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Thread: Clash of Clans Guide

  1. #41
    Senior Member LaserLama's Avatar
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    :eek: .........Holy ♥♥♥♥
    TH9 Farmer For Life! - Clan: Centum Nexus - Level 106
    - GG: 565 Mill - 12 Lavas - [Insert Something to Show Off Here] -
    IGN: Laser lama

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  2. #42
    Senior Member Superfire's Avatar
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    Quote Originally Posted by seamanmma View Post
    Thanks Superfire you helped me a lot.Maybe we can post in this thread more advanced strategies ty again
    like what farming strategies and defences. We could co-operate together if you want.




  3. #43
    Senior Member Superfire's Avatar
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    Farming troops combination a

    Generic Distract and Destroy (TH: 6, Trophies: 1100)
    By:
    Town Hall Level:
    Trophy Level:
    Taerdan
    6
    1100
    Army Composition: Minimum Housing Space Required: 150

    Troop Type Quantity Min Lvl Housing Cost
    Wall Breakers 2 2 4 3,000
    Giants 12 2 60 12,000
    Goblins 15 3 15 900
    Archers 41 3 41 4,920
    Barbarians 30 3 30 1,800
    Totals - - 150 22,620
    Execution: Use Giants to distract most of the defenses, but mostly the Mortars and Wizard Towers. Use Wall Breakers (I recommend at least two) to destroy the wall near the Giants and let them in. Once the Giants are in and distracting most defenses, feel free to unleash the remaining units, most commonly Archers and Goblins.




  4. #44
    Senior Member Superfire's Avatar
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    troop combination b

    Troops: 20 giants lvl 6, 8 WB lvl 6, around 30 goblins lvl 6, around 10 wizards lvl 6 around 30 archers lvl 6 and 2 healers.Spells: 1 lightning (Clan Castle Troops), 2 Rages Spells (One reserve or both against top defenses) and 2 Healing Spells (One reserve or both against top defenses)




    Made by Bakhoumgeorge




  5. #45
    Senior Member Superfire's Avatar
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    troop combination c

    KutClan#1 (TH: Any, Trophies: Any)
    By:
    Town Hall Level:
    Trophy Level:
    HurleyBro
    Any
    Any
    Introduction: These troop setups are for both farming resources and gaining trophies.
    Army Composition: Minimum Housing Space Required: 120

    Troop Type Quantity Min Lvl
    Wall Breakers 4
    Giants 3
    Archers 49
    Barbarians 48

    Expensive Version: Something important to note is that when you attack, you want to attack someone where you can regain the elixir you used to spawn those troops so you don't LOSE elixir.

    (Lower Town Halls) 5 Wizards, 5 Wall Breakers, 5 Giants, the rest Archers/Barbarians.
    (Higher Town Halls) 2 Dragons, 1 Healer, 5-10 Giants, the rest Archers/Barbarians.




  6. #46
    Senior Member Superfire's Avatar
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    troop combination d

    By:
    Town Hall Level:
    Trophy Level:
    Misso5
    7+
    Any
    Introduction: Hog Riders can be the perfect replacement for barbarians because they can jump over walls.
    Army Composition:
    Troop Type Quantity Min Lvl
    Hog Riders 100%
    Execution: One Hog Rider takes up 5 spaces, but on average (based upon maximum-level troops available at each Town Hall level) it does about 4.7 times more damage and has 3.3 times more health than a Barbarian does. Although it has less health and damage than five Barbarians, it compensates for this by being far more resistant to splash damage and does not need Wall breaker support.




  7. #47
    Senior Member Superfire's Avatar
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    troop combination e

    Wizard Lightning (TH: 7+, Trophies: Any)
    By:
    Town Hall Level:
    Trophy Level:
    Ecwestrai
    7+
    Any
    Introduction: For people with Barracks lvl 8 and and 4 Army Camps lvl 5, 180 troop space and Spell Factory lvl 2. This is the best attack strategy to both gain resources and win trophies.
    Army Composition: Minimum Housing Space Required: 180

    Troop Type Quantity Min Lvl Housing Cost
    Healers 1 1 14 5,000
    Wizards 10 3 40 25,000
    Wall Breakers 5 3 10 10,000
    Giants 10 3 50 15,000
    Archers 30 3 30 3,600
    Barbarians 30 3 30 1,800
    Lightning Spells 2 4 - 40,000
    Totals - - 174 100,400
    Execution:
    1. Throw two Lightning Spells on the strongest Mortar in the field to destroy it.


    1. Put one Giant near a wall. Be sure to wait for the Mortar to shoot its first bomb, then release 2 Wall Breakers.


    1. When the walls break, release the rest of the Giants and support them with some Archers. Release additional Wall Breakers when necessary.


    1. After most of the Air Defenses are destroyed, place one Healer to refill the Giants' health.


    1. When the defenses surrounding the Town Hall or storages are destroyed and there's a wide open space for the Wizards to enter, put 6 Wizards to destroy them.


    1. If there are any exterior buildings left like Barracks, Army Camps, collectors, etc., use the Barbarians and circularly surround the village.


    1. Win 3 stars.
    Conclusion: This strategy can work on wall-gridded villages or surround-layers type, meaning one circular layer surrounding Builder's Huts, Archer Towers, collectors, etc. and another layer surrounding Mortars, Town Hall, Wizard Towers, Barbarian King.




  8. #48
    Senior Member Superfire's Avatar
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    troop combination f

    The Wrecker (TH: 6-7, Trophies: 1000-1500)
    By:
    Town Hall Level:
    Trophy Level:
    SG73ltui
    6-7
    1000-1500
    Army Composition: Minimum Housing Space Required: 120

    Troop Type Quantity Min Lvl
    Wall Breakers 5-6 3-4
    Giants 12 3-4
    Goblins 8 3-4
    Archers 40 3-4
    Lightning Spells 2
    Execution:
    1. Check for position of Mortars on the village. Identify the stronger one(s), and use the Lightning Spells to destroy the most powerful Mortar.


    1. Break walls to the Town Hall, defenses and storages. Then deploy 6 Giants to the Town Hall's and defenses' positions and 15 Archers to support.


    1. When the defenses are distracted, use the Goblins to clear the loot.


    1. Use the remaining Archers to clear the remainder of the buildings that are outside the Walls (like Builder's Huts and collectors).
    Conclusion: 2 to 3 stars guaranteed.




  9. #49
    Senior Member Superfire's Avatar
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    troop combination g

    Pierce (TH: 7+, Trophies: 1000-1500)
    By:
    Town Hall Level:
    Trophy Level:
    Zykii
    7+
    1000-1500
    Introduction: Make holes in your opponent, then rush through to the center. Pierce them.
    Army Composition:
    Troop Type Quantity Min Lvl
    Wall Breakers 8%
    Giants 30%
    Archers 36%
    Barbarians 18%
    Rage Spells Optional

    Example allocation for 200 troop spaces:
    1. 72 Archers
    2. 12 Giants
    3. 36 Barbarians
    4. 8 Wall Breakers
    5. 16 Goblins
    Execution:
    1. Target an area with an abundance of Mortars and Wizard Towers. Deploy 2-3 Giants (3 only if there is a large amount of Cannons and/or Archer Towers in the vicinity) near them. This should distract them.


    1. Release enough Wall Breakers to break a hole in the first layer of Walls (1-2 should be enough in most cases) at the location of you Giants.


    1. Unleash the rest of your Giants. The Giants should have charged in, unless there was a defensive structure outside of the Walls.


    1. Deploy approximately half of your Archers around the base of the side the Giants charged in. Make sure they are spread out evenly.


    1. Repeat step 2 to break through the next layer of Walls beyond the first broken layer. Repeat this until there are no more Walls to separate the troop deployment zone, and the target outlined in step 1.


    1. Send all of your Barbarians through the gap in the Walls. If they do not head in this gap, wait for the Archers to destroy surrounding buildings until the Barbarians' first target is inside the zone opened by the Wall Breakers. The attack up until this step should have not lasted more than 30 seconds.


    1. Optional: Deploy a Rage Spell above the Barbarians’ target destruction path. Make sure the Barbarians will enter the Rage zone the moment they begin to slash their swords.


    1. Unleash the Goblins into the aforementioned location.


    1. Once the Barbarians have drawn the attention of defensive structures on the other side of the defensive layout, spread the remaining Archers amongst the bases of the 3 sides that you did not deploy Archers on.


    1. Pray for 3 stars; expect only 2 if your troops are weak and/or your opponent is strong




  10. #50
    Senior Member Superfire's Avatar
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    troop combination h

    DRAG-WIPE strategy (TH: 8+, Trophies: 1800+)
    By:
    Town Hall Level:
    Trophy Level:
    Thor0999266789
    8+
    1800+
    Introduction: This is a modified version of the GO-WIPE strategy for players who don't have golems. You need 200 capacity and a lvl 3 spell factory for the spell capacity.
    Army Composition: Minimum Housing Space Required: 200

    Troop Type Quantity Min Lvl Housing Cost
    P.E.K.K.As 4 1 100 120,000
    Dragons 2 3 40 72,000
    Wizards 12 5 48 42,000
    Wall Breakers 6 4 12 15,000
    Lightning Spells 3 4 - 60,000
    Totals - - 200 309,000

    Add your heroes. Barbarian King is required, but you should use the Archer Queen if you have her.
    Execution:
    1. Deploy Wall Breakers in a corner of the village. if there are CC troops, use a Lightning Spell to kill them.


    1. Use remaining Lightning Spells to kill the highest level Air Defense.


    1. Send in all of your P.E.K.K.A and Dragons through the hole.


    1. Deploy Wizards all around the enemy base.


    1. Watch as the troops take down your enemies.
    Conclusion: This strategy works great and can easily take out high level bases.




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