Wat would happen if the barb king or archer queen was to be the first one to this trap?
Wat would happen if the barb king or archer queen was to be the first one to this trap?
I like the idea, but not too much of it.
Probably 3-4 max of these traps
QUESTION: how would it work if a golemite (golems offspring once it dies the first time) or skeletons or even wall breakers? Is that the way to destroy a orb? Say it pops out and stays out? The way to destroy it is to send a WALLBREAKER to get it sucked up. And blow up from the inside to destroy the orb? Answers?
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It sucks up those under the category of BARRACK TROOPS (it cant suck golemites cus they are sub category troops) and those skeletons arent under the main category of yur troops so it cant work on them.
Main category are: Barbarians, Archers, Goblins, Giants, Wall breakers ..........
and also Hog Rider, Valkyries, Witch , Golems, ............
If a wallbreaker can blow his way out then what wuld a golemite or PEKKA do. Once in always in unless if the orb is destroyed from the outside.
Last edited by Rhema; February 5th, 2014 at 07:25 PM.
After rereading the trap and everything I like the idea but can see it getting annoying getting a bunch of barbs from it. But like you said possible to get lucky. Question how you see it would let's say giants go out of there way to attack it. (Like when they pass up resources to get to a defense structure) just curious but do like the idea
Possibly trapped troop defends base like cc troop
I was thinking of having a trap that was a literal trap... a net or something that can catch and hold... it holds for increasing time but unit can brake out... takes more damage to do so (other could or not attack it to help troop get out)
lvl 1: 1 space of troops (lvl 1-2)
cost: 10,000 gold
build time: 1 minute
trap time: 5 seconds
HP: 50
lvl 2: 3 space of troops (lvl 1-3)
cost: 25,000 gold
build time: 10 minute
trap time: 10 seconds
HP: 100
lvl 3: 5 space of troops (lvl 1-3)
cost: 50,000 gold
build time: 1 hour
trap time: 15 seconds
HP: 150
lvl 4: 7 space of troops (lvl 1-4)
cost: 100,000 gold
build time: 5 hour
trap time: 20 seconds
HP: 250
lvl 5: 10 space of troops (lvl 1-5)
cost: 200,000 gold
build time: 1 day
trap time: 25 seconds
HP: 350
lvl 6: 20 space of troops (any)
cost: 500,000 gold
build time: 3 days
trap time: 30 seconds
HP: 500
number allowed would be 2, 3 or 5
Last edited by CLASHofCATS007; February 7th, 2014 at 05:38 AM.
It sounds interesting. What about rearm costs?
Just one thing though, the orb should look like a pokeball, gotta catch'em all!
yah nice I came up with the orb to give the trap some pazzaz. Rather than just a normal trap