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  Click here to go to the first staff post in this thread.   Thread: Tier 1, Tier 2, Tier 3 - Tombstones

  1. #11
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    Great idea, I love it!


  2. #12
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    Very interesting and thoughtful idea. I love it!

  3. #13
    Forum Superstar 966souchou's Avatar
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    Sounds like a good idea. Would the tombs look different in any way?
    Yahallo
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  4. #14
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    Can't say much except.... WHY DIDNT I THINK OF THAT

    But on the serious note: +1

  5. #15
    Pro Member Gunnermatt's Avatar
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    Quote Originally Posted by ThatoneguyIknow View Post
    I think this would be a pretty good idea. But the tier 3 tomb stones shouldn't give TOO much elixir.
    1000 per every tier 3 tombstone is not that much elixir.

    Quote Originally Posted by 966souchou View Post
    "Girlfriend"? Whatever app that is, it can't compare to CoC.
    Sums it up really.

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  6. #16
    Senior Member Unknownf's Avatar
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    Why didn't supercell add this in the first place. I love it. +1.

    Unknownf - Avarice Titans - lvl 111 - th9 - Cup record 3783 - Lvl 15 King - Lvl 22 Queen
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  7. #17
    Senior Member Athena888's Avatar
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    Quote Originally Posted by Zclash View Post
    IMO the tombstones should be balanced more.
    no matter what we kill we only receive 20 elixir even if we killed a dragon that has high value.


    Suggestion:

    Tier 1 Tombstone (current) - 20 elixir per loot
    [
    Barbarian,Archer,Goblin]

    Tier 2 Tombstone (current) - 200 elixir per loot
    [
    Giant,Wall Breaker,Balloon, Wizard]

    Tier 3 Tombstone (current) - 1000 elixir per loot
    [Healer,
    Dragon, P.E.K.K.A]

    Figures can be changed, but that's the general idea. also note even tho the elixir greatly increases by tier you have to think about the actual amount u will actually see. e.g: players will send out 100 of tier 1 troops and only 2 of tier 2 troops.

    could be considered reward for defending.

    (tbh i would like higher figures lol )
    I like the idea but i dont think wbs should giv 200 since they just die anyways, healers should be tier two since they have kind of low health. And i think dark tombstones should hav tiers too. Maybe something like

    tier one- 1de
    minion, hog rider, valkyrie, (whitch?)

    tier two- 10-15 de
    golem. Witch?

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  8. #18
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by Athena888 View Post
    I like the idea but i dont think wbs should giv 200 since they just die anyways, healers should be tier two since they have kind of low health. And i think dark tombstones should hav tiers too. Maybe something like

    tier one- 1de
    minion, hog rider, valkyrie, (whitch?)

    tier two- 10-15 de
    golem. Witch?
    Well, if anything, the Witch should be in an equal tier or higher to the Golem since it's unlocked later.
    Yahallo
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  9. #19
    Millennial Club Streamshot004's Avatar
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    Quote Originally Posted by Zclash View Post
    IMO the tombstones should be balanced more.
    no matter what we kill we only receive 20 elixir even if we killed a dragon that has high value.


    Suggestion:

    Tier 1 Tombstone (current) - 20 elixir per loot
    [
    Barbarian,Archer,Goblin]

    Tier 2 Tombstone (current) - 200 elixir per loot
    [
    Giant,Wall Breaker,Balloon, Wizard]

    Tier 3 Tombstone (current) - 1000 elixir per loot
    [Healer,
    Dragon, P.E.K.K.A]

    Figures can be changed, but that's the general idea. also note even tho the elixir greatly increases by tier you have to think about the actual amount u will actually see. e.g: players will send out 100 of tier 1 troops and only 2 of tier 2 troops.

    could be considered reward for defending.

    (tbh i would like higher figures lol )
    +1
    1

    Power Corrupts Player Forgotten Friendship


  10. #20
    Senior Member Athena888's Avatar
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    Quote Originally Posted by 966souchou View Post
    Well, if anything, the Witch should be in an equal tier or higher to the Golem since it's unlocked later.
    Yes but it has less hit points and therefore is easier to kill

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