View Poll Results: What Should The Boost Be? (Read OP First!!!)

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  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
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Thread: My Builder Idea (Don't Judge Based On Title)

  1. #211
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    love it! do it sc!!!

  2. #212
    Pro Member Isaacium's Avatar
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    Quote Originally Posted by iDANglin View Post
    I chose to give the drills a smaller boost in the OP, but either makes sense! Both would make sense to me. A longer cooldown would force players to have their builders work on mines or collectors while they wait for the cooldowns on the drills to finish For now I'm just going to keep the cooldowns the same and keep the drill boost smaller than the boost given to mines and collectors

    Thanks again!
    Ok thanks.

  3. #213
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Dumbledore04 View Post
    I think that the boosts should all be the same. my reasoning behind this is that the de drills are already only accumulating de in small amounts, no need to double reinforce this as it would be using a builder for next to nothing at 1.25. also, the gem boosts are all the same, so why should these be any different? obviously sc doesn't mind boosting de at the same rate as mines/collectors, neither should we.

    apart from that, LOVING the idea

    -Dumble
    I'm glad you like this idea! As Zeal said, there are reasons behind lowering the boost for the drills, but I understand where you are coming from by saying that there might be too many debuffs making the DE less valuable than mines or collectors to be worked on. For now I think that they are evened out, but I will keep your opinion in mind if others feel the same! Thanks again.

  4. #214
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by SargeantZeal View Post
    Well, Supercell does mind the boosting of drills compared to gold/elixir. They cost more than 3 times the gems! Its reasonable to reduce the bonus boost for this builder idea when used for DE drills, and i think it is still within reason if drills can't even be boosted this way.

    A point on boosting drills costs 3 times more than gold/elixir, the bonus of "working" a drill could be made at 1/3rd of boost from gold/elixir collectors.

    1.33x for drills if 2x for gold/elixir or 1.17x if 1.5x for gold/elixir just to be on the same page with gem boosts.

    -OR-

    You would need 3 workers simultaneously working on a drill and get a 2x bonus for it.
    Your logic just made too much sense! Thanks Zeal I'm actually going to change that right now, you rock!

    Also, I am personally against stacking builders for this idea as it is too closely related to the already ruled out idea of stacking builders on an upgrade
    Last edited by iDANglin; April 19th, 2014 at 09:47 PM.

  5. #215
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Justinlutterbuese View Post
    love it! do it sc!!!
    I hope so thanks!

    Quote Originally Posted by Isaacium View Post
    Ok thanks.
    No thank you! Keeping my thread alive is a good dead my friend

  6. #216
    Centennial Club 2scoopsrice's Avatar
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    👍👍👍👍👍

    I love it! I love the idea of having experience level actually affect gameplay instead of just having it like a trophy in a trophy case. And also, maybe your experience level could also benefit the amount of resources
    It produces. (e.g. Level 20: 1.5x production, level 40: 2x production, etc.) but overall, this is a great idea in my opinion. Keep it up!

  7. #217
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by 2scoopsrice View Post
    I love it! I love the idea of having experience level actually affect gameplay instead of just having it like a trophy in a trophy case. And also, maybe your experience level could also benefit the amount of resources
    It produces. (e.g. Level 20: 1.5x production, level 40: 2x production, etc.) but overall, this is a great idea in my opinion. Keep it up!
    I've always wanted there to be something small at least that level unlocks it is one of my favorite parts of this idea Something that people won't feel the need to mass donate boost to get necessarily, but something that you look forward to unlocking through level.
    Your idea about the production boost improving as you level, that idea is awesome and I've never thought about that! Personally I think that it makes sense, but it seems like something that SC might not be fond of since that would greatly encourage people turn CoC into a game called "Donate, Dump Clan Castle, Donate More To Get A Higher Level And More Resources From Builders Working On Resource Buildings!" Maybe this wouldn't be the case though, somewhat hard to tell for me! Thanks for the thought!

  8. #218
    Pro Member Isaacium's Avatar
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    Quote Originally Posted by iDANglin View Post
    Your logic just made too much sense! Thanks Zeal I'm actually going to change that right now, you rock!

    Also, I am personally against stacking builders for this idea as it is too closely related to the already ruled out idea of stacking builders on an upgrade
    Or the cool down time could be three times the amount for mines and collectors. As you mentioned previously, either would work.

  9. #219
    Fresh Spawn
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    This is good because I usually have extra builders around

  10. #220
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Trod View Post
    This is good because I usually have extra builders around
    As do I sometimes! Glad you would find it beneficial!
    Last edited by iDANglin; April 21st, 2014 at 05:57 PM.

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