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Thread: Anti-hog base design, impossible to 2/3 star!

  1. #51
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    Quote Originally Posted by BruceTheBrute View Post
    I agree that the CC being central would be ideal. But there are several advantage to having it in the position it is in. By having it close to one corner like that it encourages attackers to attack from that side. When the troops are lured they will have to drop a sufficient amount of archers/barbs/wizards etc to take out the troops which will mean they will undoubtedly launch their hog attack from the same corner to prevent towers killing off their damage dealing troops. This will result in the hogs heading around the base anti-clock wise and will lead them along the path of my carefully placed spring traps which usually take out 3 hogs at once. Additionally any troops that they dropped in that corner will be taken out by the bombs.

    This is why the CC is where it is.

    funny.. if i were to lure your CC.. i wouldn't attack from the same area.. .. but to each his own

  2. #52
    Super Member Gubert's Avatar
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    Quote Originally Posted by PoisonousFog View Post
    Not saying it's bad...just has many elements that i look for when raiding with hogs. CC can be pulled, hero's are not centered (those are two most important elements in hog raiding). Also the positioning of the air defense provides a clear path to the critical defenses in the middle, all the wiz towers would have an effect, but I would heal. Also not that I would know this when raiding, but the positioning of the giant bombs would miss the hog formations. These things may have already been said, I didn't read everything. I'll post my design and recent results. Fell free to critique. DON'T STEAL AND POST IT TO THAT WEBSITE THOUGH lol Not enough file size to post results, but it does very well, perhaps would let me post later....

    Attachment 28205
    You must be joking by saying this village is better than his...

    It is much easier to get to your core than in his layout (just look at the distance the corner defenses are from the core ones) your heroes can be easily lured with 2 barbs, your cc troops can be easily lured with 2 hogs from attacking the AD bottom right, and I have no idea why are there mortars in the middle since they will miss nearly every shot

  3. #53
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    Quote Originally Posted by Julezwatts View Post
    that isn't what is being discussed on this thread.

    Inferno towers are powered by dark elixir, which is unlocked at town hall 7. Also, if you had ITs at th 6, you would be complaining that your troops are not strong enough to attack them, and you would ask for higher lab levels at lower th levels. Having inferno towers any earlier than th9 would cause a major unbalance in the game that would be irrevocable.
    This isnt being discussed here!?And then u actually start discussing it?Hahah what the....?

    on topic:A base just isnt Anti-Hog without double giant bombs!Especially with the CC so easily lure able and heroes too.A good hogger will take out some defenses then send a second wave to get to the core
    Last edited by CunningLinguists; February 10th, 2014 at 05:44 PM.

  4. #54
    Millennial Club MxR081N's Avatar
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    The mortars are really exposed.
    wizard towers in the middle, for what?

    the best defence against hogs is going to th10 and getting disco 'fernos

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  5. #55
    Senior Member PoisonousFog's Avatar
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    Quote Originally Posted by Gubert View Post
    You must be joking by saying this village is better than his...

    It is much easier to get to your core than in his layout (just look at the distance the corner defenses are from the core ones) your heroes can be easily lured with 2 barbs, your cc troops can be easily lured with 2 hogs from attacking the AD bottom right, and I have no idea why are there mortars in the middle since they will miss nearly every shot

    Seems to work pretty well. Changes were made after that cheap 50% at the bottom. 2 for 2 since...We'll see though, Ima keep pushin

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  6. #56
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    Quote Originally Posted by MxR081N View Post
    The mortars are really exposed.
    wizard towers in the middle, for what?

    the best defence against hogs is going to th10 and getting disco 'fernos
    The mortars are not integral defences for taking out hogs. They fire too slowly. And the wizard towers are all in the middle so that any hogs that do make it to the centre get smashed by so much splash damage, even if they have a healing spell on them. The grouped up wizard towers also act as a deterrence for giant/wizard attacks and act as an added air defence against balloons/minions.

    And yeah, a couple of inferno towers would help a lot!

  7. #57
    Millennial Club Jacksonian's Avatar
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    I don't like the placement of your traps, and you need to post replays. I bet you once you reach crystal + you will be getting battered because of this, they don't know how to attack with hogs! Put your teslas outside...


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  8. #58
    Forum Elder Boltflare's Avatar
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    Quote Originally Posted by BruceTheBrute View Post
    The mortars are not integral defences for taking out hogs. They fire too slowly. And the wizard towers are all in the middle so that any hogs that do make it to the centre get smashed by so much splash damage, even if they have a healing spell on them. The grouped up wizard towers also act as a deterrence for giant/wizard attacks and act as an added air defence against balloons/minions.

    And yeah, a couple of inferno towers would help a lot!
    You do understand that a single healing spell will over heal 4 wizard towers right?

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  9. #59
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    Quote Originally Posted by Boltflare View Post
    You do understand that a single healing spell will over heal 4 wizard towers right?
    The most hogs that have ever made it to the centre were 5. They were level 5 and the healing spell which was dropped on them was level 6. They managed to take out a crossbow and 1 wizard tower before they were all simultaneously killed by splash damage. I posted photos of that happening if you read my post on the previous page.

  10. #60
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    Quote Originally Posted by PoisonousFog View Post
    Seems to work pretty well. Changes were made after that cheap 50% at the bottom. 2 for 2 since...We'll see though, Ima keep pushin

    Attachment 28211
    Nice! What trophy level are you at?

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