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Thread: NEW TRAP :Magical Orb (with pictures)

  1. #31
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    King and queen

    Wat would happen if the barb king or archer queen was to be the first one to this trap?

  2. #32
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    I like the idea, but not too much of it.
    Probably 3-4 max of these traps

  3. #33
    Senior Member Swaggermonkey's Avatar
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    QUESTION: how would it work if a golemite (golems offspring once it dies the first time) or skeletons or even wall breakers? Is that the way to destroy a orb? Say it pops out and stays out? The way to destroy it is to send a WALLBREAKER to get it sucked up. And blow up from the inside to destroy the orb? Answers?
    In-game name: Swaggermonkey Clan: The Dennys Clan TownHall= 9
    Level:92 Check me out#StayFrosty

  4. #34
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    Quote Originally Posted by Swaggermonkey View Post
    QUESTION: how would it work if a golemite (golems offspring once it dies the first time) or skeletons or even wall breakers? Is that the way to destroy a orb? Say it pops out and stays out? The way to destroy it is to send a WALLBREAKER to get it sucked up. And blow up from the inside to destroy the orb? Answers?



    It sucks up those under the category of BARRACK TROOPS (it cant suck golemites cus they are sub category troops) and those skeletons arent under the main category of yur troops so it cant work on them.

    Main category are: Barbarians, Archers, Goblins, Giants, Wall breakers ..........
    and also Hog Rider, Valkyries, Witch , Golems, ............



    If a wallbreaker can blow his way out then what wuld a golemite or PEKKA do. Once in always in unless if the orb is destroyed from the outside.
    Last edited by Rhema; February 5th, 2014 at 07:25 PM.

  5. #35
    Millennial Club Pole's Avatar
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    Quote Originally Posted by justinhu View Post
    Hi, I see that you seem to be well established on the fourms so I hoped you have read the ruled out section in the sticky because this idea has been ruled out in the sticky.



    The main reason would be it would be way too overpowered. Imagine a Town Hall 10, he's using the Witch/Golem Strategy, Poof Golems all gone! Or a Town Hall 7 using Giant/Healer, poof four orbs and your Giants are all gone!

    Please be sure to read the sticky in the future when making posts to avoid posting ruled out ideas.
    It's a trap not s structure.

    Love the idea, maybe a little bit nerfementation would be good
    Hope you have a good day










  6. #36
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    After rereading the trap and everything I like the idea but can see it getting annoying getting a bunch of barbs from it. But like you said possible to get lucky. Question how you see it would let's say giants go out of there way to attack it. (Like when they pass up resources to get to a defense structure) just curious but do like the idea

  7. #37
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    Possibly trapped troop defends base like cc troop

  8. #38
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    Lightbulb other options

    Quote Originally Posted by SaeedAE View Post
    ​this idea is amazing, i support it!
    I was thinking of having a trap that was a literal trap... a net or something that can catch and hold... it holds for increasing time but unit can brake out... takes more damage to do so (other could or not attack it to help troop get out)

    lvl 1: 1 space of troops (lvl 1-2)
    cost: 10,000 gold
    build time: 1 minute
    trap time: 5 seconds
    HP: 50

    lvl 2: 3 space of troops (lvl 1-3)
    cost: 25,000 gold
    build time: 10 minute
    trap time: 10 seconds
    HP: 100

    lvl 3: 5 space of troops (lvl 1-3)
    cost: 50,000 gold
    build time: 1 hour
    trap time: 15 seconds
    HP: 150

    lvl 4: 7 space of troops (lvl 1-4)
    cost: 100,000 gold
    build time: 5 hour
    trap time: 20 seconds
    HP: 250

    lvl 5: 10 space of troops (lvl 1-5)
    cost: 200,000 gold
    build time: 1 day
    trap time: 25 seconds
    HP: 350

    lvl 6: 20 space of troops (any)
    cost: 500,000 gold
    build time: 3 days
    trap time: 30 seconds
    HP: 500

    number allowed would be 2, 3 or 5
    Last edited by CLASHofCATS007; February 7th, 2014 at 05:38 AM.

  9. #39
    Centennial Club Sabyne's Avatar
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    It sounds interesting. What about rearm costs?

    Just one thing though, the orb should look like a pokeball, gotta catch'em all!

  10. #40
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    yah nice I came up with the orb to give the trap some pazzaz. Rather than just a normal trap

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