View Poll Results: What Should The Boost Be? (Read OP First!!!)

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  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
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Thread: My Builder Idea (Don't Judge Based On Title)

  1. #81
    Trainee Rainbowshy's Avatar
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    Talking

    Quote Originally Posted by iDANglin View Post
    I want to start off by saying, don't worry. This isn't another idea reguarding builder upgrades, doubling up builders on an upgrade, or a new hero builder (that last one I made up... I hope). My idea is a small change that would not be some huge game changer to try and help newer, lower leveled players catch up to higher leveled players. My idea is related towards all of the complaints people have with gold...
    I almost didn't click on this but I'm glad i did. after reading this I almost liked it as much as some of my ideas... xD way to go man.
    I hope this is recognized a brilliant idea as it should be.
    Rainbowshy

  2. #82
    Fresh Spawn
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    Great idea!

    I like it!

  3. #83
    Forum Elder iDANglin's Avatar
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    Thanks guys! Yeah, I probably hurt this thread with the title. Every time I read a title about builders I roll my eyes...

  4. #84
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by ClarkTheShnark View Post
    Don't think SC would allow this, but a man can dream. Since I've got a few open builders this would be very handy, and would increase the gold circulating around the game

    Quote Originally Posted by jcnixon View Post
    I think that there should be a limit to minimum time spent maybe 4 or 6 hours. and you can have him on for a longer time but that way it doesn't get abused. in other words, I think if this happened EVERYONE would have their builder working at any time he was not doing something else... this makes it a little bit more of a price for the resource gain.
    If SC would not allow this feature due to potential abuse in some way, maybe a limitation such as this could be implemented to help?

  5. #85
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    Love it

    Quote Originally Posted by iDANglin View Post
    I want to start off by saying, don't worry. This isn't another idea reguarding builder upgrades, doubling up builders on an upgrade, or a new hero builder (that last one I made up... I hope). My idea is a small change that would not be some huge game changer to try and help newer, lower leveled players catch up to higher leveled players. My idea is related towards all of the complaints people have with gold.

    My idea is a new option for builders. When a builder is not busy with an upgrade, you have the option to have him "work" on an elixer collector or gold mine (Note: I did not include dark elixer mines as an option). While a builder is working on a mine or collector, that collector/mine receives a 2x production bonus (this boost has recently been debated down to 1.5x to stack with gems). That's right, a man bashing his mallet thingy on a mine or collector punishes that mine/collector into working harder! One builder max can work on a mine or collector, and can be stopped at any time. I personally think that thhis feature should come at no cost, therefore you would be able to have a builder begin or stop working on a mine/collector freely at no cost or cooldown.

    Purpose of idea:
    -To help eleviate many people's issues with gold (we all know some people will never be satified with this ).
    -To give players who do not have enough resources to use their builders for upgrades a way to still utilize the builders.
    -To eventually slightly increase available loot inactives and actives can offer if their builders are working on mines.
    -All players, high level and low, can use this to help with upgrading walls (especially TH 10's).
    -Gives another reason for casual and hardcore players alike to upgrade and max their mines and collectors!
    -To keep builders busy to help maintain their weight (we don't want them outgrowing their puny huts)
    -I'm sure there's something else!

    The (debatable) mechanics: *NOTE: These are edited based on your comments!
    -An open builder can be placed on a single mine/collector for NO cost
    -Mines/collectors will have the "work" option available for a free builder to work on it when there is not arleady a builder working on it
    -The builder can be stopped at any time
    -This boost gives a 1.5x or 2.0x production increase to that mine/collector
    -This boost can be stacked with gems for a total of a 2.5x (or 3.0x) production rate increase
    -Builders connot "work" on dark elixer drills...
    *If this was an option, the production boost would be smaller (ex: 1.1/2.1 with gems stacked)
    -Limitations: None! This feature would have a natural progression in how effective it is for players as they level up and unlock or buy more builders. This gives further incentive for players to purchase builders early.


    Why I think that this idea makes sense:
    -People cannot "abuse" this feature, because if they put their builders to work on mines/collectors, they are choosing this over upgrading structures!
    -People who choose to put all of their builders on mines/collectors don't receive that huge of a boost to income, so I feel that this would not be unfair, especially since lower TH's have lower leveled mines/collectors.

    Hope you find this idea to be a positive one. All comments are welcome, especially constructive criticism!
    If you disagree with this idea for any reasons, due please explain to me why, thanks

    I literally made an account just to say that i love this idea. I think it would add to the game alot and could also bring gain to supercell. I personally would use this feature often. I have trouble finding loot besides 150k of gold and elixir, and therefore have only one builder being used at a time. It help ton to have that little bit of extra gold and/or elixir on the side to help get towards an upcoming upgrade.

  6. #86
    Centennial Club safy1's Avatar
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    Ahhh i can't read my eyes...it burns!!!

    Thanks so much for the awesome sig JackM
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  7. #87
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by CalebHolt20 View Post
    I literally made an account just to say that i love this idea. I think it would add to the game alot and could also bring gain to supercell. I personally would use this feature often. I have trouble finding loot besides 150k of gold and elixir, and therefore have only one builder being used at a time. It help ton to have that little bit of extra gold and/or elixir on the side to help get towards an upcoming upgrade.
    Welcome to the forums, I'm glad you found this idea worth making an account That makes a real statement, appreciate that. Hopefully your post helps SC consider this feature.

  8. #88
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    I often times wander around in the ideas section reading the funny suggestions to see if I may find any that would show good understanding of the game. And here, you may have one of those gems, the builder boost would fit in the game very well. Some views I considered...

    1) It would be natural to have a second purpose for builders. It might even 'complete' this aspect of the game.
    2) It would propose a slight option between getting resources&being let behind with schedule vs. having to raid more&on schedule, though in the current form it is unlikely any serious player would use builders to boost their mines. In any case, sleeping builders and the accompanying feeling of not progressing is changed with it.
    3) Give a reason for many to still play, help inactive players, which is needed.
    4) It would not really help with the loot problem, but that is not even its purpose.

    So, yes, I like your idea very much.

  9. #89
    Senior Member Ade570's Avatar
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    Very nice idea, i feel 1.5 boost is enough though it shouldn't be as good as a gem boost.

    Seven years and counting! How did I let this happen?

  10. #90
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by dfgdfgdfg View Post
    I often times wander around in the ideas section reading the funny suggestions to see if I may find any that would show good understanding of the game. And here, you may have one of those gems, the builder boost would fit in the game very well. Some views I considered...

    1) It would be natural to have a second purpose for builders. It might even 'complete' this aspect of the game.
    2) It would propose a slight option between getting resources&being let behind with schedule vs. having to raid more&on schedule, though in the current form it is unlikely any serious player would use builders to boost their mines. In any case, sleeping builders and the accompanying feeling of not progressing is changed with it.
    3) Give a reason for many to still play, help inactive players, which is needed.
    4) It would not really help with the loot problem, but that is not even its purpose.

    So, yes, I like your idea very much.
    Thank you! Maybe adding this into the game will reduce the constant flow of new threads asking for ruled out builder ideas too lol

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