View Poll Results: Do you think multi IT's are OP

Voters
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  • Th7 Yes

    9 3.61%
  • Th7 No

    4 1.61%
  • Th8 Yes

    38 15.26%
  • Th8 No

    10 4.02%
  • Th9 Yes

    80 32.13%
  • Th9 No

    23 9.24%
  • Th10 Yes

    35 14.06%
  • Th10 No

    50 20.08%
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Thread: Multi IT's

  1. #41
    Centennial Club aginor's Avatar
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    for people who dont know how to play they are overpowered but for better nah

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  2. #42
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    Quote Originally Posted by ballistiikx View Post
    It would be interesting if they made a level requirement for the inferno tower, therefore preventing premature TH10's from getting inferno's and also giving some use to the level system.
    YES! This would help stop some of the complaints b/c what i've seen players being peeved about is that a premmie th10 can beat them just becuase he/she hash IT's.

  3. #43
    The Hidden Helper Julezwatts's Avatar
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    for a premmie it's ALWAYS gonna be too OP...

    for a premmie, level 4 cannons are probably OP...
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  4. #44
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    Quote Originally Posted by Julezwatts View Post
    for a premmie it's ALWAYS gonna be too OP...

    for a premmie, level 4 cannons are probably OP...
    Lololol funny yet true

  5. #45
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    I think they put the disco inferno in as a valid defense for a premature TH10.

    So they have stupidly rushed to TH10 (probably gems)
    Find they are getting owned all the time.

    Gem a couple of Inferno towers and set them to multi
    TA DA!!!

    Loads of people leave them alone, not wanting anything to do with inferno towers.


    I think they ARE overpowered in that a strong TH9 should have a better chance against a weak TH10.
    My main reasoning behind this is that it is true for every other combination.
    A strong TH8 can take a weak TH9 etc...

  6. #46
    Centennial Club badger74's Avatar
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    Quote Originally Posted by Alweert View Post
    Nah...They arent...If you attack with Mass drag...otherwise they are . Lol
    Agree. Like other tactics within coc, it's about balance. If you use all multi, you're opening yourself up to mass drag or golem supported attacks. Single, and hogs are better equipped to raid your base. Choosing the best setup for your base is key. I'm not surprised to see th 9 voting the most for OP.

  7. #47
    Millennial Club Jacksonian's Avatar
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    Yes, as of right now, disco infernos are way too OP. My suggestions for fixing this problem are either:

    • Make infernos set on multi not hit ground units (increase usage of mass drag/loonion in high lvl game play)
    • Decrease range of infernos set on multi by about 2 tiles

    Seems fair enough? Quote me about your response to this below... I think they are fair nerfs.


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  8. #48
    Millennial Club Jacksonian's Avatar
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    Quote Originally Posted by Julezwatts View Post
    for a premmie it's ALWAYS gonna be too OP...

    for a premmie, level 4 cannons are probably OP...
    Worst answer on this thread, no offense mate...I completely disagree about the point you are making, thus you don't say why this is the case...

    Cannons and IT's are 2 totally different things, and I know you know this, as you are using an example, but there is no similar defense that is overpowering nor relative to how the inferno tower works.


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  9. #49
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    I'm currently working on maxing my TH9 and it's very frustrating seeing a single defensive structure on an very underdeveloped TH10 base making it unbeatable with sustainable troops. I definitely feel that the range of the multi inferno tower should be reduced along with another handicap. Possibly reducing the number of targets for a level one tower to three and progressing to five with a level 3 tower. Another option could be to bring back the ability to use heal spell only when it is set in multi mode and range could remain the same.

  10. #50
    Forum Elder TomRapp's Avatar
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    I voted th 9 yes but that is obviously very biased.
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