Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
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Thanks Zeal you brought up amazing points!
First off, you made sense about the drills. A builder "working" on a drill for more than 5 or 6 hours would simply fill it up unless the player was on non stop to collect. I'll change it to being the same rule as for the mines and collectors. A shorter duration for the drills will also help compensate their higher worth over gold or elixir. Thank you!
As for freeing up a builder before he is done "working" on a resource building, I was originally thinking that he (the builder) could be cancelled at any time. Since the player can collect from the resource whenever he/she wants to, even if a builder is "working" on it, I figured it was fair. That was before I added the time restraint though, so thank you very much for catching that! If a builder needs to be freed midway what we will call his shift on the resource building, there would be NO cost to free that builder up, but the 6 hour cooldown would begin on that resource building as it would if the builder finished his "shift". I'm even considering a double timer (12 hours) as a penalty, but I can't decide if that's too complicating and unnecessary or notHopefully this helps answer your last concern. I'm personally not a fan of any mines/collectors/drills' production rate coming to a temporary halt as a penalty.
Your post was very helpful Zeal! Really improves the idea!
Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
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Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
Introducing: Clan War Tournaments!
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It would not slightly almost not be impossible to say that this was not in the April Fool vid and therefor a potential candidate for a future update
Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
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Honestly I think this is a really good idea. Nice!
Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
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I also like your post Zeal! It's the idea I was trying to think off before you thought of it first! I also feel a shorter duration for DE drills would be good. And since the DE elixir drill only goes to Level 6 (tell me if I'm wrong), an extra hour per level should do the trick. I feel a double timer is unnecessary and complicated. The six hour cooldown is punishment enough.
I'll double check but I'm pretty sure I changed the OP so that the drills will only last as long as one hour per level and not double. Definitely makes more sense! And I think that it should be one hour per level at the most now considering how much more DE is worth to most players over gold and elixir. Also because of how quickly drills fill while boosted.
Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
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Geneus, i would like to have this feature in game
Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
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