View Poll Results: Do you like the Troop?

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  • YES!!

    47 42.73%
  • NO, IT SUCKS!

    14 12.73%
  • Meh, it could use work.

    49 44.55%
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Thread: New Troop: The Scout!

  1. #31
    Trainee commanderundy's Avatar
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    scout

    What if it had a circular area reveal that increased by level?
    You can place it anywhere including in their base, but it can't destroy traps.
    On defense, maybe a scout in the clan castle would cancel out an attacking scout? for example: 1 scout is in a clan castle. someone is attacking and places two scouts. the first scout placed would be shown with an animation killed by the clan castle scout. the next scout would be used as normal. good idea. i wish there were a ton more troop possibilities in game.

  2. #32
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    Omg

    I literally thought about posting about this, the thoughts you put in here are just what i couldnt spill out of my head. I want to add that it may become an even better idea if it had the same use as a wallbreaker, as in it would disable the first trap, or defensive unit it saw for a number of seconds depending on its level, just one before it would explode or whatever.

    Lvl 1: 5 seconds
    lvl 2: 10 seconds
    lvl 3: 15 seconds
    lvl 4: 20 seconds
    lvl 5: 25 seconds
    lvl 6 30 seconds

    and it could also show a graphic that would have a exclamation mark when it sees a trap that is unseen to us, the scout could disable one trap, and then die, but it would have very low life like a wall breaker, if this semi-idea of mine isnt liked then forget it stick to the original concept of the thread but if you like it then please agree with me

  3. #33
    Pro Member
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    Quote Originally Posted by commanderundy View Post
    What if it had a circular area reveal that increased by level?
    You can place it anywhere including in their base, but it can't destroy traps.
    On defense, maybe a scout in the clan castle would cancel out an attacking scout? for example: 1 scout is in a clan castle. someone is attacking and places two scouts. the first scout placed would be shown with an animation killed by the clan castle scout. the next scout would be used as normal. good idea. i wish there were a ton more troop possibilities in game.
    Good ideas. Thanks for the input.
    Quote Originally Posted by Sourlemon49 View Post
    I literally thought about posting about this, the thoughts you put in here are just what i couldnt spill out of my head. I want to add that it may become an even better idea if it had the same use as a wallbreaker, as in it would disable the first trap, or defensive unit it saw for a number of seconds depending on its level, just one before it would explode or whatever.

    Lvl 1: 5 seconds
    lvl 2: 10 seconds
    lvl 3: 15 seconds
    lvl 4: 20 seconds
    lvl 5: 25 seconds
    lvl 6 30 seconds

    and it could also show a graphic that would have a exclamation mark when it sees a trap that is unseen to us, the scout could disable one trap, and then die, but it would have very low life like a wall breaker, if this semi-idea of mine isnt liked then forget it stick to the original concept of the thread but if you like it then please agree with me
    I'm a little confused with what you're saying. Sorry. I'm sure it's a great idea though, just need a little clarification.


  4. #34
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    I'd love to hear more wonderful ideas! Keep the input coming!


  5. #35
    Fresh Spawn
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    Feb 2014
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    Awesome

    His power may need some refining but i think it would be good to add another troop to the game

  6. #36
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    Quote Originally Posted by Destruction7F3 View Post
    His power may need some refining but i think it would be good to add another troop to the game
    I'm a little confused with what you mean by "power." Thanks though.


  7. #37
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    Talking Really Cool Idea!

    I had similar ideas and I really think that they should make a troop that can make traps and hidden teslas appear. The "scout" has lots of great perks without being too OP: great job! Hopefully someone from SuperCell reads this...

  8. #38
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    Quote Originally Posted by Mesko191 View Post
    I had similar ideas and I really think that they should make a troop that can make traps and hidden teslas appear. The "scout" has lots of great perks without being too OP: great job! Hopefully someone from SuperCell reads this...
    h
    It's great to hear that somone else loves this too!


  9. #39
    Junior Member Bxjv's Avatar
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    This is a great idea. What about research times for upgrades and cost? I had an idea similar to this except it was a werewolf that would run through the village in a straight line and reveal whatever traps and teslas it came across then run into the forest �� really great idea though.
    Last edited by Bxjv; February 19th, 2014 at 11:22 PM.
    IGN: Bxjv
    Town hall: 10 | Level: 136 | Clan: COG | Clan Level: 10
    Wall level: 9 [100/275] | Wall level: 10 [175/275]
    Hero Levels: King [28] | Queen [35]
    Currently: Farming DE and Walls

  10. #40
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    Quote Originally Posted by Bxjv View Post
    This is a great idea. What about research times for upgrades and cost? I had an idea similar to this except it was a werewolf that would run through the village in a straight line and reveal whatever traps and teslas it came across then run into the forest 😏 really great idea though.
    Maybe I'll add the research info in a while. Thanks!


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