View Poll Results: What Should The Boost Be? (Read OP First!!!)

Voters
596. You may not vote on this poll
  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
Page 15 of 39 FirstFirst ... 5131415161725 ... LastLast
Results 141 to 150 of 389

Thread: My Builder Idea (Don't Judge Based On Title)

  1. #141
    Forum Elder iDANglin's Avatar
    Join Date
    Jan 2014
    Location
    Code of Conduct
    Posts
    2,235
    Quote Originally Posted by Isaacium View Post
    Ok. My point was that a 1.5 boost is still proportional to the amount that DE produced in the first place. A Level 5 DE elixir drill produces 80DE per hour. A 1.5 boost would only be 40 more DE/hr. Compare that to a Level 5 Gold mine that produces 1000 gold per hour. A 1.5 boost would be 500 more gold per hour. A DE boost isn't so significant in my opinion. Also, the gem boost for the DE drill is the same as a mine or collector. I fell that the builder boost should be the same. Thanks for listening!
    Ah I see, thanks

    I suppose it is just opinion on what is a balanced boost between the drills and the mines/collectors. My opinion was just based on the fact that maxed level (6 currently) drills cost 34 gems to boost for 1 day while a maxed mine or collector (lvl 11 current max) only costs 11 to boost for a day. Both opinions make sense I think so I think that we are both right!

  2. #142
    Pro Member Isaacium's Avatar
    Join Date
    Mar 2014
    Location
    On the Future Periodic Table
    Posts
    546
    Quote Originally Posted by iDANglin View Post
    Ah I see, thanks

    I suppose it is just opinion on what is a balanced boost between the drills and the mines/collectors. My opinion was just based on the fact that maxed level (6 currently) drills cost 34 gems to boost for 1 day while a maxed mine or collector (lvl 11 current max) only costs 11 to boost for a day. Both opinions make sense I think so I think that we are both right!
    Oh. That changes things. I'm only th5 so I did not know that DE drills cost more to boost. Yes, I also think DE drills should have a limitation, such as a lower boost. Thanks for making things clear!

  3. #143
    Forum Elder iDANglin's Avatar
    Join Date
    Jan 2014
    Location
    Code of Conduct
    Posts
    2,235
    Quote Originally Posted by Isaacium View Post
    Oh. That changes things. I'm only th5 so I did not know that DE drills cost more to boost. Yes, I also think DE drills should have a limitation, such as a lower boost. Thanks for making things clear!
    I didn't realize that you didn't have drills yet, my bad! Clash on thanks for your help!

  4. #144
    Millennial Club KaiTheBeast0's Avatar
    Join Date
    Feb 2014
    Location
    At the Boom Beach Cafe making carrot burgers
    Posts
    1,220
    Great idea!


    600 posts
    TC likes carrots on his burgers.
    no, this is not clickable

  5. #145
    Centennial Club
    Join Date
    Aug 2013
    Posts
    132

    Tho is a great idea

    Maybe add it so that if you assign it, they have to stay on it for a certain amount of time, to make it a little less amazing

  6. #146
    Forum Champion
    Join Date
    Apr 2013
    Location
    IN MEH HOUSE
    Posts
    5,589

    Wink wow so many people cant read

    I think its a good idea, but im here working on maxing my TH8 with only 2 DE lab upgrades and walls left to do (lvl 84) so I can put one builder on my drill, three more on mines and keep my last one free for removing obstacles!
    IGN: Pranav | Clan: Legendary Kings [#8VYVC88R] | I am the man with no avatar.
    Quote Originally Posted by oyy
    Who took the Ayy username? i want it now
    Quote Originally Posted by BlindHaze
    I think Ayy took it.

    My Journey + More

  7. #147
    Forum Elder iDANglin's Avatar
    Join Date
    Jan 2014
    Location
    Code of Conduct
    Posts
    2,235
    Quote Originally Posted by KaiTheBeast0 View Post
    Great idea!


    600 posts
    Thanks and congrats on the posts

  8. #148
    Junior Member
    Join Date
    Jul 2013
    Posts
    70
    If you want a positive there will come a negative. Maybe the builder has to cool down before being able to work again after working on the mines?

  9. #149
    Trainee
    Join Date
    Jun 2013
    Posts
    30

    Great idea

    I like the idea of the cost so u cat just take builders on and off whenever, it will also mean that it wouldn't be too easy to get gold etc so supercell won't get sulky cause people wont buy gems

  10. #150
    Trainee
    Join Date
    Jun 2013
    Posts
    30

    Message to eugenius!!!🆘🆘🆘🆘🆘❗️❗️❗️‼️‼️‼️‼️

    ‼️‼️‼️Remember there is still a capacity to the mines etc, so no difference to people who attack inactive players‼️‼️‼️

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •