View Poll Results: What are your thoughts about SPY?

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  • definitely it should be in the game

    48 28.24%
  • good idea, needs some tweaks

    68 40.00%
  • doesn's fit the game at all

    54 31.76%
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Thread: PURELY NEW KIND OF UNIT!!! Please READ!!!

  1. #1
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    Lightbulb PURELY NEW KIND OF UNIT!!! Please READ!!!

    Hi guys. I've been reading all suggested ideas about troops and mostly what I feel is that bringing on those troops will unbalance the game. As we all know, balance is about attack and defend parity. That's why I suggest to call forth another type of unit from dark barracks.


    SPY
    Stealth experienced agent who has only one mission - thieve all possible resources. Disguised master or uncontrollable parasite? Watch out!

    Training Cost 300 DE
    Training Time 45 min
    Housing Space 5
    Damage per second depends on enemy's resources
    Hit Points 100 (actually 1 lifetime)
    Movement Speed 12
    Reference Art
    According to main skills unit will a have look of following styles.
    279_max.jpg


    WHEN is available?
    This is the troop of Dark Barracks, required level 6. TH - 9 lvl.

    WHAT manner does it fight?
    As I mentioned earlier SPY is a new type of unit. It is undetectable by all troops and buildings of enemy. So no defensive building can kill it during the battle. However, you cannot deploy him until you get 2 star on the battle. After deploying, unit is moving forward through crashed building and destruction of enemy's village. The battle is over, you won. So where is my SPY you might ask...Well...Disguised and zealous SPY stays within the walls of enemy and will serve you during his lifetime.

    HOW actually does it work?
    Depending on the level of troop

    SPY level Lifetime
    1 3 days
    2 3 days
    3 4 days
    4 4 days


    SPY will stay at enemy's village to gain you resources. His primary target is of course dark elixir, then comes the gold, and then less liked by him and mostly despised elixir. However Spy needs to be trained in order to steal carefully hidden DE. In other words available resources for SPY depends on its level.

    Level 1 - Elixir
    Level 2 - Elixir, Gold
    Level 3,4 - Elixir, Gold, Dark Elixir

    During his stay he will bring to your storages resources every 3 hour, the amount is defined as follows:
    for level 1-3

    2% of all amount in Dark Elixir storage, 30% of all uncollected amount of Dark Elixir Drill
    1% of all amount in Gold storage, 10% of all uncollected amount of Gold Mine
    1% of all amount in Elixir storage, 10% of all uncollected amount of Elixir Collector

    for level 4

    3% of all amount in Dark Elixir storage, 40% of all uncollected amount of Dark Elixir Drill
    1% of all amount in Gold storage, 10% of all uncollected amount of Gold Mine
    1% of all amount in Elixir storage, 10% of all uncollected amount of Elixir Collector


    maximum amounts transferred to home town by SPY is subject to be CAPPED. (not defined yet)
    to put it differently SPY cannot steal ALL enemy's resources, only some amount.


    So WHAT ON EARTH CAN DEFEAT HIM?

    In order to fight this troop you have to built a new type of defensive building - which is named...surprise surprise WATCHTOWER (available from TH level 5)

    All-aoe2-watch-tower.jpg


    Main function of this building is detecting spies across the village.
    The trick is your SPY stays on one of the four sections on the map which is defined by the placement of Watchtower.
    building.jpg

    Remember the temper of SPY? Uncontrollable yeah? That's it. You simply deploy him and he is the one who chooses the direction to go. But his stay won't be easy in an unpleasant enemy village as Watchtower soldiers are thirsty to catch the traitor and punish him on the public.

    HOW?

    Watchtower has a function to search for SPY in one of four segments, which one is to be chose by enemy. If SPY is detected you will receive a message with deplorable content. In other case, Watchtower will have to cooldown to be ready for the next search.
    Watchtower level Cooldown period
    1 3 days
    2 2 days
    3 1 day
    4 20 hours

    Moreover, if Watchtower was ineffective for the first time, SPY is smart enough to autonomously move to another segment when needed. 1 level Spy is not cautious enough yet, so he has no movements, 2 lvl - 1 movement, 3 lvl - 2 movements, 4 lvl - 3 movements.

    Taking it all in consideration we can count the possibility of Watchtower to detect Spy by following formula:
    lifetime of SPY/ (Cooldown period * Movements * 4)
    We get following possibilities:

    SPY lvl/ Watchtower lvl 1 2 3 4
    1 25% 38% 75% 90%
    2 13% 19% 38% 45%
    3 11% 17% 33% 40%
    4 8% 13% 25% 30%


    Quite the same functions and detection-of-spy technique can be implemented as an upgrade ability to Archer's Tower. (in case if SC is reluctant to new defensive buildings)

    NOTE!
    You cannot deploy and successfully utilize more than 3 spies.
    You cannot deploy more than 2 spies in one village. (remember max stolen amount of resources is capped)
    If you spy is alive, he will occupy housing space (5) in your camp until death.

    Costs of upgrading SPY and building and upgrading Watchtower are subjects to be discussed.

    Please let me hear your feedback and remember everything is flexible enough to be fixed.
    Thanks a lot for reading up to this point!!!
    Last edited by monoliz; December 11th, 2014 at 12:12 PM.

  2. #2
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    Cool Good

    It is a very original and well thought idea. I have not seen anything like this before. It needs some tweeks though. If Supercell were to add this, it would need to get less complex.

  3. #3
    Fresh Spawn
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    very thought out and well developed i like it a lot

  4. #4
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    I thought of a spy troop long time ago. Well nothing compared to this! Love the idea Supercell add this now

  5. #5
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    Wow this is way too complicated,how do you expect children to understand this?Sorry bro i really dislike it

  6. #6
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    I like the concept, although it needs some work.

    That part can be left up to SC though.

  7. #7
    TheConfuzed1's Avatar
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    Quote Originally Posted by CunningLinguists View Post
    Wow this is way too complicated,how do you expect children to understand this?Sorry bro i really dislike it
    Children can play Angry Birds.

  8. #8
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    Quote Originally Posted by CunningLinguists View Post
    Wow this is way too complicated,how do you expect children to understand this?Sorry bro i really dislike it
    Hello, I am a kid and I can understand this. Just wanted to point this out to you. Thanks.

  9. #9
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    Quote Originally Posted by TheConfuzed1 View Post
    Children can play Angry Birds.
    Yeah they CAN,but they play this game too.You only need to go to global to see how many kids play this game

    and also on topic,you cant just put a ninja into a game about European myth and history.A ninja that steals loot?hey wait doesnt that samurai game have them??YES IT DOES.this idea is way too complicated and doesnt suit the game at all

  10. #10
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by CunningLinguists View Post
    Wow this is way too complicated,how do you expect children to understand this?Sorry bro i really dislike it
    And yet tons of people support clan wars, and masterminds ideas...

    I'd like you to go tell mastermind that his ideas are too complicated and aren't understandable.

    BTW: The game is for ages 13+ (According to the ToS, so little kids shouldn't be playing it anyway...)

    Nice job OP, you did a FANTASTIC job designing and thinking this idea out. +1!
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