What if Clash of Clans paired up with Star Wars to make a new troops
OR
What if they just made a Star Wars themed troop
Clash of Clans already has fictional characters: goblin, giant, wizard, dragon, hog rider, witch..
Why not add to this with a new turn. I know a Jedi doesn't really go with the theme of Clash of Clans, but would be a really fun and creative troop addition.
Idea:
Jedi Knight
Level 1
Damage: 60
Hit Points: 85
Training Cost: 40 DE
Favorite Target: Walls & Any
Damage Type: Single Target
Targets: Ground
Housing Space: 4
Training Time: 8 minutes
Movement Speed: 16
Upgrade: NA
Level 2
Damage: 90
Hit Points: 115
Training Cost: 45 DE
Upgrade: 20,000
Level 3
Damage: 120
Hit Points: 135
Training Cost: 52 DE
Upgrade: 30,000
Level 4
Damage: 145
Hit Points: 150
Training Cost: 58 DE
Upgrade: 40,000
Level 5
Damage: 170
Hit Points: 185
Training Cost: 65 DE
Upgrade: 50,000
Level 6
Damage: 200
Hit Points: 215
Training Cost: 73 DE
Upgrade: 60,000
Very similar to a Wizard, but with different abilities. Exact same cost as a Hog Rider.
Appearance: Looks like a Jedi knight, with a robe. Carries a lightsaber in hand, and draws when near defenses.
Abilities: Unlike the wizard, it does not have a ranged attack. The Jedi will have a lightsaber that it will use to attack with like a barbarian has a sword. The Jedi will have the ability to deflect an arrow or cannon ball every 3 seconds, but cannot deflect any other defenses. Can also use the force to crush walls by lifting them up (Similar to Darth Vader lifted up people to choke them) and then slowly destroying them with increased damage like an Inferno Tower. When the wall is lifting, other troops cannot go through but can target the wall as well.
Uses: I can see people using a combination of these with Wizards. The Jedi can offer some protection to the Wizards and can help clear walls for Giants or Golems.
Explanation of Stats: I wanted to make this troop powerful like the Wizard. I think it would be a great additional and create some new interesting attack strategies. I'm not sure if the stats are perfect though. My thoughts for higher hit points/damage was because unlike the Wizard, this troop does not have a ranged attack and therefore will be involved in more battles closer to defenses like a Barbarian. Not sure if the cost is correct either because I am not an expert with Dark Elixir, but thought the same amount as a Hog Rider seemed suffice.
Let me know your thoughts!




