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Thread: Pingfao's Tesla Theme Park - A TH8 Design

  1. #91
    Forum Veteran UnitySharp's Avatar
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    No, not like this poorly executed attack - or the attacker was a noob. Notice he had no archers (firepower) left when the giants walked to the right, only goblins remaining to deploy. Huge mistake.

    I would instead:

    1. Use lv 3 healers if possible, which is important for giants + healer combo

    2. Attack from top side to avoid TH, which is a high HP shield for the turrets in your base

    3. Replace goblins with archers

    4. Wait until all clan troops came out of the castle then zap them all with 1 lightning, to save cost

    5. Not release all the archers so fast, so that they die too quickly due to splash damage. Release and position archers to kill turrets when the turrets are busy hitting the giants. Always hold off 5-10 archers until the giants get close to the storages (drawing fire from surrounding turrets), and then release the archers to aim at storages - this is when a good chunk of looting begins, because the walls do not need to be taken down for archers to hit the storages.


    Also the attack strategy #2 I mentioned should minimize the effect of the traps and baiting, since I would be using raw, spread out brute force to attack from 1 side (half map), this should push to the middle and get quite a bit of loot . This base design is too spread out, weak, but fun and can trick some less experienced attackers. But when it comes to hard hitting strategies, I think this is not the design to use

    Quote Originally Posted by Pingfao View Post
    Like this?



    I had an AD upgrading, so the healer stayed alive until there were only ~3 giants left. In your case, you won't even need to use the 2nd healer "after the previous healer dies," unless you want to heal 3 giants. I can guarantee that any attack that is giant-heavy, with or without healers, will fail. Notice at 0:45, the giants turned around and made a big loop around the base. This is a reproducible result that the design was built for.

    Any other tactics/combos you want analyzed?



    Thanks for checking it out.
    Last edited by UnitySharp; March 5th, 2013 at 07:07 PM.
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  2. #92
    Forum Veteran Pingfao's Avatar
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    Quote Originally Posted by UnitySharp View Post
    No, not like this poorly executed attack - or the attacker was a noob. Notice he had no archers (firepower) left when the giants walked to the right, only goblins remaining to deploy. Huge mistake.

    I would instead:

    1. Use lv 3 healers if possible, which is important for giants + healer combo

    2. Attack from top side to avoid TH, which is a high HP shield for the turrets in your base

    3. Replace goblins with archers

    4. Wait until all clan troops came out of the castle then zap them all with 1 lightning, to save cost

    5. Not release all the archers so fast, so that they die too quickly due to splash damage. Release and position archers to kill turrets when the turrets are busy hitting the giants. Always hold off 5-10 archers until the giants get close to the storages (drawing fire from surrounding turrets), and then release the archers to aim at storages - this is when a good chunk of looting begins, because the walls do not need to be taken down for archers to hit the storages.
    He had no archers left because his giants turned around and left his whole army not "meat-shield'ed."

    You seem to be very confident about your giants actually tanking for your army, so they can get to the inner of the design without taking substantial damage. However, you are totally missing the pathing mechanic I explained. Not sure why you are insisting that you can succeed where others have failed. More power to ya, though. Good luck.
    Last edited by Pingfao; March 5th, 2013 at 07:13 PM.

  3. #93
    Forum Veteran UnitySharp's Avatar
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    Because I use these 2 attack strategies all the time, and I have became quite experienced with them, knowing approximately how it would play out. I loot a lot of almost maxed out TH9 bases with strategy #1. Loot is decent, but not as great as on TH8 or premature TH9 bases.

    However, I cannot be 100% sure until your base turns up in my searches because you have an interesting baiting scheme going on, hehe. Hopefully SC will introduce more direct head to head battles in the future. Or I hope you will be in my revenge list

    And the giants do not need to "break into" the inner circle, they just need to be pounding on the inner circle wall in order to draw turret fire, then I can send in my archer reserves to get the loot, this is the key of this farming strategy

    Quote Originally Posted by Pingfao View Post
    You seem to be very confident about your giants actually tanking for your archers, so they can get to the inner of the design without taking substantial damage. However, you are totally missing the pathing mechanic I explained. Not sure why you are insisting that you can succeed where others have failed. More power to ya, though. Good luck.
    Last edited by UnitySharp; March 5th, 2013 at 07:17 PM.
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  4. #94
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    RegaliaRemix is my clan mate and he's a fan of yours, and he will upgrade to TH8 soon. When he gets there, I will ask him to do your theme park design and then my design (called Modular Fortress on Clashofclansbuilder site), see which one is better, okay?

    I think mine is the more sturdy design, but not as fun as yours though
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  5. #95
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    Quote Originally Posted by UnitySharp View Post
    Because I use these 2 attack strategies all the time, and I have became quite experienced with them, knowing approximately how it would play out. I loot a lot of almost maxed out TH9 bases with strategy #1. Loot is decent, but not as great as on TH8 or premature TH9 bases.

    However, I cannot be 100% sure until your base turns up in my searches because you have an interesting baiting scheme going on, hehe. Hopefully SC will introduce more direct head to head battles in the future. Or I hope you will be in my revenge list

    And the giants do not need to "break into" the inner circle, they just need to be pounding on the inner circle wall in order to draw turret fire, then I can send in my archer reserves to get the loot, this is the key of this farming strategy
    The thing is, they won't be "pounding on the inner circle wall." You're still missing the design's intended pathing.

    You claimed to be experienced with essentially 1 common giant-based attack strategy, then went on and judged the design to be not suitable to "hard hitting" strategies. I'm confused.

  6. #96
    Forum Veteran UnitySharp's Avatar
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    The reason why the giants in the noob attack followed the path you intended was due to poor archer support. The archers should have taken out the telsa before the giants started walking around. The noob deployed all of his archers too soon, and all in the same position, which was very bad because he gave himself no more tactical freedom. Even if the giants walked around, as intended, it would still be okay because a lv3 healer would have healed the giants to full health for all the time spent with only 1 telsa hitting on them. The pathing would actually work in my favor, since I have a reserve of archers to loot when the giants get close to the middle.

    Quote Originally Posted by Pingfao View Post
    The thing is, they won't be "pounding on the inner circle wall." You're still missing the design's intended pathing.

    You claimed to be experienced with essentially 1 common giant-based attack strategy, then went on and judged the design to be not suitable to "hard hitting" strategies. I'm confused.
    Last edited by UnitySharp; March 5th, 2013 at 07:30 PM.
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  7. #97
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    Quote Originally Posted by UnitySharp View Post
    The reason why the giants in the noob attack followed the path you intended was due to poor archer support. The archers should have taken out the telsa before the giants started walking around. The noob deployed all of his archers too soon, and all in the same position, which was very bad because he gave himself no more tactical freedom. Even if the giants walked around, as intended, it would still be okay because a lv3 healer would have healed the giants to full health for all the time spent with only 1 telsa hitting on them. The pathing would actually work in my favor, since I have a reserve of archers to loot when the giants get close to the middle.
    So basically, you're saying the reasons why you would do better than the "noob" are by using a higher level healer, and by knowing exactly where the tesla's are. You don't say?

    Quote Originally Posted by UnitySharp View Post
    RegaliaRemix is my clan mate and he's a fan of yours, and he will upgrade to TH8 soon. When he gets there, I will ask him to do your theme park design and then my design (called Modular Fortress on Clashofclansbuilder site), see which one is better, okay?

    I think mine is the more sturdy design, but not as fun as yours though
    I'm not claiming that my design can fend off every attacking strategy, nor am I interested in comparing it to someone else's, so that won't be necessary. I was interested in this discussion, because of my curiosity of what potential "hard hitting" strategies you have in mind, after your hasty judgement of this design being not suitable for higher level of gameplay and only works vs. "noobs." You mentioned and insisted on only one strategy, which happened to be one of the weakest, if not the weakest, attacking strategies when approaching this design. It then turned into this pointless back and forth debate between my solid log and video proofs of similar attacks vs. your speculated attack. I think it's best we postpone this discussion on "how hard hitting giant attacking strategy will beat your base, which only works vs. noobs" topic until further proofs are acquired.

    I will even assist you on this quest of acquiring your speculated attack, as I'm pretty bored of the current brute layout. The park will resume its business hours later tonight, stay in the 1600's for a few days, and wait for your giants' visit. Advance towards me brethen!
    Last edited by Pingfao; March 5th, 2013 at 09:28 PM.

  8. #98
    Forum Veteran UnitySharp's Avatar
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    No, I don't need to know where the telsa are to take it out, because I keep archers on hand to handle surprises, the noob didn't.

    I don't think you really tried to listen to what I said, about the attack strategies - maybe you don't have experience delivering such kind of attacks. So oh well, I think only an actual battle (or 2) will prove if your base design is a good counter for the 2 strategies I have mentioned.


    Quote Originally Posted by Pingfao View Post
    So basically, you're saying the reasons why you would do better than the "noob" are by using a higher level healer, and by knowing exactly where the tesla's are. You don't say?



    I'm not claiming that my design can fend off every attacking strategy, nor am I interested in comparing it to someone else's, so that won't be necessary. I was interested in this discussion, because of my curiosity of what potential "hard hitting" strategies you have in mind, after your hasty judgement of this design being not suitable for higher level of gameplay and only works vs. "noobs." You mentioned and insisted on only one strategy, which happened to be one of the weakest, if not the weakest, attacking strategies when approaching this design. It then turned into this pointless back and forth debate between my solid log and video proofs of similar attacks vs. your speculated attack. I think it's best we postpone this discussion on "how hard hitting giant attacking strategy will beat your base, which only works vs. noobs" topic until further proofs are acquired.

    I will even assist you on this quest of acquiring your speculated attack, as I'm pretty bored of the current brute layout. The park will resume its business hours later tonight, stay in the 1600's for a few days, and wait your giants' visit. Advance towards me brethen!
    Last edited by UnitySharp; March 5th, 2013 at 09:31 PM.
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  9. #99
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    Quote Originally Posted by UnitySharp View Post
    No, I don't need to know where the telsa are to take it out, because I keep archers on hand to handle surprises, the noob didn't.

    I don't think you really tried to listen to what I said, about the attack strategies - maybe you don't have experience delivering such kind of attacks. So oh well, I think only an actual fight will prove if your base design is a good counter for the 2 strategies I have mentioned.
    It is very amusing that you keep negatively criticize the design, and my experience with your self-proclaimed high-level-strategy without one single solid proof. Makes it that much more exciting to see how your imaginary attack will turn out. Easier said then done. I've done it. Your turn.

  10. #100
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    Quote Originally Posted by Pingfao View Post

    Let me know how you like the park. The current one is meh.. I wanted to try a more brute/sturdy defense as opposed to my usual "weak/bait" designs. So far it's alright. Nothing too special. I'll probably end up trying something else soon. Oh and "seem" is the key word for sure.
    In spite of storages with over 1 million elixir and gold, no one attacked it for several hours in the 1400 range. Since then the only 2 attacks have been against the TH outside the walls. I'll keep you posted!

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