Nice! I like this base! Maybe i'll use it when I'm th9!
Andrew, Town hall 9, Level 106. 149 skulls, 101 legos. Highest trophies: 2604 (TH8) 3203 (TH9)Originally Posted by RageFace
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I like the base
CoC|lvl:126|friend in need: 100,000trophy record:3468
Clan: Reddit Vipers
Haha, I explained in detail why this base is effective against hog attacks in my post on page 5. I also linked photos to show an attack where the attacker dropped their hogs in 2 waves and that only got a 1 star too.
Why can't you accept that this is a good anti-hog base? Are you too arrogant to admit your wrong?
I'm not wrong, any base where Heroes and Clan castle are easily lured is automatically no good against Hogs, you back this up by saying its placed where it can be lured for "strategic reasons" which makes absolutely no sense, placing your Clan castle where it is easily lured is in no way Strategic at all, especially with a base which you claim to be "Anti-Hog", a Centralised Clan Castle is one of the most Important components (along with Centralised Heroes which your base also lacks), Trap placement and well placed Hog ring is also two key components, both of which your base lacks with bad trap placement and an easily broken Hog ring which is Inconsistent due to the Air Defence in your buffer layer (Hogs might target Air Defence and move into your core), sure this is enough to win against noob hoggers but if a half-decent Hog user comes across your base they shouldn't have trouble 3 starring you
Well the acid test is to move your base over Crystal 3 and see how it holds up. That's where the good hoggers operate and put enough DE 'on show' to give them a DE profit and make it worth there while. The points Slayer makes are well made and from my experience in trying to find a good anti-hog base very accurate. You do have some original ideas though and if your base holds up there I think you might be onto something.
I did what you have done and left my anti-hog base under crystal 3 and I never experienced a loss. I got 2 starred about 3 times in the same day and redesigned twice after moving over Crystal 3. Give it a go unless you're content to stay in the gold zone then it's probably going to give you the results you want.
Interesting how it works for you.
I'm soon going to TH9 so I'm very curious.
Could you perhaps upload successive logs? Instead of just selected replays? Just want to see the consistency and legitimacy.
If you could, I'd appreciate it.
If you'd rather not, then I don't mind either.
Following Slayers post and to summarise.
1) CC has to be in the middle to be an anti-hog base. Fact.
2) Advisable to have heroes in the middle but can be done without, just means a weaker base. Fact.
3) Hogs must follow outer defences all the way around and not breach core, which would not be the case for your design, due to your AD being in poor position. The hogs would split and jump into your core. Fact.
4) Double giant bombs are vital, they can kill a mass group of hogs in 1 go. Unless you have fixed this since your first post, this is also vital. Fact. Spring traps and normal bomb placement is also an integral part of any anti-hog base, which your base also lacks. Fact. Group bombs and make sure spring traps are placed where hogs will go.
Hope this clears up why your base is not a anti-hog base, no offence intended.
This base is severely lacking in good trap placement witch is essential to a strong anti-hog. Whilst this base has a decent hog ring, the giant bombs aren't utilized whatsoever. I believe the most effect defense against hoggies is the giant bomb; a double placement of them can completely wipe 40 hogs off the map.The CC placement isn't great as others have said and the heros lurable. I think that this base could "withstand" some of the hog beating in the higher trophy range you could do much better with a base like that of: Ringus or The Black Hole. This base is by no means impossible to 2/3 star, no base is.
What I've learned from the base designers on the forum, is that once you make your layout very good versus a specific strategy, it losses a lot of protection against other strategies. For example, lets say that it is a very good anti-hog layout (even though It looks pretty much the same as all the other ones), but in the trophy ranges you claim you're winning defenses, you'll get attacked by balloonions, especially with exposed ADs. Once all of the ADs fall (3 balloons for each one) and the loonions reach the core, drop one heal spell and most of your WTs will fall. So making a good defense base, isn't just making it strong against the strategy that's popular at the time, but making something that's versatile and efficient. Don't let the critcism stop you, keep designing, maybe just dial your ego down a bit, it isn't helpful at all.
Cheers
Rock
Proudly maxed TH10 as of January 14th 2015