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Thread: The new dark troop:THE END...

  1. #11
    Centennial Club Ranmage's Avatar
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    What should i do then to make it better?
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  2. #12
    Pro Member KamikazePekka's Avatar
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    Quote Originally Posted by Ranmage View Post
    What should i do then to make it better?
    Maybe not make it do 100,000 freaking damage to any building that you choose?
    CR and COC
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  3. #13
    Centennial Club Ranmage's Avatar
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    K...ill think of something....
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  4. #14
    Centennial Club Ranmage's Avatar
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    K,changed the lightning damage to 1000..
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  5. #15
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    Quote Originally Posted by Ranmage View Post
    K,changed the lightning damage to 1000..
    Still a bit op! I mean
    Several of these can still win 1 star and a dark elixir storage

  6. #16
    Centennial Club Ranmage's Avatar
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    Did you miss something at the desc?
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  7. #17
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Ranmage View Post
    The end is a ghost from dark lands...It is floating in the air like a Dementor from Harry Potter.It corrupts the troops and clan castle troops attacking it what makes the troops be on its side...While attacking you can use it as a SUPER lightning spell what makes 1000 Damage to the building selected..Only ON ONE BUILDING Creating a black hole.when it corrupts the troops attacking it,The troops become very,very weak and on his side.It cant corrupt the witch,minion,golem,wallbreaker,balloon.It gets 2/1 shotted with the wizard or inferno tower exept when on the Black hole use.While on ground mode it is like a ground,weaker inferno tower what moves.It can't One shot an Dark elixir Storage,Beacause its power comes from the dark elixir.If Dark elixir is looted,The End dies with 20 seconds,OR 30 or something like that.The black hole mode can be used only 1 Time,even when you have 20 in your army camps.Now for the stats.

    LVL 1 STATS
    HP:150
    DPS:20-80
    MOVING SPEED:11
    DAMAGE TYPE:ONE TARGET ONLY
    COST:300 DE
    HOUSING SPACE WHILE ON GROUND MODE:14
    HOUSING SPACE WHILE ON BLACK HOLE MODE:20

    I know this is too op or not op at all...
    I had to read through the description a few times to try to grasp the main concept of this troop... It just seems to me that there is too much mumbo jumbo stuff going on here. It's such a complicated concept, especially when compared to the simplicity of the current troops. I feel like you are trying to do too much with this troop. IMO, a simplified version without the abilities and effects to all of these different cc troops, storages, etc would make an exellent idea.

    Decide what unique characteristic this troop should have from the other current troops so that he brings a new tactic to the battlefield and go from there. Personally, I think that having his "mind control" (that's just how I choose to refer to it) effect on enemy troops is described in a very OP way, ESPECIALLY if this troop came out of a cc on defence.

    I'm not going to go into specifics on what I think would make this troop seem balanced and unique, because I can tell that you are into your idea, and I think that's great! Just keep working on it. It sounds like you are almost creating a hybrid between the power of a troop and the power of a hero, so if it's just a troop you need to simplify it
    Last edited by iDANglin; February 2nd, 2014 at 07:35 PM.

  8. #18
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    Um just no, DE is the only thing they will attack

  9. #19
    Centennial Club Ranmage's Avatar
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    I have written to the desc"It cant destroy DE storages,Its power comes from there"
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  10. #20
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    good concept

    I like the initial idea, not that its based on HP but the character itself. I don't like that it flies, but I do love the control of enemy troops. this should probably be based on lvl. the higher the lvl the more troops it can control.
    lvl 1 - 3 troops
    lvl 2 - 4 troops
    lvl 3 - 5 troops
    lvl 4 - 6 troops
    lvl 5 - 10 troops
    ...
    also the enemy it controls, as they take hits, it should damage this unit. maybe add a flag like the king and queen so you can see damage. could even be a hero

    also the troops have to be within a specified range. we also need a weapon against this, because this would be mostly an offensive unit, I dont get to pick and choose how to defend my base, so a weapon or unit that can target these units would balance the battles.

    just some of my thoughts
    Last edited by jaxkookie; February 3rd, 2014 at 02:00 PM.

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