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Thread: Anti-hog base design, impossible to 2/3 star!

  1. #41
    Super Member cezarica's Avatar
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    I never attacked with hog raiders so if I would do it and stumble into this layout then I go from the bottom right by clearing cannon, mortar and the archer tower (no sure if needed), then do the same on the right and get that cannon and archer tower (again not sure if needed) and then all hog riders will attack the air defense and then go straight to the middle. Like Stitch said, one heal spell and middle is cleaned.
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  2. #42
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    Can u share a screen shot of the base & defense logs? Say from today to 3 days ago? It shows when the attacks happened.
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  3. #43
    Senior Member ell4746's Avatar
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    A good hog player will have no problem with this base. They will send in 3 hogs either side of one defence, creating a funnel to the middle.

    The only thing that stops good hog players is an unlurable CC.

    It may be holding up for you ok at the moment and I am pleased for you. A good player will still 3 star you though.

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  4. #44
    Super Member Gubert's Avatar
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    Quote Originally Posted by rjdofu View Post
    Just the lurable clancastle alone makes this base a not-so-awesome base, let alone anti-hog base.
    Any TH9 village cc troops is easily lurable with hogs, or at least the ones ive seen

    And he can easily swap the CC with the TH
    Last edited by Gubert; February 10th, 2014 at 04:04 PM.

  5. #45
    Senior Member PoisonousFog's Avatar
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    Quote Originally Posted by BruceTheBrute View Post
    I've been searching for a design that holds up against hog attacks since I was repeatedly getting smashed by them. I tried several bases that claimed to be anti-hogs but none of them prevented hog attacks from 2 starring me.

    I decided to make my own TH9 hybrid anti-hog base. So far I've been attack 9 times; 5 lost, 4 were 1 stars and only 1 attack actually managed to do damage to my stores.

    Here is the base:
    http://clashofclansbuilder.com/plan/298466
    If you have an account on that site I'd really appreciate it if you could rate the design.

    And here are some screenshots of some attacks that I received: i224.photobucket.com/albums/dd41/curly_251/photo7.png
    i224.photobucket.com/albums/dd41/curly_251/photo6.png
    i224.photobucket.com/albums/dd41/curly_251/photo5.png

    Evidence that the setup works!


    I couldn't open your three bottom attachments, but I can't see this as an effective anti hog base...
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  6. #46
    Forum Elder ClarkTheShnark's Avatar
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    you cant run from my hoggies
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  7. #47
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    Quote Originally Posted by Slayer69420 View Post
    Your stupid if you think this base is the best th9 anti hog
    I love irony

  8. #48
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    Wow, I never thought this thread would get so many replies! :eek: Thank you to everyone who has commented, negatively or positively, as I have learnt a lot from what people have had to say. I think I'll be using the forums more often after this as there is clearly much to be learnt from people here.

    Despite all the criticism and negative comments towards my base not being good against hogs, I still feel you to be wrong. Just to reiterate why I made this base in the first place; I was fed up with hog attacks (even the noob ones) being able to easily 2/3 start my base. So I wanted a base which would prevent hog attacks from destroying most of my stores and costing me precious dlix and gold. I also wanted to use this base to push and reach masters, which is still a target which I am certain I will achieve. It was foolish of me to claim that the base I had designed was 'Impossible to 2/3 star by hogs' but the evidence I saw from attacks all indicated that that statement was true.

    So, Terraist, you said:
    'I also have to agree what others have said about your CC being on that corner. You can say it is for strategies sake, but there is no strategical advantage in my eyes about a CC that is so easy to draw out. You just saved your attacker that much time and effort to kill your CC troops.'

    The strategic advantage I get from having my CC where it is is firstly to lure in the hog attackers. My base is specifically designed to defend against those kind of attacks, which is does extremely well, so it's important those are the people who are attacking me. Out of the 11 attacks I've had so far 10/11 of them have been hog attacks, so that aspect has been successful in luring them in. The CC being there, along with a mortar near that corner of the base, are both factors which have encouraged hog attackers to attack from that corner which they all have. Since this is always the case I place the majority of my traps in that corner which are successful in 1. killing any archers/barbs/wizards and taking off most of the the health from heroes 2. bouncing 6-9 hogs off the map with the position of spring traps. If the CC was not their then I would be able to accurately predict where the attacks would strike from and I would not be able to create such a effective layout of traps.

    Wonsterwon - 'In my one year experience of playing coc, there is no perfect base against any troops. Good against hogs doesn't mean it will be effective against other troop combo. No point arguing bout this coz there is no perfect base in coc. Its juz a matter of time when a pro hogger comes across ur base n 3 starred it. Juz my 2 cents worth.'

    Yeah your right, I'd say its impossible to create a base thats perfect against every strategy. But the 2400-2600 trophy range seems to be rampant with hog attacks so I wanted to create a base specifically designed against those attacks. And because of my CC placement my base looks like an easy target for those hog attacks which ensures I'm almost always attacked by them giving me shield without loosing any resources and little trophies.

    Jeeei - '
    I would attack at the corners where the air d is close to the wiz tower the hogs would likly split up a little but shouldnt be a problem....anyway thats my evaluation.
    Could be wrong, but that configuration doesnt scare me - a centralized CC and awake AQ and BK in the middle and I will likely skip it, but not this base'

    This is exactly why my base is working so well for me. The hogs do indeed get split up which weakens their damage output and, in addition to spring traps reducing the numbers of the packs, they move around the outside slower and slower and do not destroy all the defences. Also I want hog attacks me because of the ease of getting CC troops and heroes. But it still takes them about half of their damage dealing troops to take out my heroes and CC which means what little troops they have left are easily taken out by my bomb placement.

    Gubert -
    Lol people are smashing you and you were only trying to help, i found your base the best anti hog th9 ive seen good job man honestly
    And this post is coming from a guy who usually smashes th9 that say they have a village that cant be beaten by hogs
    Cheers fella! Your right, this is a very difficult base to 2 star with hogs and no one has managed anything more than a 1 star so far.

    sellycopter - Since they're not near outside they won't get destroyed easily and also when all hogs get to the 4 wizard towerss then that's doom for hogs. This means this base will likely get 1 starred a lot but hardly 2-3 starred.
    Your spot on, this is exactly what happens and I'll show this happening to an experienced hog attacker in some photos below. The fact that they cannot destroy the central defences means my dlix store and TH stays unscathed.



    Stitch - I also agree with others about keeping the Wizards Towers in the middle is bad. They have terrible range, but deal big damage to Hogs, much better on the outside. If Hogs every breach the center then they will just drop a Heal spell and you'll lose all your WTs in 5 seconds.
    This does not happen. I'll give the evidence in some photos at the end of this post.

    ell4746 - A good hog player will have no problem with this base. They will send in 3 hogs either side of one defence, creating a funnel to the middle.
    The only thing that stops good hog players is an unlurable CC.
    It may be holding up for you ok at the moment and I am pleased for you. A good player will still 3 star you though.
    The strategy you speak of hasn't been tried on my base yet so you may well be right. However, even if you took out the AD with 3 hogs on each side I don't see how that attack could lead onto my central defences getting destroyed and resulting in a 3 star. If the AD were taken out the hogs would still target a whole row of the defences on one side before heading to the middle which would result in 4-6 of them getting flung out the picture by spring traps. Not to mention the fact that a few of the pack might be lured towards the centre prematurely and get smashed by wizard towers. This could result in the attacker panicking and dropping a healing spell on those few that have target the centre and they wouldn't survive the splash damage from the 4 wizard towers (which is something thats happened in attacks before). But lets say the pack stays together and the player waits until the main pack reaches the centre. Since they use 6-12 hogs taking out the AD in addition to the fact some of them would have been taken out by spring traps their numbers will not be enough to take out all of the central defences. The only situation where this attack could succeed is if the attacker was wise enough to save a healing and a rage spell for the centre. In that situation I can see how they could indeed destroy the middle defences and get a 2 maybe 3 star. This will probably happen when I get higher in the trophy count but until it happens I will continue to stand by the fact that this is a great base against hogs in the 2400-2600 trophy range.

    So now that I've replied to peoples responses and strategies I'm going to post some links to photos showing the stages of an attack from what I would perceive to be a good hog strategist. This attacker was clever in the fact they did not drop all their hogs at once and kept a group back which could target the central defences when the other hogs had cleared some of the outside defences.


    Like every hog attacker, they attacked from the bottom right corner luring out my CC troops and dropping a group of archers and a few wizards, but not all of them:
    http://i224.photobucket.com/albums/dd41/curly_251/photo9.png

    Then he drops all his hogs, bar 5, in the same corner. They target that all important cannon on the outside of my base which causes the pack to get spilt once its destroyed:
    http://i224.photobucket.com/albums/dd41/curly_251/photo10.png

    The pack gets spilt:
    http://i224.photobucket.com/albums/dd41/curly_251/photo11.png

    Then a giant bomb goes to town on the right pack (thanks again for that bit of advice Toblekai!
    ). I have now added a giant bomb on the left side too so this will now happen to both packs:
    http://i224.photobucket.com/albums/dd41/curly_251/photo12.png

    Some of the hogs from the left pack then target the centre and the attacker drops a healing spell in the middle. But a spring trap takes out 3 of them and
    subsequently they do not have enough attacking power to take out any central defences before they die from splash damage. You can also see in this photo that the group in the bottom right get damaged by a bomb:
    http://s224.photobucket.com/user/curly_251/media/photo13.png.html

    In this next photo you can see the giant bomb about to take out those remaining wizards and see how unscathed the central defences are with the hogs dead:
    http://i224.photobucket.com/albums/dd41/curly_251/photo18.png

    With most of his original wave of hogs dead or on red health he drops his remaining hogs who can now head straight to the centre. He drops his last healing spell with them in the hope that they will take out most of the central defences:
    http://i224.photobucket.com/albums/dd41/curly_251/photo14.png

    However, even level 5 hogs with a level 6 healing spell on them are no match for the splash damage from 4 wizard towers and they only manage to take out 2/6 out of those all important central defences:
    http://i224.photobucket.com/albums/dd41/curly_251/photo15.png

    So here are what defences were left once all the hogs were dead. He was smart in keeping some wizards until the end who were subsequently able to take out quite a few buildings. But even this smart strategy came nowhere near to a 3 start or even a 2 star:
    http://s224.photobucket.com/user/curly_251/media/photo16.png.html

    Its worth taking into account that this player didn't use his heroes. But even if they had I still think I had enough central defences to prevent a 2 star.



    As requested by Adamsaking
    , here are the last 3 attacks. That balloon attack was the first attack that wasn't hogs and annoyingly got to my dlix. But its impossible to create a base that can hold up against every type of attack strategy so I'm willing to loose the odd battle to air troops in return for being able to defend my dlix and TH against hog attacks. The top photo was the attack I discussed above:
    http://i224.photobucket.com/albums/dd41/curly_251/photo17.png

    So I stand by my opinion that this is a very effective base against hogs! But I'd love to hear your hog strategy and whether you think you can win against me and if so how.


  9. #49
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    Quote Originally Posted by PoisonousFog View Post
    I couldn't open your three bottom attachments, but I can't see this as an effective anti hog base...
    Please read my above post and if that doesn't prove why this base is good against hogs then explain why you think its a bad design.

  10. #50
    Senior Member PoisonousFog's Avatar
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    Quote Originally Posted by BruceTheBrute View Post
    Please read my above post and if that doesn't prove why this base is good against hogs then explain why you think its a bad design.

    Not saying it's bad...just has many elements that i look for when raiding with hogs. CC can be pulled, hero's are not centered (those are two most important elements in hog raiding). Also the positioning of the air defense provides a clear path to the critical defenses in the middle, all the wiz towers would have an effect, but I would heal. Also not that I would know this when raiding, but the positioning of the giant bombs would miss the hog formations. These things may have already been said, I didn't read everything. I'll post my design and recent results. Fell free to critique. DON'T STEAL AND POST IT TO THAT WEBSITE THOUGH lol Not enough file size to post results, but it does very well, perhaps would let me post later....

    Attachment 28205
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