Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
Introducing: Clan War Tournaments!
Join Our Great Clan Today!
Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
Introducing: Clan War Tournaments!
Join Our Great Clan Today!
I think higher levels would use it because then things get more expensive and people dont build as much things at the same time. Also, at higher levels, people would be able to get their third builder. At lower levels, people upgrade a lot because it is cheaper.
Just a note
Overall i like your idea
Just bumping the thread
bump bump bump bump
coolluv this idea..actually it will really help higher llvl players..when they have shortage of gold..they can send the builder to 'work'.
though I don't like the idea of the work time.. 11 hours fr lvl 11 mine ..would b too op.. no one would do tat unless he has maxed out his base..probably. 50% or 25% of collector lvl would b ok.
btw..is this option for only collectors? or for spell factory n barracks too? theres some confusion in ur post..
overall very nice...sc will implement this..if there are some changes
It's a very good idea and I hope sc works on it.
Anyway plz check out my post "An Idea which gives a better ring to the name Clash Of Clans"
And sc u should look on it as well
Great idea! I would love to use it if it was implemented.
I like the way you implemented the idea of time retraints by level of collectors. A few things though i would like to say about that.
first, DE drills at max level only need 16 hours to fill as opposed to 50 hours needed for a maxed collector/mine. So i think its more appropriate to just enabling bilders to 'work' on drills for one hour each level of the drill (also increses the sense of urgency for players to play coc more frequently).
Second, do we have the ability to cancel the 'work' and free our builder during the set time he is supposed to work the collector? If not, it would defeat the purpose of 'putting the builder to work while waiting for resources to catch up' because if you have a lot in store and no builders to spend it, brutal raids might just be around the corner for you.
If yes, than the time penalty you mentioned should activate when the 'work' in progress is cancelled as opposed to just wait for the timer to run out, the cooldown for collectors dont apply.
If i can add one more tought... what if when we cancelled the 'work' midway, the cooldown that results from it does not only restrict further 'work' from the specific collector, but also disables/reduce production for its duration. That way, people would think more about cancelling the 'work' midway. As mentioned above, if the 'work' actually finish, no such penalty will be applied.
Edit: when i think more about what i suggested above, some people could just 'disable' all their collectors in an attempt to trick/troll 'collector raiders'...
Last edited by SargeantZeal; March 31st, 2014 at 01:20 PM.
Haha thanks guysI think that players at low levels will be more willing to spend a little bit of cash on buying extra builders if it means that they can leave one or two of them to 'work' on mines and collectors, even if they have only unlocked the ability to put one or two to 'work' while others are busy with upgrades.
Thanks for the information! My thought process with the improvement in length that a builder would 'work' based on the level of the mine/collector/drill was that many people see that the cooldown time remains the same for all levels. So a player would rather be able to 'work' on a resource building for 10 or 11 hours followed by a 6 hour cooldown instead of only a few hours at a time followed by a 6 hour cooldown. A small flaw with this system is that a player could simply keep switching to different mines or collectors or drills with the builder(s) to avoid dealing with the cooldown, however many players I feel would end up using multiple builders for this feature and be set on needing a specific resource at a given time. Personally, I would prefer the longer 'work' times since like most players (I hope), I sleep and have a job and school that I would like to have my builders 'working' throughout the night or day instead of stopping during that time in which I'm away from the game.
Sorry for the confusion by the way. I will try to make it more clear in the OP that this idea is only for mines/collectors/drills. A few have commented on this feature being capable for other buildings such as the SF, but personally I'm not a fan of it. I'll try to make that clear
Thanks again!
Level: 155 Clan: SagittariiHelp My Ideas Grow! My Builder Idea (Don't Judge Based On Title)
Introducing: Clan War Tournaments!
Join Our Great Clan Today!