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Thread: NEW TRAP :Magical Orb (with pictures)

  1. #11
    Pro Member justinhu's Avatar
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    Hi, I see that you seem to be well established on the fourms so I hoped you have read the ruled out section in the sticky because this idea has been ruled out in the sticky.

    Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    The main reason would be it would be way too overpowered. Imagine a Town Hall 10, he's using the Witch/Golem Strategy, Poof Golems all gone! Or a Town Hall 7 using Giant/Healer, poof four orbs and your Giants are all gone!

    Please be sure to read the sticky in the future when making posts to avoid posting ruled out ideas.

    Founder of Sticky 2.0. Check out some of my ideas below!


  2. #12
    Super Member jaffadill's Avatar
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    I like where this is heading, just need a clarification: What if the crystal orb traps a lvl 5 giant and you have lvl 6 giants? Will it still be part of your army?

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  3. #13
    Senior Member Wolfwind12345's Avatar
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    this is an awesome idea
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  4. #14
    Senior Member Wolfwind12345's Avatar
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    Quote Originally Posted by justinhu View Post
    Hi, I see that you seem to be well established on the fourms so I hoped you have read the ruled out section in the sticky because this idea has been ruled out in the sticky.



    The main reason would be it would be way too overpowered. Imagine a Town Hall 10, he's using the Witch/Golem Strategy, Poof Golems all gone! Or a Town Hall 7 using Giant/Healer, poof four orbs and your Giants are all gone!

    Please be sure to read the sticky in the future when making posts to avoid posting ruled out ideas.
    hater lol....
    New highest trophies 2828
    current clan Cape Town

    YouTube: https://www.youtube.com/channel/UCKpKckXFxkDs6yOY_n7hF3A

  5. #15
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    Awesome idea

  6. #16
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    Quote Originally Posted by justinhu View Post
    Hi, I see that you seem to be well established on the fourms so I hoped you have read the ruled out section in the sticky because this idea has been ruled out in the sticky.



    The main reason would be it would be way too overpowered. Imagine a Town Hall 10, he's using the Witch/Golem Strategy, Poof Golems all gone! Or a Town Hall 7 using Giant/Healer, poof four orbs and your Giants are all gone!

    Please be sure to read the sticky in the future when making posts to avoid posting ruled out ideas.


    Its not OP because during battle captured troops could still be released by other troops if they destroy the orb.

  7. #17
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    Red face twist of the idea

    i like the idea a lot. but since the idea is ruled out. twist it a littile.
    keep it the same. but the orb should catch more than 1 troop. if the orb is level 3. then it can catch 5 barbs or 1 giants. according to the troop count.
    when the orb is full it converts the troops inside to elexir * 4 of the troops cost.
    for example. if the orb captures a lvl 1 pekka (cost = 30000 elexir) . when u log in u will see the pekka inside but whan u click on it. u will get collect. then u will have 30000*4=120000 elexir.
    and if the orb captures a dark troop u will get dark elexir* 4 of the troop cost.
    hope u like it. i think that this way it is not ruled out
    Last edited by reddevil123; February 3rd, 2014 at 04:46 PM.

  8. #18
    Centennial Club RottRouke's Avatar
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    Quote Originally Posted by justinhu View Post
    Hi, I see that you seem to be well established on the fourms so I hoped you have read the ruled out section in the sticky because this idea has been ruled out in the sticky.



    The main reason would be it would be way too overpowered. Imagine a Town Hall 10, he's using the Witch/Golem Strategy, Poof Golems all gone! Or a Town Hall 7 using Giant/Healer, poof four orbs and your Giants are all gone!

    Please be sure to read the sticky in the future when making posts to avoid posting ruled out ideas.
    They don't have to be captured

    Also, the witche's skeletons could release the golem.

  9. #19
    Senior Member Superfire's Avatar
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    Quote Originally Posted by Rhema View Post
    Its a magical trap that traps troops into a container.
    It can only trap troops with 1 housing space at lv 1.
    at level 2 it 2 housing space.
    At level 3 it can traps troops with 5 housing space.
    At level 4 it can traps troops with 15 housing space.
    At level 5 it can traps troops with 30 housing

    u get the idea.


    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available to buy 0 0 2 2 4 4 6 6 6 6
    Level Upgade Cost Can Trap Town Hall Level Required
    1 500 1 house spacing troops 3
    2 1,000 2 house spacing troops 3
    3 10,000 5 house spacing troops 5
    4 100,000 15 house spacing troops 7
    5 1,000,000 30 house spacing troops 9
    It traps troops in a crystal orb. When you log in the game you you wuld see the trap with a troop inside (in a shrinked version)and if u click on the trap you could release the trapped troop in the crystal orb and he becomes part of your troop (due to when he was in the crystal ball his mind wuld be erased and when released he wuld work for you).


    You could make a lucky catch like PEKKA or maybe just a lv 1 goblin.


    APPERANCE
    The ball is looks like a crystal ball with slightly larger than a bomb. If u zoom in u wuld see the captured player inside and u culd release him by tapping "RELEASE". Can only trap 1 player at a time.
    Attachment 27507 at level 5

    at level 1

    HOW IT WORKS:
    1 It is hidden like any other trap
    2 once a troop e.g a giant comes in range he gets dragged into the orb and is stuck there.
    during raiding if the barbarians destroys the orb they free the giant in it.
    3 If it wasnt destroyed when the owner of the base logs on. He culd take and extract the giant
    4 And the giant becomes part of his army.
    5 If he doesnt extract the giant during another raid in his base , the orb would not work cus it only captures 1 troop at a time.
    Thanks for taking time to read it. Pls leave ur comment nd suggesion.
    Well if you read 3 and 4 and i left a giant and someones base yeah and i dont fetch it i could leave it there for ever and his wont work.This needs improvements

  10. #20
    Centennial Club Dinobarkleyj's Avatar
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    Quote Originally Posted by reddevil123 View Post
    i like the idea a lot. but since the idea is ruled out. twist it a littile.
    keep it the same. but the orb should catch more than 1 troop. if the orb is level 3. then it can catch 5 barbs or 1 giants. according to the troop count.
    when the orb is full it converts the troops inside to elexir * 4 of the troops cost.
    for example. if the orb captures a lvl 1 pekka (cost = 30000 elexir) . when u log in u will see the pekka inside but whan u click on it. u will get collect. then u will have 30000*4=120000 elexir.
    and if the orb captures a dark troop u will get dark elexir* 4 of the troop cost.
    hope u like it. i think that this way it is not ruled out
    THAT would be pretty cool, you wouldn't get much but you'd know every time you collect elixer from them.. That there's some ♥♥♥♥♥♥ off dude! Plus 1 for this twist!
    ​IGN: DinoBarkleyj
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