then one spell i think it should be unlocked at th7 then th 8 th9 etc.

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  8. #28
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    Quote Originally Posted by Seanster999 View Post
    The Dark Spell Factory is home to the Dark Wizards, who are able to create some of the most powerful spells in the realm with the power of Dark Elixir. (or something like that)

    Dark Spell Factory
    Level: Hit Points: Spell Unlocked: Spell Capacity: Town Hall Required: Spell Cost: Total Damage: Damage Per Second: Maximum Spell Level:
    1 300 Fire Spell 1 8 600 Dark Elixir 420 35 1
    2 360 Growth Spell 2 10 850 Dark Elixir N.A N.A 1

    Fire Spell: The Fire Spell creates a ring of fire that deals damage to all buildings and units inside. The spell continues to damage until the fires dies. Any troops (from the defender's clan castle) that go into the ring of fire, will rapidly lose health, as well as any heroes that enter the ring of fire. The spell's duration is 12 seconds.

    Growth Spell: The Growth Spell is planted on any Trees, Trunks, Bushes, Mushrooms, or Stones. Whatever obstacles are planted on come to life:

    Obstacle Type: Hit Points: Damage Per Second: Favorite Target: Damage Type: Targets: Troop Type: Movement Speed:
    Mushroom 24 14 Any Single Target Ground Ground Unit 28
    Bush 36 20 Any Single Target Ground Ground Unit 16
    Trunk 150 60 Any Single Target Ground Ground Unit 16
    Tree (small) 400 110 Any Single Target Ground Ground Unit 16
    Tree (large) 800 200 Any Single Target Ground Ground Unit 12
    Stone (small) 450 70 Defenses Single Target Ground Ground Unit 16
    Stone (medium) 600 120 Defenses Single Target Ground Ground Unit 12
    Stone (large) 900 220 Defenses Single Target Ground Ground Unit 12
    X-Mas Tree 650 240 Any Single Target Ground Ground Unit 16
    I have one queston how do u know about this update. Is their a site I can check Update sounds boss thx

  9. #29
    Senior Member Seanster999's Avatar
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    Quote Originally Posted by username102 View Post
    I have one queston how do u know about this update. Is their a site I can check Update sounds boss thx
    Well, this isn't a for-sure update that's going to happen (although I'd like it to) but you can check here for sneak peeks: http://clashofclans.wikia.com/wiki/Sneak_Peeks
    But i'm not sure there are any good sneak peeks right now since the update just came out.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

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