View Poll Results: Which of these features would YOU like to see added?

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  • ALL of them!

    2 25.00%
  • Feature 1

    2 25.00%
  • Feature 2

    0 0%
  • Feature 3

    1 12.50%
  • None :'( of them!

    3 37.50%
Results 1 to 4 of 4

Thread: *NEW* Features for: Village Edit Mode!:)

  1. #1
    Senior Member
    Join Date
    Mar 2013
    Posts
    279

    Lightbulb *NEW* Features for: Village Edit Mode!:)

    I am a "thinker", and here are some improvements for village edit mode which I have come up with [over time]:

    • (1) an "info mode" located under erase mode, that allows you to do two things: check the info (hp, attack power...ect), and gains you full access to barracks and your spell factory. This way when you plan to devout over an hour to a "super base!"... You can keep up with your troop donations, and also correct any errors to your army in progress (such as FORGETTING TO START SPELL-CREATION!".

    • (2) a "remove all" feature, that effects: flags, flowers, defense units (each kind individually), barracks/spell factory, and walls (all separately), and is triggered by holding down an item of that "sub-category" for over a second... So let's say that you "tap and hold" an archer tower. After one second of this hold, all archer towers become highlighted in blue, and from there storing one tower will store all archer towers. This concept is applied to defense units separately, and then to all if the other sub-categories as a whole (all walls will be selected to store, all flags, all flowers...ect)

    • (3) "Sub Categories". Organize all items (as mentioned in idea 2) into sub-categories so that they are not all in one mash-of-a-mess as they stand currently. I counted... And there are 72 different items all piled into one "mile-long" line, and it is quite dreadful when your cannon you are placing is removed, then goes to the BACK of that 72-mile line!
    so yes, simplify categories to something like this: Defensive units, storages/collectors, decor, and then buildings (barracks, TH, lab, spell factory...)

    So yes, thank you for your time! I hope to see features like these added to the game in the feature.

    Cheers!
    Last edited by LongggShot; February 3rd, 2014 at 07:48 PM.


    11/24/13

  2. #2
    The Idea Guy Mastermind's Avatar
    Join Date
    Mar 2013
    Location
    California
    Posts
    1,192
    Some of those ideas are detailed in here Came out a few weeks before Village Edit mode was announced, so a lot of the ideas are similar to what we have now, as well as extra ideas like Saving Layouts.

    http://www.tinyurl.com/basebuilder

    Mastermind | Level 155 | TH11 |
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    My Player Profile Update Idea

  3. #3
    New Guy
    Join Date
    Feb 2014
    Location
    Canada
    Posts
    44
    Quote Originally Posted by LongggShot View Post
    I am a "thinker", and here are some improvements for village edit mode which I have come up with [over time]:

    • (1) an "info mode" located under erase mode, that allows you to do two things: check the info (hp, attack power...ect), and gains you full access to barracks and your spell factory. This way when you plan to devout over an hour to a "super base!"... You can keep up with your troop donations, and also correct any errors to your army in progress (such as FORGETTING TO START SPELL-CREATION!".

    • (2) a "remove all" feature, that effects: flags, flowers, defense units (each kind individually), barracks/spell factory, and walls (all separately), and is triggered by holding down an item of that "sub-category" for over a second... So let's say that you "tap and hold" an archer tower. After one second of this hold, all archer towers become highlighted in blue, and from there storing one tower will store all archer towers. This concept is applied to defense units separately, and then to all if the other sub-categories as a whole (all walls will be selected to store, all flags, all flowers...ect)

    • (3) "Sub Categories". Organize all items (as mentioned in idea 2) into sub-categories so that they are not all in one mash-of-a-mess as they stand currently. I counted... And there are 72 different items all piled into one "mile-long" line, and it is quite dreadful when your cannon you are placing is removed, then goes to the BACK of that 72-mile line!
    so yes, simplify categories to something like this: Defensive units, storages/collectors, decor, and then buildings (barracks, TH, lab, spell factory...)

    So yes, thank you for your time! I hope to see features like these added to the game in the feature.

    Cheers!
    Regarding #1 (and in general) i think that the ability to save village progress, and return to it later for completion! would be enough.

    #2 - i think that the ability to go into erase mode is sufficient, and user-friendly.

    #3 - i do like to see all my buildings left for placement at a glance, so for me, this option would be useful if it could be a 'mode' that was able to be toggled on and off.

  4. #4
    Senior Member
    Join Date
    Mar 2013
    Posts
    279
    I play on an iphone, so perhaps our perspectives are different for that reason among others.


    11/24/13

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