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Thread: Supercell, stop ignoring the poor loot issues

  1. #81
    Pro Member AlphaSite's Avatar
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    The problem is actually pretty simple. The amount of gold generated(Mines, league bonus) does not currently match the amount of gold flushed down the toilet(nexting, upgrades).

    The solution is simple too. Increase the gold generated to match or barely surpass the gold used.

    Not sure why Supercell hasn't fixed it yet, but I'm sure they're being very cautious because if they make the game too easy, it'll shorten the life of the game vastly.
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  2. #82
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    The more I think about it the more I realise the loot issue is actually caused by the overpowered inferno towers....

    I know that sound odd but think about it for a second. Many of us used to regularly attack th10's but now due to mutimode inferno towers that is no longer a practical option. So now more players are forced to pick on a smaller pool of players meaning the chance of finding a good target in that pool reduces. Those in the pool get frustrated and upgrade to th10 to get out resulting in an even smaller pool.

    Same amount of farmers, reduced potential targets equals worse loot.

  3. #83
    By George Orwell DragonxXx's Avatar
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    Quote Originally Posted by GREGORY View Post
    You know whats more boring, these threads.
    As far as I needed to read, you should know by now what loot is like after the update! - getting tedious repeating the damn thing again and again! - Yes loot has been bad but its hardly bone dry.
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  4. #84
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    Quote Originally Posted by Biz View Post
    This forum has 100's of suggestions. Spend some time and read.
    One of the best ones I've seen is reset the Goblin map every month.
    Seems simple enough to do and that's a few million worth of loot in there.

    I've been playing for a year and there is a DEFINATE loot issue. It changed last fall right after one of the updates.
    As a TH10 I spend anywhere from 60-100k to find a 200 village. I'm sorry but that's a problem.
    Even my TH09 account has a tough time find great loot.
    Most likely it was the halloween update when they started removing inactives from the queue, turned it more aggressive during christmas/after, and now last few days maybe tuned it down a bit. I am wondering why players did not see any fancy sneak peek poster about that.. the most important change?

    All that loot-talk does not matter really, it is possible sc finally broke the addiction for many people, leading to a negative-spiral for the game sometime in future. If that is not enough, they have as big a problem on the trophy-hunting front where there is no stop to the superheroes. What happens can of course be only pure speculation, but we'll see if there are enough new eager players, willing to play an unfair game on comparison to old players, to sustain the game's state.

    The problem is actually pretty simple. The amount of gold generated(Mines, league bonus) does not currently match the amount of gold flushed down the toilet(nexting, upgrades).

    The solution is simple too. Increase the gold generated to match or barely surpass the gold used.

    Not sure why Supercell hasn't fixed it yet, but I'm sure they're being very cautious because if they make the game too easy, it'll shorten the life of the game vastly.
    Simply they started rationing (or totally removing all) inactive bases, leading to this loot drought... of course why it would not lead since active players have always been bad targets. Without inactives there are only active players competing for each other's mine output while paying ever higher (no loot, more nexts) next and army costs. Yep, total nonsense.

  5. #85
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    Quote Originally Posted by AlphaSite View Post
    The problem is actually pretty simple. The amount of gold generated(Mines, league bonus) does not currently match the amount of gold flushed down the toilet(nexting, upgrades).

    The solution is simple too. Increase the gold generated to match or barely surpass the gold used.

    Not sure why Supercell hasn't fixed it yet, but I'm sure they're being very cautious because if they make the game too easy, it'll shorten the life of the game vastly.

    But will people keep more gold in total if this happens? I doubt it. So in the end it wont change the available gold when you are looking for a raid.

    The only change they made to the loot system that can reduce the amount you can get at raids is the higher town hall bonus. I think people are whining because they can no longer ♥♥♥♥ premature TH's (well atleast TH8's are).

    The only other way to get such high resources out of a raid is from inactives.

    I use BARCH and i aim to get 150k a raid.. there have been no differences for me since the loot change. I still hit next the same amount.

  6. #86
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    Why care about loot when you have trophies?!?!?!?!

    -SC


  7. #87
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    Supercell has spoken on this issue. The new system is here to stay. Either adapt or stop playing.

    Sure I would love to see a new collector level, but I don't see that happening anytime soon.

  8. #88
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    yea I bet many people have quit I have been getting tones of collector raids just today 235k gold 245 k elixir of a TH 6

  9. #89
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    Quote Originally Posted by MisterD View Post
    I'm sorry to be double posting but this needs an answer. My friend, I attack each 20 minutes when I'm online and I always find 150k plus (gold obviously). You only need to be a little bit more patient then before, complaining does not help. If you think you can't max out the walls why do you still do it? This game is to have fun, do you have fun complaining because you can't achieve the unachievable? Do you have fun doing attack after attack and only getting enough to do one wall? My average loot per hour is, like I said, 150k gold/hour which is, in my opinion, pretty good. I would take an hour and a half to get one wall up to level9. How the hell can that be fun? If you think its fun, awesome, congrats man, but don't say you can't find good loot when you're doing something boring on a game which is supposed to be fun...
    150k an hour? Not to be rude but you can do MUCH better than that. I recently started using BARCH and I have all 3 teslas going to 6 and a cannon going to 10. I'm a th8 and i average 1.5-2 mil an hour.

  10. #90
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    Quote Originally Posted by Fros View Post
    150k an hour? Not to be rude but you can do MUCH better than that. I recently started using BARCH and I have all 3 teslas going to 6 and a cannon going to 10. I'm a th8 and i average 1.5-2 mil an hour.
    I'm pretty sure loot isn't a problem at th 8. Most of the complaints come from th 9 and 10's


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