View Poll Results: What Should The Boost Be? (Read OP First!!!)

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  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
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Thread: My Builder Idea (Don't Judge Based On Title)

  1. #131
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    I hate how current system rewards farming inactives and not active strong bases

    Quote Originally Posted by iDANglin View Post
    Not hating! Are you suggesting that there would have to be a minimum time length involved? In other words, when you set a builder to work on a mine or collector, you can't free him until he has worked for at least 12 hours? I know that many players who lack resources to keep their builder busy would set builders to work for days at a time. High level players would set builders almost indefinitely once they run low on upgrades and need gold for walls or DE for troops, hero upgrades, etc. Thanks for the help
    A minimum hold up time would definetly be good IMO as well.

    like 4,6 8, 12 hours or whatever supercell chooses. I think to be able to put on or off whenever is not the best idea.

    I really hope supercell implements something like this and somehow mix in the league bonus idea displayed below.

    http://forum.supercell.net/showthrea...-to-Win-Bonuse

    There needs to be some sort of incentive for people to move up the trophy range and make money.

    The best farming range should NOT be in gold 3 finding inactive bases.... This is absolutely wrong...

    You should be rewarded the best and most from attacking fully decked out bases.

    they could make it so that 1-star in masters for example is 50k gold/elixir/150de and 3-star be 150k gold/elixir/450de.

    This would give people the incentive not only to "farm" a base but to go all out and try to fight the base and climb the trophy system.

    I really dislike the current system rewarding farming inactives...

  2. #132
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Tophes View Post
    YAY I like this idea!
    This is a good idea as well Adding another level would almost be necessary for the extra storage in the mines, collectors, and most importantly the drills.

  3. #133
    Forum Elder iDANglin's Avatar
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    Thumbs Up

    Quote Originally Posted by Eugenius View Post
    A minimum hold up time would definetly be good IMO as well.

    like 4,6 8, 12 hours or whatever supercell chooses. I think to be able to put on or off whenever is not the best idea.

    I really hope supercell implements something like this and somehow mix in the league bonus idea displayed below.

    http://forum.supercell.net/showthrea...-to-Win-Bonuse

    There needs to be some sort of incentive for people to move up the trophy range and make money.

    The best farming range should NOT be in gold 3 finding inactive bases.... This is absolutely wrong...

    You should be rewarded the best and most from attacking fully decked out bases.

    they could make it so that 1-star in masters for example is 50k gold/elixir/150de and 3-star be 150k gold/elixir/450de.

    This would give people the incentive not only to "farm" a base but to go all out and try to fight the base and climb the trophy system.

    I really dislike the current system rewarding farming inactives...
    I like how you think and I agree with you I'll check out your thread thanks for the link!

  4. #134
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by mountaindrew View Post
    I don't know about this idea. I wouldn't use it, but like you said lower levels might. Is there a cost to use this feature?
    Why wouldn't you use this though? Even when you run out of upgrades?

  5. #135
    Pro Member SargeantZeal's Avatar
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    An excellent feature to put workers to work like this.

    I skimmed through the responses and think i would like to add another point if i can.

    Working a worker (no pun intended) in collectors should have a maximum allowed time. You can just put him back to work once the time expires or you can refresh the timer when you are about to log off for a longer time just by stopping and restarting his work in the collector. (I kinda disagree if it had a minimum time here)

    The reason is for players that became inactive should not have boosted collectors indefinitely. Workers timed out after 24 hours of continous labour, and if the boss isnt around to whip them, they will slack off.

  6. #136
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    Quote Originally Posted by SargeantZeal View Post
    An excellent feature to put workers to work like this.

    I skimmed through the responses and think i would like to add another point if i can.

    Working a worker (no pun intended) in collectors should have a maximum allowed time. You can just put him back to work once the time expires or you can refresh the timer when you are about to log off for a longer time just by stopping and restarting his work in the collector. (I kinda disagree if it had a minimum time here)

    The reason is for players that became inactive should not have boosted collectors indefinitely. Workers timed out after 24 hours of continous labour, and if the boss isnt around to whip them, they will slack off.
    This is a new suggestion thanks! I think that this detail would make sense for active players to feel the need to play more often to keep their builders working! As for inactives, this makes sense but at the same time I think that players would feel a little bit better about the loot pool if when they come across inactives there is a bit more resources to offer due builders working. Either way makes sense I think I'll add this option in the OP!

  7. #137
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    Good idea

    Quote Originally Posted by iDANglin View Post
    I want to start off by saying, don't worry. This isn't another idea reguarding builder upgrades, doubling up builders on an upgrade, or a new hero builder (that last one I made up... I hope). My idea is a small change that would not be some huge game changer to try and help newer, lower leveled players catch up to higher leveled players. My idea is related towards all of the complaints people have with gold.

    My idea is a new option for builders. When a builder is not busy with an upgrade, you have the option to have him "work" on an elixir collector or gold mine (Note: I did not include dark elixir mines as an option). While a builder is working on a mine or collector, that collector/mine receives a 2x production bonus (this boost has recently been debated down to 1.5x to stack with gems). That's right, a man bashing his mallet thingy on a mine or collector punishes that mine/collector into working harder! One builder max can work on a mine or collector, and can be stopped at any time. I personally think that thhis feature should come at no cost, therefore you would be able to have a builder begin or stop working on a mine/collector freely at no cost or cooldown.

    Purpose of idea:
    -To help eleviate many people's issues with gold (we all know some people will never be satified with this ).
    -To give players who do not have enough resources to use their builders for upgrades a way to still utilize the builders.
    -To eventually slightly increase available loot inactives and actives can offer if their builders are working on mines.
    -All players, high level and low, can use this to help with upgrading walls (especially TH 10's).
    -Gives another reason for casual and hardcore players alike to upgrade and max their mines and collectors!
    -To keep builders busy to help maintain their weight (we don't want them outgrowing their puny huts)
    -I'm sure there's something else!

    The (debatable) mechanics: *NOTE: These are edited based on your comments!
    -An open builder can be placed on a single mine/collector for NO cost
    -Mines/collectors will have the "work" option available for a free builder to work on it when there is not arleady a builder working on it
    -The builder can be stopped at any time
    -This boost gives a 1.5x or 2.0x production increase to that mine/collector
    -This boost can be stacked with gems for a total of a 2.5x (or 3.0x) production rate increase
    -Builders can "work" on dark elixir drills... But DE drills would be given a smaller boost from the builder
    *The boost for drills would be 1.25 if the boost for mines/collectors is 1.5x. If the mine/collector boost were to be 2.0x, the drill boost would only be 1.5x. This compensates the higher worth of DE compared to gold and elixir.
    -Limitations: A player starts off without this feature. At level 20 the player unlocks this ability, but is limited to using one builder at a time on a mine, collector or drill. Every 20 levels a player increase this limit by 1, allowing a level 100 player with 5 builders to put all 5 to work! This feature now only gives players incentive to purchase/earn builders early on, but it also gives more purpose to the level of the player, making leveling more exciting!


    EDIT: Thanks to your feedback and participation in the poll, a couple of trends have come to light:
    -There is an even split currently on whether the builder's boost should be 1.5x or 2.0x. This split is evident in both the poll and with the comments. Please continue this debate!
    -Many of you cannot read :/

    Why I think that this idea makes sense:
    -People cannot "abuse" this feature, because if they put their builders to work on mines/collectors, they are choosing this over upgrading structures!
    -People who choose to put all of their builders on mines/collectors don't receive that huge of a boost to income, so I feel that this would not be unfair, especially since lower TH's have lower leveled mines/collectors.

    Hope you find this idea to be a positive one. All comments are welcome, especially constructive criticism!
    If you disagree with this idea for any reasons, due please explain to me why, thanks
    Good idea, atleast it's new, better than upgrading old timers

  8. #138
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    Quote Originally Posted by hja View Post
    Good idea, atleast it's new, better than upgrading old timers
    I'm glad you think so, thanks!

  9. #139
    Forum Elder iDANglin's Avatar
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    So many people claiming to not being able to read

  10. #140
    Pro Member Isaacium's Avatar
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    Quote Originally Posted by iDANglin View Post
    Wow Isaac thanks for taking the time to make this post! That's really awesome stuff and I like how you think

    -If the OP says that I'm against the option to allow builders "work" on DE drills as you are clearly showing it does, I'm not sure why I had it say that. I agree with you that they should be an option for builders just as the mines and collectors. As for whether or not the boost that the builder would give the DE drills should be as high as the boost for the mines and collectors, I see strong opinions for both sides. My personal opinion is that the boost for the DE drills would be smaller than the boost for the mines and collectors because DE has a higher value to players (normally) than either gold or elixir. The cost to gem boost a drill is 3x higher than the gem cost to boost a mine or collector! Therefor I think that the boosts should be something like 1.25x (2.25 with gems) for DE drills and 1.5x (2.5 with gems) for mines/collectors.

    As for the way that this feature is unlocked or introduced to the players, my idea there is one of many possible options I can think of. My main reasoning for my idea of unlocking the ability for an additional builder to work every 20 levels is that this would give more purpose to a player's level and make the player more excited to play more and level up and unlock more of the ability!
    Ok. My point was that a 1.5 boost is still proportional to the amount that DE produced in the first place. A Level 5 DE elixir drill produces 80DE per hour. A 1.5 boost would only be 40 more DE/hr. Compare that to a Level 5 Gold mine that produces 1000 gold per hour. A 1.5 boost would be 500 more gold per hour. A DE boost isn't so significant in my opinion. Also, the gem boost for the DE drill is the same as a mine or collector. I fell that the builder boost should be the same. Thanks for listening!

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