View Poll Results: Do you like the Troop?

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  • YES!!

    47 42.73%
  • NO, IT SUCKS!

    14 12.73%
  • Meh, it could use work.

    49 44.55%
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Thread: New Troop: The Scout!

  1. #71
    Millennial Club AdLadz's Avatar
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    This actually sounds quite believable, but 12 minutes to train?

  2. #72
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    Quote Originally Posted by daclanman View Post
    Would this spell and or troop destroy the teslas?
    No, it would be too much of a disadvantage to have a missing tesla.
    Quote Originally Posted by BiggNate View Post
    The Scout is cool but I think the trap master has a good roll to. The TM would have stealth and use the traps on other troops and builds. Your thoughts.
    Meh, sounds good too.
    Quote Originally Posted by AdLadz View Post
    This actually sounds quite believable, but 12 minutes to train?
    12 minutes to train is a reasonable time because it helps out A TON in a raid so i felt it needed to be fairly high.

    Thanks everyone for the input, just what I’ve been asking for!
    Last edited by mountaindrew; March 18th, 2014 at 02:50 AM.


  3. #73
    New Guy
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    so...

    so this unit would be used mostly as a disarmer he would be good agaist those bases with their town hall out of the base cover with traps.

  4. #74
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    Quote Originally Posted by coolguy157 View Post
    so this unit would be used mostly as a disarmer he would be good agaist those bases with their town hall out of the base cover with traps.
    It'd be a good disarmer when it's more leveled up, but that's not the main purpose. It is meant to lead your way around traps.


  5. #75
    Junior Member arxh's Avatar
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    Thumbs Up He said it perfectly

    Quote Originally Posted by iDANglin View Post
    I think this troop idea could be balanced and useful without being OP... I don't think they should be able to actually destroy traps, but giving away the location of them and somehow providing information on what the cc holds (without luring them out) would help stradegize the attack. Good idea

    the troop know sound a very fair but useful troop

  6. #76
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    Quote Originally Posted by arxh View Post
    the troop know sound a very fair but useful troop
    Thanks for the input!


  7. #77
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    looks good but maybe up the hp as at this rate it will only go as far as a wall breaker into the base before getting killed

    Clash royale: acc 1= lvl9 royal giant 2500+ trohpies
    acc 2= lvl8 hog 1900+ trophies

  8. #78
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    About the 30 secs prebattle.....

    The idea it can unarm traps beofre the battle has even BEGUN is a bit op... it would really be used in a revenge to make the apponant lose gold by rearming and not losing ANY trophies. It a brilliant idea, but they would HAVE to activate battle for him to work with people. The whole idea of having clan castle troops is almost pointless for defence is people can tell what there is with only 6k elixir. Thats the nice ''supprise'' of raiding a person with troops in his/her clan castle.

    Just what I think, JokingJoker

  9. #79
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    Quote Originally Posted by kidcudi88 View Post
    looks good but maybe up the hp as at this rate it will only go as far as a wall breaker into the base before getting killed
    Alright, I'll up the hp.
    Quote Originally Posted by JokingJoker View Post
    The idea it can unarm traps beofre the battle has even BEGUN is a bit op... it would really be used in a revenge to make the apponant lose gold by rearming and not losing ANY trophies. It a brilliant idea, but they would HAVE to activate battle for him to work with people. The whole idea of having clan castle troops is almost pointless for defence is people can tell what there is with only 6k elixir. Thats the nice ''supprise'' of raiding a person with troops in his/her clan castle.

    Just what I think, JokingJoker
    Ok, will change.


  10. #80
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    Ideas, anyone?


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