View Poll Results: Which ideas do you like?

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  • I like no ideas :|

    2 11.76%
  • I just like the fog spell

    5 29.41%
  • I just like the time spell

    0 0%
  • I like both!

    10 58.82%
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Thread: The necessary spells with effects like no spells before.

  1. #1
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    The necessary spells with effects like no spells before.

    Note- I made this post a few months ago. I would like to propose my ideas once again, but with successful edits. I made it as neat and organized as possible - I hope you like them! Original Post: http://forum.supercell.net/showthread.php/181845-3-Wonderfultastic-Spell-Ideas?p=1209659#post1209659

    Hello everyone! Today I was thinking quiet hardly on what some new spells could be added. Then I thought about what each spell does - There spell are:

    Damage (Lightning)
    Health (Heal)
    Strength (Rage)
    Jump (Jump)
    Freeze (Freeze)
    Each spell covers an aspect of the game. Then I thought about a few things - there is not a spell allowing a troop to be concealed. Then, I thought about a spell that could slow the game down. I then decided to create two spells out of these ideas. I would like to introduce the....

    Fog Spell!
    Time Spell!

    First Some Town Hall Level vs. Spell Factory Changes...
    Level Hitpoints Spell Unlocked Spell Capacity Build Cost Build Time Town Hall Level Required Boost Cost Boost Time
    1 200 Lightning Spell 1 200,000 1 Day 5 10 2h
    2 300 Healing Spell 2 400,000 2 Days 6 10 2h
    3 400 Rage Spell 3 800,000 4 Days 7 10 2h
    4 500 Jump Spell 4 1,600,000 5 Days 8 10 2h
    5 600 Freeze Spell 5 3,200,000 6 Days 9 10 2h
    6 700 Fog Spell 5 6,400,000 8 Days 9 10 2h
    7 800 Time Spell 6 8,000,000 10 Days 10 10 2h




    The Fog Spell is the Ultimate concealer, being derived from Dark Elixir. Enemy troops cannot see your troops that are concealed in this spell, but Heroes can! As well, all defenses in the fog have their ranges reduced.
    Name Radius (tiles) Boost Time (sec) Time To Create (min) Spell Factory Level Required
    Fog Spell 5-6* 12 50 6


    Level Range Reduction Cost (Dark Elixir) Upgrade Cost (Dark Elixir) Upgrade Time Laboratory Level Required
    1 15% 700 N/A N/A N/A
    2 30% 850 60,000 7 Days 7

    The Fog spell does not form a noticeable ring, just some thin ring of dark fog. This does not affect air units (they are not concealed). Although usable in battle against enemy troops, they can also be effective away from your troops and instead when there is a cluster of mortars or wizard towers or anything you may find threatening.
    *The fog will drift in a 6 radius circle but only occupies a 5 radius area. (11pi area is not occupied, but 25pi is)
    __________________________________________________ ______________________

    Using Kloklin alter-rotational stones and a deadly nightshade flower, this super-spell can alter time, slowing enemy defenses down without slowing your own troops down.
    Name Radius Time to create Spell factory level required
    Time Spell Whole Screen 80 Minutes 7


    Level Length of Spell Percent Slowed Spell Cost (Dark Elixir) Upgrade Cost (Dark Elixir) Upgrade Time Laboratory Level Required
    1 6 Seconds 50% (4 Sec) 1000 N/A N/A N/A
    2 8 Seconds 60% (5 Sec) 1400 110,000 10 Days 8
    3 10 Seconds 66.67% (6 Sec) 1800 120,000 12 Days 8

    This spell does not affect the length of the match - it will still be 3 minutes long. Although it is extremely powerful, it is extremely expensive. Made for extremely powerful raiders. With appropriate usage and combined with other spells, they can lead you to victory!

    Discuss! I want to perfect these ideas to the best of my ability- i feel that they are original and will add some more excitement at higher levels. If you do not like an idea, feel free to say so, but make sure to include why! Thanks if you respond, all feedback is appreciated, no matter how negative or positive. -Max
    Max, elder of Crujente. Level 74 and Town Hall 8. Farming in Gold III!

  2. #2
    Pro Member Angrypoptart99's Avatar
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    I like the idea

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  3. #3
    Trainee
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    Thumbs Up

    Seems good

  4. #4
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    Remember to vote if you like the idea!
    Max, elder of Crujente. Level 74 and Town Hall 8. Farming in Gold III!

  5. #5
    Trainee
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    Bump. Any ideas to make improvements?
    Max, elder of Crujente. Level 74 and Town Hall 8. Farming in Gold III!

  6. #6
    Forum Elder iDANglin's Avatar
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    Nicely done, sir! I like the fog spell even more than the time, only because time and freeze share the same intended purpose.

  7. #7
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    Quote Originally Posted by iDANglin View Post
    Nicely done, sir! I like the fog spell even more than the time, only because time and freeze share the same intended purpose.
    Time affects the whole entire screen whilst the freeze only affects a specific area of interest. Time slows time down, freeze stops it. Plenty of difference.
    Max, elder of Crujente. Level 74 and Town Hall 8. Farming in Gold III!

  8. #8
    New Guy
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    Cool

    In the high levels, cost doesn't matter. Let's keep it not overpowered(time spell)

  9. #9
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    Quote Originally Posted by Warp View Post
    In the high levels, cost doesn't matter. Let's keep it not overpowered(time spell)
    Time spell percentages are confusing. What they mean is how much the amount of time that is supposed to be going by, not the percentage in which slows it down. From 6 seconds to 10 seconds is a 66.6667% increase of time. At the highest levels peoples bases are extremely impossible and this spell will help.
    Max, elder of Crujente. Level 74 and Town Hall 8. Farming in Gold III!

  10. #10
    Senior Member Swaggermonkey's Avatar
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    A lot of work put into this, nice work, props.

    #StayFrosty
    In-game name: Swaggermonkey Clan: The Dennys Clan TownHall= 9
    Level:92 Check me out#StayFrosty

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