View Poll Results: What Should The Boost Be? (Read OP First!!!)

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  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
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Thread: My Builder Idea (Don't Judge Based On Title)

  1. #271
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    support, awesome idea

  2. #272
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Zclash View Post
    support, awesome idea
    Appreciate it, thank you!

  3. #273
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    Quote Originally Posted by SimonY View Post
    How about we just have supercell let us upgrade our Mines and Collectors to level 12?
    See, now wasn't this easier than all that writing about the builders

  4. #274
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Emsboy View Post
    See, now wasn't this easier than all that writing about the builders
    Lol, good thing this is completely different! Thanks for the bump and feedback!

  5. #275
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    Nice

    I wish but i keep my builders pretty busy!

  6. #276
    Fresh Spawn
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    Free Builders

    I just spent some time looking through the forums for ideas about what to do with free builders, and this is the best.
    I actually thought of a much less advanced idea like this myself.

    I would love to see Supercell add something like this. I currently am at townhall 7, and I have 4 free builders and an empty lab. If I could make some of my builders assist my max level collectors, it would be nice.

    That being said, part of your idea contradicts itself. You say "When a builder is set to work on a mine or collector, that builder is REQUIRED to work for x amount of hours." and you also say "The builder can be stopped at any time."
    I think that a better idea would be to have the builders be able to work on any collector/mine for a max of that collector/mine's level. Maybe that was what you meant to say. So one builder could assist a level 9 collector/mine for 9 hours max.

    I still agree with the idea that the builder can be stopped at ANY TIME, however, after any collector/mine has been assisted by a builder it must rest at the normal collecting rate for a certain amount of time before a builder can be used to assist it again. This time could be something like twice as long as the builder assisted it.

    ~Ostracis from clan "Social Empire"
    Last edited by ostracis; May 22nd, 2014 at 06:37 PM.

  7. #277
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by ostracis View Post
    I just spent some time looking through the forums for ideas about what to do with free builders, and this is the best.
    I actually thought of a much less advanced idea like this myself.

    I would love to see Supercell add something like this. I currently am at townhall 7, and I have 4 free builders and an empty lab. If I could make some of my builders assist my max level collectors, it would be nice.

    That being said, part of your idea contradicts itself. You say "When a builder is set to work on a mine or collector, that builder is REQUIRED to work for x amount of hours." and you also say "The builder can be stopped at any time."
    I think that a better idea would be to have the builders be able to work on any collector/mine for a max of that collector/mine's level. Maybe that was what you meant to say. So one builder could assist a level 9 collector/mine for 9 hours max.

    I still agree with the idea that the builder can be stopped at ANY TIME, however, after any collector/mine has been assisted by a builder it must rest at the normal collecting rate for a certain amount of time before a builder can be used to assist it again. This time could be something like twice as long as the builder assisted it.

    ~Ostracis from clan "Social Empire"
    Sorry for the confusion I should clear the OP up a bit. My current standing on how the time works with this idea is that a builder CAN work up to x amount of hours (not required, that is a typo). The builder can be told to stop at any time at no resource cost, but the cooldown timer will be initiated just as if the builder finished his entire "shift" on the resource building. The benefit for upgrading mines/collectors/drills is that it increases the allowed time a builder can work in one session or "shift," giving further incentive for players to cap their resource buildings.

    Thank you for pointing the typo out and thank you even more for the feedback!

  8. #278
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Kmatson09 View Post
    I wish but i keep my builders pretty busy!
    I do too and this is my idea lol

  9. #279
    Pro Member Isaacium's Avatar
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    Nice to see you back, iDANglin. Like a previous post mentioned, having the max amount of hours the same as the level of the mine/collector is a good idea. That way people would upgrade their mines and collectors, providing more loot to raid.

  10. #280
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Isaacium View Post
    Nice to see you back, iDANglin. Like a previous post mentioned, having the max amount of hours the same as the level of the mine/collector is a good idea. That way people would upgrade their mines and collectors, providing more loot to raid.
    Yeah I think this would eventually be one of the greatest benefits of the idea being added

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