Results 1 to 7 of 7

Thread: Log in to attack

  1. #1
    Fresh Spawn
    Join Date
    Jan 2014
    Posts
    5

    Log in to attack

    Why do i have to stand idly by and watch while my base is attacked? shouldn't returning to an attack BOLSTER your defenses? perhaps not a "hand of god" wipe em out style defense, but maybe a few raged troops pour into your base to defend it, maybe one of each that you can currently train in undestroyed barracks (also would make barracks valuable, defense worthy buildings). or those already trained in camps still standing go on defense (makes camps valuable, defense worthy buildings). just something....i wouldn't stand by and watch as my home burned.
    Last edited by Xeromaus; February 2nd, 2014 at 12:24 PM.

  2. #2
    Millennial Club Germinator's Avatar
    Join Date
    Jan 2014
    Location
    Germii Practice GFX Shop
    Posts
    1,460
    Hey, this is a great idea but unfortunately Ruled Out.... Please read the Stickys before posting....

  3. #3
    Millennial Club Shreeyash's Avatar
    Join Date
    Jul 2013
    Location
    Inside the townhall
    Posts
    1,165
    Hey welcome to the forums I would recomend u to check out the stickies first
    Enjoy
    ign [shreeyash]
    clan mayhem rising
    forum elite signup is open


  4. #4
    Pro Member Nmills's Avatar
    Join Date
    Jan 2014
    Posts
    710
    Quote Originally Posted by Xeromaus View Post
    Why do i have to stand idly by and watch while my base is attacked? shouldn't returning to an attack BOLSTER your defenses? perhaps not a "hand of god" wipe em out style defense, but maybe a few raged troops pour into your base to defend it, maybe one of each that you can currently train in undestroyed barracks (also would make barracks valuable, defense worthy buildings). or those already trained in camps still standing go on defense (makes camps valuable, defense worthy buildings). just something....i wouldn't stand by and watch as my home burned.
    We are all anoyed when this happens but your idea is ruled out. Read the stickies

  5. #5
    Senior Member Superfire's Avatar
    Join Date
    Jan 2014
    Location
    ( IronElves 2<3)
    Posts
    440

    Exclamation Ruled out

    Quote Originally Posted by Xeromaus View Post
    Why do i have to stand idly by and watch while my base is attacked? shouldn't returning to an attack BOLSTER your defenses? perhaps not a "hand of god" wipe em out style defense, but maybe a few raged troops pour into your base to defend it, maybe one of each that you can currently train in undestroyed barracks (also would make barracks valuable, defense worthy buildings). or those already trained in camps still standing go on defense (makes camps valuable, defense worthy buildings). just something....i wouldn't stand by and watch as my home burned.

    Please read the forums on what can't be allowed because this has been ruled out.

  6. #6
    Fresh Spawn
    Join Date
    Jan 2014
    Posts
    5
    to all five of you above...no, it hasn't been ruled out, according to the list anyway. I'm suggesting a change ONLY if you log into an active attack and are staring at the "you're being attacked" screen. This change would apply there and there only. Some of the ideas I posted are CLOSE to what has been ruled out, but only because they mirror my idea as being used for PERMANENT support, not the special instance I'm speaking of. Here, look for yourself, I'll bold what you think applies....

    -----------------------------------------------------------------------------------------------------
    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being locked!


    Frequently Requested:
    *Donating (or trading) resources or gems to (with) other players
    *An exchange building to convert between elixir, gold, dark elixir, or gems
    *Assign multiple builders to one build/upgrade
    *Upgradeable builders’ huts – lvl 2 huts for a 5% time decrease?
    *Player search function
    *Ability to change village name
    *Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
    *Indicate last online date
    *Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution


    Clan Related:
    *Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
    *Customizable clan flag
    *Add ability to send short message to rejected applicants similar to when expelling
    *A large text area for clan rules that just the clan can see (separate from public clan description)
    *Make the public clan description text area larger
    *Leader (and co-leaders if added) ability to delete messages in chat
    *Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
    *Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
    *Increase clan size: 75 or 100 are most common requests


    Defensive Structure Related:
    *Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
    *Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
    *Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
    *Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
    *Display both X-bow range circles at once for planning – different color on inactive one
    *Modify clan castle – toggle defend/not defend (like heroes)
    *Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)


    Other Buildings Related:
    *Gem mines/drills
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Control over production order: 5 spell slots, don’t combine, allow: 1 light, 1 rage, 1 light, 1 heal, 1 light, etc.
    *Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    *Ability to turn on all def building radius circles at once to check coverage
    *Trap/Explosives hut to upgrade/build bigger ones


    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Requests for all troop types to have a related hero
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.


    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    not what I said, not even close.

    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used

    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    also not what I said, I'm suggesting support on log in to attack, not permanent.

    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts


    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Add a counter when all builders are busy to indicate when first one will be free
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Upgrade menu listing all things upgradable
    *Ability to turn on white buffer lines without moving building/decoration
    *Add a League Chat area


    Miscellaneous:
    *Resetting or restarting a specific village
    *Rate base feature
    *Increase text space on leader messages
    *Keep replays through maintenance – increase from 4 to 6 or at least since last login
    *Add a setting to disable village animations to improve performance on older devices
    *Add gem use confirmation on all functions
    *Botany Research- Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
    *Additional leaderboards based on TH level
    *Add ability to play background music while in game natively
    *Add push notification for Hero ready (healed/able to attack)
    *Log gem usage/gains in gamecenter (or ingame) so users can look to see where they went
    *Add an unmute option for accidental muting – or have a list showing all muted to pick certain unmutes
    *Add custom sound notifications for Clash push notifications
    *Add mini-games, something to occupy time

    -----------------------------------------------------------------------------------------------------
    The suggestion I stated is ONLY for logging in to an active attack, have I said that enough for you to get it yet?. None of what I stated has been ruled out, yet. You do not get the message of being raided until its over, so you couldn't use this to an advantage. Logging in to an attack occurs RARELY, but it's silly to be helpless when it does.
    Last edited by Xeromaus; February 3rd, 2014 at 12:56 PM.

  7. #7
    Fresh Spawn
    Join Date
    Jan 2014
    Posts
    5
    if you have any further proof of it being SPECIFICALLY ruled out, please post that here.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •