View Poll Results: What are your thoughts about SPY?

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  • definitely it should be in the game

    48 28.24%
  • good idea, needs some tweaks

    68 40.00%
  • doesn's fit the game at all

    54 31.76%
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Thread: PURELY NEW KIND OF UNIT!!! Please READ!!!

  1. #31
    Centennial Club SteroidMokeyz's Avatar
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    People would drop this at the last second of a raid,and he'd stick there.to let him get to grips of where the storages sit,he needs to stay in the battle for 30's.

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  2. #32
    Junior Member InfinityFire's Avatar
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    I love this idea!

  3. #33
    Pro Member Superraven's Avatar
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    Lightbulb Good Concept needs some tweeks

    Love the idea and really think you are on to something this would defiantly change the game and it would be a great addition. But i have some suggestions..

    1. He shouldn't be available in the dark barracks but in a different building called a mercenary hall ( my idea). In the Mercenary Hall you could hire mercenaries who wouldn't stay in the army camp but would stay in the mercenary hall itself which would be available at a level 7 town hall and just like the Clan Castle would start with a 10 capacity and go up to 30. Their would be troops that unlike any others with very special abilities like a spy...

    2. You should be able to have another building called a Spy Center where you could check in on your spies progress, see how much he's gotten of each resource and where he is and also the threat level of he being captured, depending on his level and how many and level of watchtowers...

    But overall great idea and think you should really push it and hopefully Supercell will consider your idea!

  4. #34
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    Quote Originally Posted by ChiefJustin View Post
    Farming would allow certain players to get this troop earlier than a looter could buy the Watchtower (but to be honest, if the Wizard Tower were to be tweaked so that the Wizards were capable of sensing the spy through magic, the Watchtower idea would not need to be implemented). I also think that the idea to create a whole new defensive building just to stop one type of troop is unwise. If the Watchtower was multi-purpose I could see it being a possibility.
    Thanks for great feedback. I see your point - the trouble for people who is not developed enough to defeat a spy. What I will say is that it is quite the same situation when a player with th5 or th6 gets attacked by very experienced masters who just demolishes less developed villages in seconds as defensive buildings almost do no damage to troops. We can put it as the cost of being less developed. Moreover, SC can make Watchtower available from th 5 or 6. Considering the idea of adding new abilities to Wizard Tower, in my opinion, it will bring confusion to the game.

    Quote Originally Posted by Sbpatriots View Post
    Amazing idea but I just don't like the idea of it staying in the opponents village.
    I think it is one his unique characters and getting rid of it will demote SPY to already existing troop - Golbin

    Quote Originally Posted by sausage View Post
    I have seen spy in the sub forums before but nothing this good, but it is a big step for supercell, because they hqve to create a watchtower as well
    I realy like this idea, to be honest, I like it more than my ideas, I realy hope it gets put into the game
    Good work
    I am impressed

    But I have a question, how long does it stay at enemies base for,
    Thanks bro for feedback. How long it will stay is defined by its level, depending on it 3 or 4 days. You can see more details about staying and lifetime of SPY in OP.

    Quote Originally Posted by Salamania View Post
    I'f got a idea. If it returns, you can give it a building like the barbarian king. It can rest out he will stay and he will not desturb your troop train program. But i'f don't like the watchtower idea why isn't that the spy can only see the spy because thats a lot better. And you can get it in th9 so it wont steel from lower people because its baset on thropies
    Returning to home village is making him somewhat HERO, which is Ruled Out by SC. Referring to idea of "spy seeing spy" is tricky a lil bit. Because you will always have to keep a spy in your camps even if you don't use it during attack. Well, it is from the side of shortcomings and inconvenience. From the opposite viewpoint, we can assume that SC unwelcome new defensive building ideas (why???) plus we assume that feature of "leaving army camps after 3 hrs" and stealing from home is unpleasant and undesirable than keeping spy to see spy is acceptable feature. I mean If your point will be approved by many, I will change OP and erase Watchtower and make some tweaks to SPY.

    Quote Originally Posted by Superraven View Post

    1. He shouldn't be available in the dark barracks but in a different building called a mercenary hall ( my idea).
    2. You should be able to have another building called a Spy Center where you could check in on your spies progress, see how much he's gotten of each resource and where he is and also the threat level of he being captured, depending on his level and how many and level of watchtowers...
    Thanks bro for suggestions. Again if SuperCell is reluctant to constructing new buildings it will be way too many new buildings to implement. And honestly, I consider it excess for spy to have so many building related to it.


    Quote Originally Posted by Doupie View Post
    Instead of looking like a NINJA...which a Spy wouldn't, to fit the peoples idea of Ancient times, couldn't the guy look like a villager (claps and everything)...once the loot max is made (or he dies from Watchtower), he returns the loot to you and blips out like every other troop after a battle. That way, no OP because of lifetime.

    I would say:
    Level 1 can steal only gold
    Level 2 learns to steal elixir too (With higher limits)
    Level 3 finally learns how to steal DE (With max limit reached)
    Bullseye. I liked breakdowns by levels. I think it will bring more balance to the troop. So now I will change percentages and other features accordingly to your suggestion.

    What about this style
    http://digitalkey.biz/wp-content/upl...s_sneak_in.jpg
    http://s.cghub.com/files/Image/13900...421_stream.jpg

    Guys thanks a lot for all your feedbacks. Please continue to suggest your ideas. Together we can tweak this troop to life.

    check the idea for purely new troop!!! what about some magic??

  5. #35
    Fresh Spawn
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    good idea

    I think it is unique and novel idea. liked it

  6. #36
    Pro Member Riv's Avatar
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    This is a really cool idea. If SC were to implement something like this I'm sure it would be greatly simplified, but the idea is unique and fresh.

    I would love to leech resources from a wealthy enemy on top of my normal raiding.

  7. #37
    Senior Member KingDao's Avatar
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    Question

    Couple of questions, and yes, this is for a grade.....

    1. You say the spy leaves after three hours in your army camp. Does this three hour clock start when he is built, or when he comes to deliver enemy resources? Furthermore, if a spy is donated to someone's CC, does the three hour cap apply? (I'm not a fan of the three hour thing, but I still feel like I should understand it.)

    2. If the spy disguises himself as a villager and steals resources, shouldn't they take up 1-5 housing space? Surely not 20! Maybe 10, at most.

    Also, nice pics, Assassin's creed, Age of Empires and our own Clash of Clans if I'm not mistaken...
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  8. #38
    Fresh Spawn
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    [QUOTE=CunningLinguists;1437143]Id like you to go jump off a bridge,but that isnt likely is it?And you know why i hadnt said it to master mind because its a great idea.You know why so many people commented on masterminds idea?Cause its a great idea!And this my "friend" ISNT A GREAT IDEA!Now honestly a "Ninja spy" that hides in your base and steals loot?And it needs a watch tower to combat it and you have to search for this "ninja spy"?No thanks I'll stick to clash of clans not spy vs spy comics.And also just because the game is rated for 13+ does not mean that kids younger than that will not play it or do play it and you'd be a fool if you thought otherwise?How many times have you seen a movie on TV and though "oh im only 17 but it says R18+ I better not watch it"?Just because someone takes time to think of an idea it does not mean i have to automatically like it.You stick to being a wannabe moderator and thinking you run the place,im sure it will work out fine for you
    Edit:Have you even read the idea?Dont you think 3% of DE EVERY HOUR is way too much?Say i have 100,000 thats 3000 in one hour!In 2 hours it almost 6000!Over the course of 4 days you wont have anything left?And thats just the DE!Unless surely he doesn't mean every hour,although thats what is written[/
    i agree that you shouldn't get so much loot AN HOUR, maybe 1% a day would be better then u get a total of about 3%, that would be a lot more suitable.

  9. #39
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    When is the watch tower available and how much does the watch tower cost?

    ???????????????????

  10. #40
    Senior Member
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    Great idea.. Well thought out.. But doesn't fit the game at all.

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