View Poll Results: What are your thoughts about SPY?

Voters
170. You may not vote on this poll
  • definitely it should be in the game

    48 28.24%
  • good idea, needs some tweaks

    68 40.00%
  • doesn's fit the game at all

    54 31.76%
Page 6 of 8 FirstFirst ... 45678 LastLast
Results 51 to 60 of 77

Thread: PURELY NEW KIND OF UNIT!!! Please READ!!!

  1. #51
    Centennial Club greggsaber1's Avatar
    Join Date
    Jul 2013
    Location
    Typing stuff infront of ipad
    Posts
    168
    Hmnn was thinking of the same troop just that the spy could be sent as (commando troops) to kill the archers on archer towers and the wizards on the wizard tower, as well as take down enemy cc troops with extra damage. These troops can be deployed in any part of the base.

    IGN: noob | level 100⭐️ | TH:9 | Current clan: -NA- | ROAD TO MAXED TH9 journey❄️⭐️☀️⛅️


    ✨⭐️GAWD LIKE SIG BY THE GREAT LORD⭐️✨

  2. #52
    Trainee
    Join Date
    Feb 2014
    Posts
    30
    Quote Originally Posted by monoliz View Post
    Hi guys. I've been reading all suggested ideas about troops and mostly what I feel is that bringing on those troops will unbalance the game. As we all know, balance is about attack and defend parity. That's why I suggest to call forth another type of unit from dark barracks.


    SPY
    Stealth experienced agent who has only one mission - thieve all possible resources. Disguised master or uncontrollable parasite? Watch out!

    Training Cost 300 DE
    Training Time 45 min
    Housing Space 5
    Damage per second depends on enemy's resources
    Hit Points 100 (actually 1 lifetime)
    Movement Speed 12
    Reference Art
    According to main skills unit will a have look of following styles.
    Attachment 28315


    WHEN is available?
    This is the troop of Dark Barracks, required level 6. TH - 9 lvl.

    WHAT manner does it fight?
    As I mentioned earlier SPY is a new type of unit. It is undetectable by all troops and buildings of enemy. So no defensive building can kill it during the battle. However, you cannot deploy him until you get 2 star on the battle. After deploying, unit is moving forward through crashed building and destruction of enemy's village. The battle is over, you won. So where is my SPY you might ask...Well...Disguised and zealous SPY stays within the walls of enemy and will serve you during his lifetime.

    HOW actually does it work?
    Depending on the level of troop

    SPY level Lifetime
    1 3 days
    2 3 days
    3 4 days
    4 4 days


    SPY will stay at enemy's village to gain you resources. His primary target is of course dark elixir, then comes the gold, and then less likely by him and mostly despised elixir. However Spy needs to be trained in order to steal carefully hidden DE. In other words available resources for SPY depends on its level.

    Level 1 - Elixir
    Level 2 - Elixir, Gold
    Level 3,4 - Elixir, Gold, Dark Elixir

    During his stay he will bring to your storages resources every 3 hour, the amount is defined as follows:
    for level 1-3

    2% of all amount in Dark Elixir storage, 30% of all uncollected amount of Dark Elixir Drill
    1% of all amount in Gold storage, 10% of all uncollected amount of Gold Mine
    1% of all amount in Elixir storage, 10% of all uncollected amount of Elixir Collector

    for level 4

    3% of all amount in Dark Elixir storage, 40% of all uncollected amount of Dark Elixir Drill
    1% of all amount in Gold storage, 10% of all uncollected amount of Gold Mine
    1% of all amount in Elixir storage, 10% of all uncollected amount of Elixir Collector


    maximum amounts transferred to home town by SPY is subject to be CAPPED. (not defined yet)
    to put it differently SPY cannot steal ALL enemy's resources, only some amount.


    So WHAT ON EARTH CAN DEFEAT HIM?

    In order to fight this troop you have to built a new type of defensive building - which is named...surprise surprise WATCHTOWER (available from TH level 5)

    Attachment 28314


    Main function of this building is detecting spies across the village.
    The trick is your SPY stays on one of the four sections on the map which is defined by the placement of Watchtower.
    Attachment 28312

    Remember the temper of SPY? Uncontrollable yeah? That's it. You simply deploy him and he is the one who chooses the direction to go. But his stay won't be easy in an unpleasant enemy village as Watchtower soldiers are thirsty to catch the traitor and punish him on the public.

    HOW?

    Watchtower has a function to search for SPY in one of four segments, which one is to be chose by enemy. If SPY is detected you will receive a message with deplorable content. In other case, Watchtower will have to cooldown to be ready for the next search.
    Watchtower level Cooldown period
    1 3 days
    2 2 days
    3 1 day
    4 20 hours

    Moreover, if Watchtower was ineffective for the first time, SPY is smart enough to autonomously move to another segment when needed. 1 level Spy is not cautious enough yet, so he has no movements, 2 lvl - 1 movement, 3 lvl - 2 movements, 4 lvl - 3 movements.

    Taking it all in consideration we can count the possibility of Watchtower to detect Spy by following formula:
    lifetime of SPY/ (Cooldown period * Movements * 4)
    We get following possibilities:

    SPY lvl/ Watchtower lvl 1 2 3 4
    1 25% 38% 75% 90%
    2 13% 19% 38% 45%
    3 11% 17% 33% 40%
    4 8% 13% 25% 30%


    Quite the same functions and detection-of-spy technique can be implemented as an upgrade ability to Archer's Tower. (in case if SC is reluctant to new defensive buildings)

    NOTE!
    You cannot detect your own SPY if he left your army camp.
    You cannot deploy and successfully utilize more than 3 spies.
    You cannot deploy more than 2 spies in one village. (remember max stolen amount of resources is capped)
    If you spy is alive, he will occupy housing space (5) in your camp until death.

    Costs of upgrading SPY and building and upgrading Watchtower are subjects to be discussed.

    Please let me hear your feedback and remember everything is flexible enough to be fixed.
    Thanks a lot for reading up to this point!!!

    Yeah it is a very good thought i appreciate it 👍 but it's a bit complicated though. I think u should have explained it more easier as u can... But I know that you have tried your best! Good work! I wish supercell would like this and add the looter SPY to this epic game. Guys I have posted an article too. It's named Golden Barracks! Please read it and leave comments on it. Again I would like to say GOOD WORK!


  3. #53
    Centennial Club BrainZ's Avatar
    Join Date
    Jan 2014
    Posts
    113
    I dont know man... Seems too complicated...
    "No guts, no Glory."

  4. #54
    Centennial Club ZAPPZ's Avatar
    Join Date
    Dec 2013
    Location
    SOMEWHERE AWESOME
    Posts
    134
    Nice idea. But I think it would be better if it coat gems.
    Proud Member of Forum Aspire
    💢
    ZAPPZ💢
    I appreciate this post because it saved time that could have been spent recruiting.


  5. #55
    Senior Member TheTreeMan's Avatar
    Join Date
    Feb 2014
    Location
    The secret grove of the tree men
    Posts
    262
    It does not fit with the theme of the game. Stealing loot over time from people would suck for farmers. If everybody used them it would just be a loot circle. How many can you use? If more than one can be used this idea will bash itself to pieces by face palming itself. Maybe make it a hero so when you use it you won't have it to defend your base, but you can call it out of the base within the lifetimes. You get several happy points for the formatting but it would be better if I could read it in an hour. Interesting idea though.

  6. #56
    Centennial Club
    Join Date
    Feb 2014
    Location
    Armenia
    Posts
    99
    Quote Originally Posted by TheTreeMan View Post
    Stealing loot over time from people would suck for farmers. If everybody used them it would just be a loot circle. How many can you use? If more than one can be used this idea will bash itself to pieces by face palming itself. Maybe make it a hero so when you use it you won't have it to defend your base, but you can call it out of the base within the lifetimes.
    Pay attention, it is already loot circle - you steal from someone, another guy from you. I put a limit on quantity, 3 spies is maximum. But again it depends on balance of the game, SC is more competent in defining those limits, but ofcourse they should be.
    i don't think we need this type of Hero, it's not a good perspective.

    check the idea for purely new troop!!! what about some magic??

  7. #57
    New Guy
    Join Date
    Mar 2014
    Posts
    40

    Smile pretty good but..

    this is very good but is a little too complicated with the watchtowers and detection stuff but other than that GREAT!

  8. #58
    Fresh Spawn
    Join Date
    Mar 2014
    Posts
    3
    Sc need to implement this it's so good and makes sense !! ;D

  9. #59
    Trainee
    Join Date
    Mar 2014
    Posts
    26

    Spy

    U can't just have a troop that stays after battle. That's not fair to the loser of the fight for there to be a unit that can't be detected. If it gave u the. Ability to attack the same person again, that would be one thing, but this is just too overpowered.

  10. #60
    Senior Member Callum12's Avatar
    Join Date
    Apr 2014
    Location
    Look behind you
    Posts
    438
    What about SPY can be brought into a battle and functions the same way as a goblin only it can only be destroyed by a watchtower that has a certain range.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •