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Thread: New! Dark Spell Factory (not yet finished!)

  1. #11
    Senior Member Seanster999's Avatar
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    Dark Spell Factory...

    Thank you for all the comments! I just finished the last part of the thread, so hopefully it will be even better. Also, I lowered the costs of the spells from 2,500 DE to 600 and 3,000 to 850. Let me know if that seems right. Thanks again!
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
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  2. #12
    Senior Member Seanster999's Avatar
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    Dark Spell Factory...

    Oh! Also I lowered the Fire Spell's duration time from 20 seconds to 12 seconds, and I added the X-Mas Tree to the obstacles list for the Growth Spell.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

  3. #13
    Forum Elder ClarkTheShnark's Avatar
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    I'd be up for this. Can't have too many spells per battle though cuz that'd be OP
    IGN: Clark | HH: 2.6m+ | TR: 3233 | GG: 511m+ | Maxed TH9
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  4. #14
    Pro Member SirColeman's Avatar
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    I had some pretty cool pictures and stuff they were pretty cool but whats the point now that it's been posted :/ oh well, just feeling a little down right now. Oh and this is in reply to Nmills
    Last edited by SirColeman; February 12th, 2014 at 10:23 PM.
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  5. #15
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    Quote Originally Posted by Thekiller View Post
    Other Buildings Related:
    * Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
    - - - - - - - - - -
    * Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
    * Dark Spell Factory for defensive spells - build with dark elixir
    * Add a boost option for builders (work at 4x speed for X number of hours)
    Literally the same thing. But, these are great ideas!
    Scooze me! I think these are offensive!

  6. #16
    Senior Member Seanster999's Avatar
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    Yes these are 100% definitly offensive spells. They are in absolutley no way defensive spells.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

  7. #17
    New Guy
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    Like it

    Fantastic idea!! Just spells can't be too over powered :eek:

  8. #18
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    Yes

    Yes but town down the time on fire spell to 8 sec at lvl 1 and cut growth spell!

  9. #19
    Senior Member 2Complexx's Avatar
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    I like it.

    Very original, and yet so simple. Why not Dark Spells?

  10. #20
    Fresh Spawn
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    How much damage does the fire spell do to the buildings per second?

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