View Poll Results: What Should The Boost Be? (Read OP First!!!)

Voters
596. You may not vote on this poll
  • 2.0 production boost with gem stack up to 3.0!

    243 40.77%
  • 1.5 production boost with gem stack up to 2.5!

    118 19.80%
  • Less than 1.5 boost!

    33 5.54%
  • More than a 2.0 boost!

    39 6.54%
  • I can't read!

    163 27.35%
Page 17 of 39 FirstFirst ... 7151617181927 ... LastLast
Results 161 to 170 of 389

Thread: My Builder Idea (Don't Judge Based On Title)

  1. #161
    Forum Elder iDANglin's Avatar
    Join Date
    Jan 2014
    Location
    Code of Conduct
    Posts
    2,235
    Quote Originally Posted by Isaacium View Post
    As I said, I prefer their only to be a maximum time not a minimum. Also, I think the cooldown time should be longer than six hours. But I really don't mind either way, I just want this awesome idea implemented!
    I'm glad you like the idea. As long as it's in the game I'm sure SC would get the time restraints for the builders just right

  2. #162
    Forum Elder iDANglin's Avatar
    Join Date
    Jan 2014
    Location
    Code of Conduct
    Posts
    2,235
    Quote Originally Posted by Dmenik View Post
    This is a very cool idea, but i think the boost with gems= x2 s enough
    Appreciate the opinion Thank you!

  3. #163
    Junior Member
    Join Date
    Dec 2013
    Posts
    52

    good

    I think higher levels would use it because then things get more expensive and people dont build as much things at the same time. Also, at higher levels, people would be able to get their third builder. At lower levels, people upgrade a lot because it is cheaper.
    Just a note

    Overall i like your idea

  4. #164
    Forum Veteran Stormegetton's Avatar
    Join Date
    Dec 2013
    Location
    Lemon lemon potato
    Posts
    1,579
    Just bumping the thread

    bump bump bump bump

  5. #165
    Senior Member
    Join Date
    Mar 2014
    Location
    virtual world of clash
    Posts
    340
    cool luv this idea..actually it will really help higher llvl players..when they have shortage of gold..they can send the builder to 'work'.
    though I don't like the idea of the work time.. 11 hours fr lvl 11 mine ..would b too op.. no one would do tat unless he has maxed out his base..probably. 50% or 25% of collector lvl would b ok.

    btw..is this option for only collectors? or for spell factory n barracks too? theres some confusion in ur post..

    overall very nice...sc will implement this..if there are some changes

  6. #166
    Trainee
    Join Date
    Mar 2014
    Posts
    18

    Nice

    It's a very good idea and I hope sc works on it.
    Anyway plz check out my post "An Idea which gives a better ring to the name Clash Of Clans"
    And sc u should look on it as well

  7. #167
    Centennial Club
    Join Date
    Jan 2014
    Posts
    141
    Quote Originally Posted by iDANglin View Post
    I'm not sure if a cost would make sense, I was thinking the cost of using a builder would be enough. This idea was more meant to be a small increase in players' gold and elixer income, more importantly a boost to income for those that can't afford to keep every builder busy. It wouldn't be a huge boost, especially since many people don't have all five builders. It would be even more incentive for people to get more builders, I would think.



    Can only one of these things happen? Or would both of these changes be too much you think?


    this will make game easier. all those who are planning strategically to keep them busy will become fools if this comes to effect

  8. #168
    Millennial Club
    Join Date
    Mar 2014
    Posts
    1,165
    Great idea! I would love to use it if it was implemented.

  9. #169
    Pro Member SargeantZeal's Avatar
    Join Date
    Mar 2014
    Location
    Tropical region
    Posts
    685
    Quote Originally Posted by iDANglin View Post
    Instead of having a minimum or maximum time, I put in the OP how a set time would work. I did this due to the feature missing some sort of time restraint, whether it be a minimum, maximum, or set time. My system that I suggest is related to the level of the mine/collector/drill. Imo, the idea would promote upgrading these resource buildings which would as a result promote individual resource income and loot potential! Let me know what you think on that The drills have a similar system suggested..
    I like the way you implemented the idea of time retraints by level of collectors. A few things though i would like to say about that.

    first, DE drills at max level only need 16 hours to fill as opposed to 50 hours needed for a maxed collector/mine. So i think its more appropriate to just enabling bilders to 'work' on drills for one hour each level of the drill (also increses the sense of urgency for players to play coc more frequently).

    Second, do we have the ability to cancel the 'work' and free our builder during the set time he is supposed to work the collector? If not, it would defeat the purpose of 'putting the builder to work while waiting for resources to catch up' because if you have a lot in store and no builders to spend it, brutal raids might just be around the corner for you.
    If yes, than the time penalty you mentioned should activate when the 'work' in progress is cancelled as opposed to just wait for the timer to run out, the cooldown for collectors dont apply.

    If i can add one more tought... what if when we cancelled the 'work' midway, the cooldown that results from it does not only restrict further 'work' from the specific collector, but also disables/reduce production for its duration. That way, people would think more about cancelling the 'work' midway. As mentioned above, if the 'work' actually finish, no such penalty will be applied.

    Edit: when i think more about what i suggested above, some people could just 'disable' all their collectors in an attempt to trick/troll 'collector raiders'...
    Last edited by SargeantZeal; March 31st, 2014 at 01:20 PM.

  10. #170
    Forum Elder iDANglin's Avatar
    Join Date
    Jan 2014
    Location
    Code of Conduct
    Posts
    2,235
    Quote Originally Posted by byu View Post
    I think higher levels would use it because then things get more expensive and people dont build as much things at the same time. Also, at higher levels, people would be able to get their third builder. At lower levels, people upgrade a lot because it is cheaper.
    Just a note

    Overall i like your idea
    Quote Originally Posted by Stormegetton View Post
    Just bumping the thread

    bump bump bump bump
    Haha thanks guys I think that players at low levels will be more willing to spend a little bit of cash on buying extra builders if it means that they can leave one or two of them to 'work' on mines and collectors, even if they have only unlocked the ability to put one or two to 'work' while others are busy with upgrades.

    Quote Originally Posted by Sathvik View Post
    cool luv this idea..actually it will really help higher llvl players..when they have shortage of gold..they can send the builder to 'work'.
    though I don't like the idea of the work time.. 11 hours fr lvl 11 mine ..would b too op.. no one would do tat unless he has maxed out his base..probably. 50% or 25% of collector lvl would b ok.

    btw..is this option for only collectors? or for spell factory n barracks too? theres some confusion in ur post..

    overall very nice...sc will implement this..if there are some changes
    Thanks for the information! My thought process with the improvement in length that a builder would 'work' based on the level of the mine/collector/drill was that many people see that the cooldown time remains the same for all levels. So a player would rather be able to 'work' on a resource building for 10 or 11 hours followed by a 6 hour cooldown instead of only a few hours at a time followed by a 6 hour cooldown. A small flaw with this system is that a player could simply keep switching to different mines or collectors or drills with the builder(s) to avoid dealing with the cooldown, however many players I feel would end up using multiple builders for this feature and be set on needing a specific resource at a given time. Personally, I would prefer the longer 'work' times since like most players (I hope ), I sleep and have a job and school that I would like to have my builders 'working' throughout the night or day instead of stopping during that time in which I'm away from the game.

    Sorry for the confusion by the way. I will try to make it more clear in the OP that this idea is only for mines/collectors/drills. A few have commented on this feature being capable for other buildings such as the SF, but personally I'm not a fan of it. I'll try to make that clear

    Thanks again!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •