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Thread: New! Dark Spell Factory (not yet finished!)

  1. #1
    Senior Member Seanster999's Avatar
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    New! Dark Spell Factory (now finished!)

    The Dark Spell Factory is home to the Dark Wizards, who are able to create some of the most powerful spells in the realm with the power of Dark Elixir. (or something like that)

    Dark Spell Factory
    Level: Hit Points: Spell Unlocked: Spell Capacity: Town Hall Required: Spell Cost: Total Damage: Damage Per Second: Maximum Spell Level:
    1 300 Fire Spell 1 8 600 Dark Elixir 420 35 1
    2 360 Growth Spell 2 10 850 Dark Elixir N.A N.A 1

    Fire Spell: The Fire Spell creates a ring of fire that deals damage to all buildings and units inside. The spell continues to damage until the fires dies. Any troops (from the defender's clan castle) that go into the ring of fire, will rapidly lose health, as well as any heroes that enter the ring of fire. The spell's duration is 12 seconds.

    Growth Spell: The Growth Spell is planted on any Trees, Trunks, Bushes, Mushrooms, or Stones. Whatever obstacles are planted on come to life:

    Obstacle Type: Hit Points: Damage Per Second: Favorite Target: Damage Type: Targets: Troop Type: Movement Speed:
    Mushroom 24 14 Any Single Target Ground Ground Unit 28
    Bush 36 20 Any Single Target Ground Ground Unit 16
    Trunk 150 60 Any Single Target Ground Ground Unit 16
    Tree (small) 400 110 Any Single Target Ground Ground Unit 16
    Tree (large) 800 200 Any Single Target Ground Ground Unit 12
    Stone (small) 450 70 Defenses Single Target Ground Ground Unit 16
    Stone (medium) 600 120 Defenses Single Target Ground Ground Unit 12
    Stone (large) 900 220 Defenses Single Target Ground Ground Unit 12
    X-Mas Tree 650 240 Any Single Target Ground Ground Unit 16
    Last edited by Seanster999; February 13th, 2014 at 01:14 PM. Reason: Finishing
    Seanster999
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  2. #2
    Senior Member Ollyhicks's Avatar
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    Sounds good but spells cost a fortune! Maybe 200 de and 500 de but not 2500!

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    Forum Elder ClashWithStyle's Avatar
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    Yeah I really like this idea

  4. #4
    Forum Elder iDANglin's Avatar
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    I'm for this

    What makes more sense, dark spells and regular spells both contributing to one max total spells allowed at once? Or separate limitations for each type of factory? I'd vote for the later making sense if dark spells are stronger.

  5. #5
    good idea but spells are way too expensive
    Quote Originally Posted by 101112131415 View Post
    What is with Jorge Yao is he famous or something ?????

  6. #6
    Millennial Club Jacksonian's Avatar
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    Quote Originally Posted by Ollyhicks View Post
    Sounds good but spells cost a fortune! Maybe 200 de and 500 de but not 2500!
    Love the idea man, also, along with the spells being too costly, id lower the ring of fire's time..20 seconds is way too much. Maybe 5-10? Keep working on it, I love it!


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    Millennial Club Thekiller's Avatar
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    Other Buildings Related:
    * Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
    - - - - - - - - - -
    * Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
    * Dark Spell Factory for defensive spells - build with dark elixir
    * Add a boost option for builders (work at 4x speed for X number of hours)
    Literally the same thing. But, these are great ideas!


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  8. #8
    Pro Member Nmills's Avatar
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    Quote Originally Posted by Seanster999 View Post
    The Dark Spell Factory is home to the Dark Wizards, who are able to create some of the most powerful spells in the realm with the power of Dark Elixir. (or something like that)

    Dark Spell Factory:
    Level: Hit Points: Spell Unlocked: Spell Capacity: Towh Hall Required: Spell Cost: Total Damage: Maximum Spell Level
    1 300 Fire Spell 1 8 2,500 Dark Elixir 400 1
    2 360 Growth Spell 2 10 3,500 Dark Elixir N.A 1


    Fire Spell: The Fire Spell creates a ring of fire that deals damage to all buildings and units inside. The spell continues to damage until the fires dies. Any troops (from the defender's clan castle) that go into the ring of fire, will rapidly lose health, as well as any heroes that enter the ring of fire. The spell's duration is 20 seconds.

    Growth Spell: The Growth Spell is planted on any Trees, Trunks, Bushes, Mushrooms, or Stones. Whatever obstacles are planted on come to life:
    Obstacle Type: Hit Points: Damage Per Second:

    Mushroom 24
    Bush 36
    Trunk 150
    Tree (small) 400
    Tree (large) 800
    Stone (small) 58
    Stone (medium) 280
    Stone (large) 900

    *note: I am not yet finished with this thread*
    some nice ideas. the growth spell seems fairly worthless as almost everyone clears all their obstacles anyway(if they dont they would if this was implemented) you could only realy use it on abandoned bases or noobs. Also if it isn't finished maby you should have waited till it was before posting it. Other than this it sounds good.

  9. #9
    Pro Member SirColeman's Avatar
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    Darn I was just working on a DE spell factory.... But I will still post it to show my thoughts for it. But just know I really did not copy you! i have been working on it.
    "I wish I had a good quote here."
    -Sir Coleman

  10. #10
    Pro Member Nmills's Avatar
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    Quote Originally Posted by SirColeman View Post
    Darn I was just working on a DE spell factory.... But I will still post it to show my thoughts for it. But just know I really did not copy you! i have been working on it.
    He beat you to it. If you came second in a race would you go up and accept the first price just to show people what that would have looked like Im just kidding, what did you have in mind.

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