View Poll Results: What Should The Boost Be? (Read OP First!!!)

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  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
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Thread: My Builder Idea (Don't Judge Based On Title)

  1. #201
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by TaZeDReaction View Post
    This is an amazing thought but will you be able to take the builder off of the mine or drill/collector or will it be like 24 hours 12 hours and have a cooldown? I would love this Idea
    The mechanics of the timing is as follows: The builder has a set time to work on the resource building. This set time is X amount of hours equal to the level of that resource building! So if the builder is set to work on a lvl 1 drill for example, the builder would work on that drill for one hour. If the builder was set to work on a lvl 10 mine however, the builder work work for 10 hours before automatically stopping. No matter what level the builder is set to work on, when he finishes his work, there is a 6 hour cooldown time before that resource building is allowed to be worked on again. Also, a builder can be told to stop working on a resource building at any time for no cost other than that building will immediately begin a 6 hour cooldown period just as if the builder completed his entire shift!

    Thanks for your questions, I hope that this makes sense! Some of the details are not set in stone (I'm considering raising the 6 hour cooldown to something longer like 12 or a day). I'm glad that you like this idea!

  2. #202
    Pro Member Isaacium's Avatar
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    I read through the OP again. Just wondering, do DE drills have a longer cooldown time than mines and collectors? This has been mentioned in others posts and I was wondering what you think.

  3. #203
    Forum Elder iDANglin's Avatar
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    The cooldown time would be the same for drills Since there aren't as many drills, the cooldown would play a more serious role for them. If the system is still considered OP for drills then it could make sense for the cooldown on them to be longer!

  4. #204
    Pro Member Isaacium's Avatar
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    Drills must be disadvantaged over mines and collectors. As you mentioned earlier, drills cost more gem wise to boost. You suggest a smaller boost for drills. Another way to disadvantage drills is to have a longer cool down. Or drills could be disadvantaged with both a smaller boost and a longer cooldown. I feel just one is needed, and don't care either one. Which one do you support?

  5. #205
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Isaacium View Post
    Drills must be disadvantaged over mines and collectors. As you mentioned earlier, drills cost more gem wise to boost. You suggest a smaller boost for drills. Another way to disadvantage drills is to have a longer cool down. Or drills could be disadvantaged with both a smaller boost and a longer cooldown. I feel just one is needed, and don't care either one. Which one do you support?
    I chose to give the drills a smaller boost in the OP, but either makes sense! Both would make sense to me. A longer cooldown would force players to have their builders work on mines or collectors while they wait for the cooldowns on the drills to finish For now I'm just going to keep the cooldowns the same and keep the drill boost smaller than the boost given to mines and collectors

    Thanks again!

  6. #206
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by TaZeDReaction View Post
    This is an amazing thought but will you be able to take the builder off of the mine or drill/collector or will it be like 24 hours 12 hours and have a cooldown? I would love this Idea
    The OP has been modified to make it more clear of what buildings are being dealt with here and how the timers would work

  7. #207
    Pro Member trevo45's Avatar
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    Limit

    I'm not sure if you said there would be a limit to the amount of time a builder can boost for. It should be one day so players can't get on once a week and get a ton of resources. After one day of boosting the builder automatically stops. I also agree with the you can stop it whenever so people won't use it if they are about to upgrade something.

    Overall, great idea!!

  8. #208
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by trevo45 View Post
    I'm not sure if you said there would be a limit to the amount of time a builder can boost for. It should be one day so players can't get on once a week and get a ton of resources. After one day of boosting the builder automatically stops. I also agree with the you can stop it whenever so people won't use it if they are about to upgrade something.

    Overall, great idea!!
    The details for this is in the OP but I don't blame you for missing a detail hidden in a huge wall of text I would include pictures if I knew how to make them like Mastermind does. Anywho, the builder is set to work on a building for the same amount of hours as the building's level. So a level 11 mine would be worked on for 11 hours while a lvl 4 drill would only be worked on for 4 hours! Thanks for the feedback!

  9. #209
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    Quote Originally Posted by iDANglin View Post
    Wow Isaac thanks for taking the time to make this post! That's really awesome stuff and I like how you think

    -If the OP says that I'm against the option to allow builders "work" on DE drills as you are clearly showing it does, I'm not sure why I had it say that. I agree with you that they should be an option for builders just as the mines and collectors. As for whether or not the boost that the builder would give the DE drills should be as high as the boost for the mines and collectors, I see strong opinions for both sides. My personal opinion is that the boost for the DE drills would be smaller than the boost for the mines and collectors because DE has a higher value to players (normally) than either gold or elixir. The cost to gem boost a drill is 3x higher than the gem cost to boost a mine or collector! Therefor I think that the boosts should be something like 1.25x (2.25 with gems) for DE drills and 1.5x (2.5 with gems) for mines/collectors.

    As for the way that this feature is unlocked or introduced to the players, my idea there is one of many possible options I can think of. My main reasoning for my idea of unlocking the ability for an additional builder to work every 20 levels is that this would give more purpose to a player's level and make the player more excited to play more and level up and unlock more of the ability!

    I think that the boosts should all be the same. my reasoning behind this is that the de drills are already only accumulating de in small amounts, no need to double reinforce this as it would be using a builder for next to nothing at 1.25. also, the gem boosts are all the same, so why should these be any different? obviously sc doesn't mind boosting de at the same rate as mines/collectors, neither should we.

    apart from that, LOVING the idea

    -Dumble

  10. #210
    Pro Member SargeantZeal's Avatar
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    Quote Originally Posted by Dumbledore04 View Post
    I think that the boosts should all be the same. my reasoning behind this is that the de drills are already only accumulating de in small amounts, no need to double reinforce this as it would be using a builder for next to nothing at 1.25. also, the gem boosts are all the same, so why should these be any different? obviously sc doesn't mind boosting de at the same rate as mines/collectors, neither should we.

    apart from that, LOVING the idea

    -Dumble
    Well, Supercell does mind the boosting of drills compared to gold/elixir. They cost more than 3 times the gems! Its reasonable to reduce the bonus boost for this builder idea when used for DE drills, and i think it is still within reason if drills can't even be boosted this way.

    A point on boosting drills costs 3 times more than gold/elixir, the bonus of "working" a drill could be made at 1/3rd of boost from gold/elixir collectors.

    1.33x for drills if 2x for gold/elixir or 1.17x if 1.5x for gold/elixir just to be on the same page with gem boosts.

    -OR-

    You would need 3 workers simultaneously working on a drill and get a 2x bonus for it.
    Last edited by SargeantZeal; April 19th, 2014 at 11:59 AM.

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