View Poll Results: What Should The Boost Be? (Read OP First!!!)

Voters
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  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
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Thread: My Builder Idea (Don't Judge Based On Title)

  1. #341
    Junior Member
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    Oct 2013
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    Sounds Great!
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    Th9 new
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  2. #342
    Fresh Spawn
    Join Date
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    Work

    Work - What do you mean by this would they be working to gather resources or to simply make gathering faster please define the term "work" when yo u use this.

    Apologize if this been explained already

  3. #343
    Centennial Club
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    I like the idea, but just 1 thing- Say it boosts the production by 2x, gemming it should increase it another 2x and make it 4x, not 3x. Would promote people to gem and do this at the same time, I'm sure it would help SC have more people gemming collectors (and getting the 5th builder)

  4. #344
    Trainee dadude's Avatar
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    Exclamation Great Idea!

    This is an awesome idea that I've thought of before too, but I don't think SC would like people being to x2 boost production rate for free! :eek: I think the biggest production rate bonus SC would allow for free with builder huts would be x1.25 and then gemming can bring it to x2.5. Although everyone would of course prefer it to be x2 for free, tons of people will start not to gem and then SC will lose money!
    Last edited by dadude; October 12th, 2014 at 08:39 PM.
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  5. #345
    Trainee rickyrubio9's Avatar
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    Aug 2014
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    Bump!

    Great thread! It would be awesome if this was implemented, and I don't see many reasons why this would be bad for Clash of Clans or Supercell. They made walls have the option of being upgraded by elixir, so why not give builders the option of boosting mines/collectors/drills? Good for wall farmers who have maxed out everything else, Supercell make more money from the higher demand for builders, and just gives more options for a player's macro strategy overall!

    Maybe lowering the boost rates or making a cost for builder boosting would be more ideal for the game in general, it balances out the advantages for Supercell and Clashers
    Last edited by rickyrubio9; October 17th, 2014 at 01:43 AM.
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  6. #346
    Super Member
    Join Date
    Jun 2014
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    Didn't read much besides OP. I think if supercell were to implement this it would be more balanced and if I were a developer I would do something like this:

    1- work function lasts 24 hours, available at level 5. Builder cannot be removed during the 24 hours.
    2- work function increases resource production by 50% and does not stack with boost.
    3- one builder per mine, no limit on number of builders that can work mines.

  7. #347
    Millennial Club
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    Great idea that I wish supercell would implement.

  8. #348
    Banned
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    Well thought out post, thumbs up for that. I think it sounds look a good idea. I would've bought a fifth builder if this feature was in the game earlier.

  9. #349
    Senior Member Ashtagger's Avatar
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    Great Idea, you have my support!


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  10. #350
    Junior Member
    Join Date
    Jan 2015
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    Thumbs Up

    I love this idea! However, I have one suggestion. I think mines and collectors should only have a 1.5x boost. My reasoning behind this is that if a player can pay a small number of gems to boost it to 2x, why have another option with the same boost effectivity that doesn't cost gems? If it was 1.5x, it would still be better than having a sleeping builder, but it would be slightly worse than using gems. This way people would still have incentive to boost using gems, keeping SC from losing the profit they currently make from players boosting their collectors.

    EDIT: Woah, that last sentence was a mouthful.
    Last edited by TrapezoidSteve; January 30th, 2015 at 12:29 PM.

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