TH6 Semi-Hybrid Base (Trophy Preferred) ... - Storages and CC usually act as tank building for high ranged troops (Archers and Wizards) before harming the important defense. - Surrounding the unnecessary building around the base, causing really few of them are out of range of defense building and also push back the spawn zone - Left and right sides are usually great against Giant and wizard troops ( assume no healing item) because high of DPS (32+32+35= 99 Damage per shot) and 102 DPS on left. - Mortars behind the Wiz tower will be great to stun the troops before the Wiz Tower finish them off. - Bottom side maybe considered as exposed junctions, but there are many buildings around them , so 1 barbarian or archer won't trigger the bomb, and usually a group of tier 1 troops are bunched up on prepared building to boom! them off. -Semi-Centered AD for keeping those giant-healer attackers "nexting" - Bombs on bottom and right will eventually stunning a squad of giant, give it a time to defensive builiding to take them out. - Around 90% this base is Symmetry, making the attackers harder to decide where they want to start from - No Funneling, but i think the spring traps will work. Please rate and give some advice to make it better, thanks
