View Poll Results: Do you like this troop?

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  • Yes! It's awesome!

    2 9.09%
  • Yes, but it needs minor adjustments!

    11 50.00%
  • No, it needs major adjustments!

    3 13.64%
  • No, I would never use this troop!

    6 27.27%
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Thread: *New Troop* Siren

  1. #1
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    *New Troop* Siren

    Troop: Siren (flying unit)
    Cost: 175 DE
    Training Time: 15 minutes
    Housing Space: 15
    Speed:20 (heads towards nearest air attacking defense, ignores cc troops)

    DPS:
    Lvl 1: 15
    Lvl 2: 20
    Lvl 3: 25

    Reflector %:
    Level 1: 15% of damage back to building that attacks it
    Level 2: 20%
    Level 3: 25%

    HP:
    Level 1: 1500
    Level 2: 1900
    Level 3: 2300

    DPS based on buildings attacking: (The DPS is only based on max building structures and lvl 3 Sirens):
    Air Defence: 80 + 25 = 105
    Wizard Tower: 12 + 25 = 37
    Archer Tower" approx. 21 + 25 = 46
    X-bow: 20 + 25 = 45
    Hidden Tesla: approx: 21 + 25 = 46
    Inferno tower (Single target):
    Initial : 9 + 25 = 34
    After 2 Secs: approx. 31 +25 = 56
    After 5 secs: 350 + 25 = 375
    Inferno Tower (Multiple Targets): approx. 10 + 25 = 35

    While the DPS may seem low, take into account three things:
    1: The siren is only taking 75% of total damage done by the defenses.
    2. The DPS will always fluctuate based on the number of buildings/damage that she is taking.
    3. She has the potential to do damage to an infinite amount of structures at once (while improbable, she would more than likely always be doing damage to more than one defensive structure).


    Physical description: The siren is a female troop with wings for arms, her voice calls out to defensive troops and buildings alike, luring them to attack her. (The physical description is more in line with a harpy, now that I look at it, with properties of a Siren mixed in).


    (picture courtesy of http://quizlet.com/2090698/greek-monsters-flash-cards/)
    Special ability: She has a weak attack (I was thinking it could look like a sonic burst), but she has a reflector that surrounds her body that returns a % of damage back at the structure or troop that attacks her. Structures within a given range must attack her (excluding def buildings that can only attack ground).

    Rage Spell: Adds extra % points to reflector along with increased attack damage and speed.

    *It was brought up that these with heal spells might be op. Solution: make the deflector affect incoming heal as well (Siren only gets 75% of actual heal pulse) to help compensate. (maybe also works on rage as well -- only gets 75% of speed boost/increased attack damage etc.)

    **Also does not activate air bombs/mines -- did this so that people who try to bring in minions/balloons/drags behind could still be greatly damaged with well-placed traps.

    Thoughts?
    Last edited by SakeXD; March 20th, 2014 at 05:16 PM.

  2. #2
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    Interesting idea, but housing space and training time are too much for its stats. I'd say the cost is fine.
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  3. #3
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    Quote Originally Posted by Pranav View Post
    Interesting idea, but housing space and training time are too much for its stats. I'd say the cost is fine.
    Lower it to 30 min/20 housing space?

    I figured the high time/housing space would be necessary because it would do direct damage to multiple def structures that attack air at once (feeling it might be a little op). it might make dragons more useful in high level gameplay with max ad's/ archer towers as it would take some of the heat off them. It might also help out baloonian armies.

  4. #4
    Centennial Club Prodigygaming's Avatar
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    Interesting idea but adjust the details to lower items and think more about damage but sound good



  5. #5
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    Quote Originally Posted by Prodigygaming View Post
    Interesting idea but adjust the details to lower items and think more about damage but sound good
    Thanks, I decided to add a weak dps to her because I felt her attack would be solely predicated on the amount of damage she could take (her total hp) which I feel would limit her quite a bit (although her sole purpose would be to soak up damage in the first place so other flying units could mop up; it would be terrible if she was the last remaining unit and there was nothing left to attack her, ultimately ending the attack).

    Something to consider, maybe she would attack the first thing in range but still fly towards the nearest air defensive structure. Would this make her too complicated?
    Last edited by SakeXD; January 31st, 2014 at 10:40 PM.

  6. #6
    Forum Elder iDANglin's Avatar
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    I like this idea!

  7. #7
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    Quote Originally Posted by iDANglin View Post
    I like this idea!
    Thanks, I also changed the training time and housing cost to 15 each and lowered their hp from 3000, 3500, and 4000 to 2000, 2500 and 3000 for levels 1, 2 and 3, respectively. I also lowered the cost from 400 DE to 125 DE. I was thinking initially that if you sent in many of these for an attack, they would be op, but most of the buildings that do high damage to air units are single attack (no splash, except for wiz tower and inferno tower - if you change settings). This would mean that the sirens would be waiting around for an ad to target them if someone mass attacked with this unit, limiting their actual damage potential (other than those buildings that do splash damage or target multiple units at once). I want them to be more single use with backup of dragons, balloons, minions to add more strategy.

  8. #8
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    Anyone else with thoughts?

  9. #9
    Trainee Adzzz's Avatar
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    I really like this idea. Maybe have Sirens and Healers interact with each other in some way?

  10. #10
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    Quote Originally Posted by Adzzz View Post
    I really like this idea. Maybe have Sirens and Healers interact with each other in some way?
    Sounds interesting, since its attack is mainly incoming damage based, having the healer healing this flying unit might be something to look into. However, people might send in one or two of these and like 5 healers to clear out a base pretty easily so it might be op.

    Also was thinking that this unit would not set off air mines or air bombs. Thoughts on that?
    Last edited by SakeXD; February 1st, 2014 at 04:14 PM.

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