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Thread: Get tips on your base, and give other people tips!

  1. #291
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    Thanks!


  2. #292
    Red Emperor of GFX DragonX101's Avatar
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    Quote Originally Posted by Jacksonian View Post
    I think that too much storages are available if I attacked from the bottom left side/top right side, spread them more throughout the base, and make sure your wiz tows only protect 2 storages, any more and it is too weak and cant fend for itself. 8/10
    Thanks what about now

    http://clashofclansbuilder.com/plan/303913


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  3. #293
    The Hidden Helper Julezwatts's Avatar
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    Here it is...

    Alright, here it is.

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  4. #294
    Forum Elder nathannathan1232's Avatar
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    Quote Originally Posted by herbuk View Post
    I have been using the Black Hole, designed by Mavios of Ironbound clan and can't praise it highly enough.
    I started using it at TH9 to help with the constant Hog attacks whilst saving for TH10.

    Original thread for Black hole is here: http://forum.supercell.net/showthrea...ghlight=mavios

    Apart from the standard anti-hog ring the key to this base is the doubling of the giant bombs.
    Putting 2 giant bombs together like that and leading the hogs on to them totally smokes them. Level 5 Hogs can scrape though from level 3 bombs (max available at TH9) with a sliver of health but the wizard tower/xbows will finish them off. And it usually leads to the attacker throwing out a heal potion too late and wasting it.

    After my TH10 upgrade finished I liked the design so much I kept it with a few tweaks. Most attacks now get in the region of only 1-30%.
    It lends itself well to farming with minimal conversion – the TH gets moved out to a far corner, the CC goes central and the DE storage goes where the CC was in the core.

    This is a take on Mavios's TH9 base for a TH10 trophy layout (using this now to push to Masters):
    Attachment 28191

    This is how it looks to the attacker:
    Attachment 28192




    If anyone has any pointers on how it could be further improved I'd like to hear them.
    Thanks (and thanks to Mavios too).
    I might switch the WTs with the elixir.
    I really like this base. 8.5/10

    Quote Originally Posted by Tystervale View Post
    my base
    I would move the funnels to the first layer of walls.
    I wouldn't put the spring traps in their own compartment.

    Overall 8/10

    Quote Originally Posted by DragonX101 View Post
    Any tips,advice, and how i can make this base better? I made it myself



    you can also find the picture here: http://clashofclansbuilder.com/plan/303913
    I would move the giant bombs to the funnels on the top and left.
    definantally move two air bombs away from the core.
    The gold at the top isn't well protected.

    overall 8/10

    Quote Originally Posted by Alweert View Post
    You should make the second requirment TH9 and you should also add Upgrade orders for each town hall to make this thread an all around Advice thread
    I might do that.

    Quote Originally Posted by Anto2018 View Post
    The mortars, ADs, and WTs are too bunched up.

    Overall 8/10


    Quote Originally Posted by Julezwatts View Post
    Alright, here it is.

    The compartments are a bit big, but that's ok.
    The buildings around the edge are too far away from the main base.
    The splash defenses are all towards the bottom.

    overall 7.5/10

    Thanks MathewWang2012 for the sig!
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  5. #295
    Millennial Club Alweert's Avatar
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    Quote Originally Posted by Julezwatts View Post
    Alright, here it is.

    Good trap placement! Upgrade those walls! Not any major design flaws ill give 9/10

    Alweert Lv.107 Lv.6 Archer Th.9
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  6. #296
    Millennial Club Alweert's Avatar
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    Quote Originally Posted by nathannathan1232 View Post
    I might switch the WTs with the elixir.
    I really like this base. 8.5/10


    I would move the funnels to the first layer of walls.
    I wouldn't put the spring traps in their own compartment.

    Overall 8/10


    I would move the giant bombs to the funnels on the top and left.
    definantally move two air bombs away from the core.
    The gold at the top isn't well protected.

    overall 8/10


    I might do that.


    The mortars, ADs, and WTs are too bunched up.

    Overall 8/10




    The compartments are a bit big, but that's ok.
    The buildings around the edge are too far away from the main base.
    The splash defenses are all towards the bottom.

    overall 7.5/10
    Oops didnt catch the slpash placement. Nice tip nathan. Id still give an 8/10

    Alweert Lv.107 Lv.6 Archer Th.9
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  7. #297
    Red Emperor of GFX DragonX101's Avatar
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    Quote Originally Posted by nathannathan1232 View Post


    I would move the giant bombs to the funnels on the top and left.
    definantally move two air bombs away from the core.
    The gold at the top isn't well protected.

    overall 8/10


    I might do that.



    There i changed it a bit nathan, does it look good now

    btw i kept my big bombs where there were because some people said if i put it in the funnels, giants will make them blow and waste it. So should i keep it like that


    Thank you SC forums ❤ and everyone that joined on this ride.
    Farewell.

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  8. #298
    Senior Member blakescool's Avatar
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    What u think

    Here is my base just designed it

    http://i.imgur.com/8QA2J0Dl.jpg
    Last edited by blakescool; February 11th, 2014 at 12:50 PM.

  9. #299
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by nathannathan1232 View Post
    I might switch the WTs with the elixir.
    I really like this base. 8.5/10


    I would move the funnels to the first layer of walls.
    I wouldn't put the spring traps in their own compartment.

    Overall 8/10


    I would move the giant bombs to the funnels on the top and left.
    definantally move two air bombs away from the core.
    The gold at the top isn't well protected.

    overall 8/10


    I might do that.


    The mortars, ADs, and WTs are too bunched up.

    Overall 8/10




    The compartments are a bit big, but that's ok.
    The buildings around the edge are too far away from the main base.
    The splash defenses are all towards the bottom.

    overall 7.5/10
    The buildings at the edge are placed to push the Boundaries out further, thus forcing opponents to drop their troops at the very edge of the base, allowing my AT's and Cannons to snipe any wallbreakers.

    I'll move one of the mortars up top, thanks!
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  10. #300
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    Hey guys! Wondering if I can have some advice on my th7 farming base. Everything's fine, cept I don't have a centralized cc haha, not enough walls for that


    Quote Originally Posted by ItzBobAndFriends View Post
    So I was making farming base for my town-hall 2 because I need good farm base for town-hall 2 so I can get maxed out barber kings.

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