View Poll Results: Should Level 6 Minions have 87 HP and not 84?(PLEASE READ OP BEFORE VOTING)

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  • Yes, They should be as useful for TH10 VS TH10 as 5s are for TH9 VS TH9

    234 85.71%
  • No, thehp boost over level 5 should be useless(Or'Dont Care'-If you don't care why vote?)

    39 14.29%
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Thread: Level 6 Minions, Who else is dissapointed(proposed small changes)

  1. #21
    Senior Member Dahemkiller18's Avatar
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    Quote Originally Posted by Cade5678 View Post
    Totally agree,

    The amount DE it costs can be considered ridiculous, compared to the preceding levels, and the lack of HP boost is pitiful. Every other troop in the game gains quite a bit of HP from upgrades, especially level 5 to 6, yet the minions got a two week makeover and a slightly more potent slimeball. ​Supercell, PLEASE, increase 3 HP.
    ahahaha whats funny is that theirs no troop higher than 90 k d.e (talking about max golem)

    UNTIl minions came a long asking for 40k d.e more . thats sad
    Ign XENITH
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  2. #22
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by Crazyscorp View Post
    Just checked and they increase by the exact same amount every level after 2 (4dps and 6hp) so the boost is no more pathetic than any other level. Not all L6 troops get a big hp boost, wizard gets only a small boost.

    I do agree surviving two hits would be better but maybe it is the L12 archer tower that is the issue. Also does it make that big a diffrence? I would have thought its your balloons soaking up the fire from a her towers anyway.

    Edit: why do people insist on giving stupid options, if you want a poll to be taken seriously the option should not have a bias as this one clearly does. Ie should minion L6 hp be increased by 3, yes no
    It does make a big difference when you're at 45% with 10 minions left. Also I was half joking when I made the options. Its really just Yes or No. People should already have a well formed enough opinion that a polls wording shouldnt change their stance.
    "I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
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  3. #23
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by Benson822175 View Post
    Same, but his explanation gave his plea more credibility and thought and therefore more support

    HIS? But I am he and he is me...Huh?
    "I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
    "Will you give me your name?"
    "My name is Tyrael."
    BonbeeIsACat - The original farmer.

  4. #24
    Junior Member Zacca's Avatar
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    Totally agree here, lv6 minions need a small buff, not worth the 100k de and 14 day upgrade time

    IGN: SHREK, LV95, TH9, 350m GG, FULL SKULLS
    LUDUS|ALI|NEXUS|JUVENIS|CENTURIA|CENTURAE|TESTUDO


  5. #25
    Senior Member JaceyJames's Avatar
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    Quote Originally Posted by SSofJetlife View Post
    Level 6 Minions look great for the townhall 10 theme, not many will deny that but there's an issue I've heard voiced from everyone asked.

    Level 5 Minions(Max for Townhall 9) survive two hits from an Archer Tower 11(Max for Townhall 9). Level 6 Minions(Max for Townhall 10) die in one hit from an Archer Tower 12(Max for Townhall 10).

    Some may say "I don't see what the big deal is" so I'll explain the issue this way. Archer Towers fire every 1 second. Minions especially in Champion's League are used sometimes to pick of 50% so you don't lose most of a days worth of trophies in one loss(which is effectively what losing an attack is when seeing double digit trophies available is something to celebrate). All opponents have level 12 Archer Towers. The difference in time survived under first is 1 seconds vs. 2 seconds....that may not seem like long but that's twice as much time meaning you have to use HALF as many minions. As of now Level 6 Minions are almost UNNOTICEABLY better than level 5. Certainly not worth 100,000 DE and 2 weeks of wasted lab time.

    All they need is 3 more health to put them at 87 so they end up with 1 hp after being hit by an archer tower of equal advancement. Every Balloon user I've talked to says the change in health is useless as they still take the same amount of hits from EVERY SINGLE DEFENSE in the entire game pretty much. So they may as well have the same HP as level 5 minions.

    All we ask for is 3 more hitpoints than they have now for our 100,000 Dark Elixir and 2 weeks of time.

    What do you think?
    As being a Balloonion user also, this topic was one of my concerns if Lvl 6 Minions can survive 2 shots from a Lvl 12 Archer Tower. I was really hoping that Lvl 6 Minion's HP would be around 87-89 area just to balance out the maxed ATs. It may not be a big deal to others, but this will make a difference in high level gameplay in my opinion.

    I really agree with this idea, thanks for bringing this up (:
    Last edited by JaceyJames; February 2nd, 2014 at 12:52 AM.
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  6. #26
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    Quote Originally Posted by SSofJetlife View Post
    Level 6 Minions look great for the townhall 10 theme, not many will deny that but there's an issue I've heard voiced from everyone asked.

    Level 5 Minions(Max for Townhall 9) survive two hits from an Archer Tower 11(Max for Townhall 9). Level 6 Minions(Max for Townhall 10) die in one hit from an Archer Tower 12(Max for Townhall 10).

    Some may say "I don't see what the big deal is" so I'll explain the issue this way. Archer Towers fire every 1 second. Minions especially in Champion's League are used sometimes to pick of 50% so you don't lose most of a days worth of trophies in one loss(which is effectively what losing an attack is when seeing double digit trophies available is something to celebrate). All opponents have level 12 Archer Towers. The difference in time survived under first is 1 seconds vs. 2 seconds....that may not seem like long but that's twice as much time meaning you have to use HALF as many minions. As of now Level 6 Minions are almost UNNOTICEABLY better than level 5. Certainly not worth 100,000 DE and 2 weeks of wasted lab time.

    All they need is 3 more health to put them at 87 so they end up with 1 hp after being hit by an archer tower of equal advancement. Every Balloon user I've talked to says the change in health is useless as they still take the same amount of hits from EVERY SINGLE DEFENSE in the entire game pretty much. So they may as well have the same HP as level 5 minions.

    All we ask for is 3 more hitpoints than they have now for our 100,000 Dark Elixir and 2 weeks of time.

    What do you think?
    Agree 1000%!

  7. #27
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    Quote Originally Posted by SSofJetlife View Post
    HIS? But I am he and he is me...Huh?
    To make this more clear for you
    Same = I have the same opinion as you when I initially read ""ME UNHAPPY. MINIONS NOT WORTH COST. NOT AS GOOD AS WANT. GIVE NOW!""
    but his explanation gave his plea more credibility and thought and therefore more support = OP's
    explanation gave his plea more credibility and thought and therefore more support.
    Hope I cleared the pronoun part up for you

  8. #28
    Forum Elder rjdofu's Avatar
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    Archer 5-6 costs 7.5mil, can survive 1 hit mortar lv5.

    Minion 5-6 costs 100000 DE, can't survive sh$t.

    I understand the reason behind the inflated price, they wanna make money because minion is one of the most popular DE troops used (if not the most). But come one, what's the difference between minion 5 and 6 in term of survivability against Archer tower?
    IGN: Artilart.
    Level: 150, TH10.
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  9. #29
    Pro Member Vengence's Avatar
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    Quote Originally Posted by SSofJetlife View Post
    I've lost 6 hours worth of trophies because they don't live up to expectations. I don't consider that 'great'.
    So you had level 5 minions and when you upgraded to lvl 6 you lose gained trophies because they don't meet the expectations, when they got higher stats then you previously had.

  10. #30
    Forum Elder rjdofu's Avatar
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    Quote Originally Posted by Vengence View Post
    So you had level 5 minions and when you upgraded to lvl 6 you lose gained trophies because they don't meet the expectations, when they got higher stats then you previously had.
    He probably tried to attack tougher base that he had to skip before, and losing in the process.
    IGN: Artilart.
    Level: 150, TH10.
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