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Thread: Julian's idea for CLAN REWARDS!!!!! DETAILED and IN DEPTH analysis/proposal!!!!!

  1. #101
    Centennial Club rrrod54's Avatar
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    What if the clan only had one person...

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  2. #102
    Centennial Club HungryLayne's Avatar
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    Great idea! You have my support! It would make clans a lot more interesting.

  3. #103
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by rrrod54 View Post
    What if the clan only had one person...
    Please see the last section- Badges only become available when the clan has 10 or more members.
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  4. #104
    Forum Elder Awness's Avatar
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    section 2.1.1 is unbalanced

    why?

    1) most upgrades award will go to low level players. they have upgrades that will take a day or so to complete whilst th8 and above have upgrades that takes more than a week. 1-0 for the low level members
    2) richest member award will go to low level members since loot in th8 and below have better loot availability. high level players don't have that luxury. 2-0 for the low level members
    3) highest pusher award will go to, again, the low level players. trophies in their range is incomparible to what we get as high level players. 3-0 for the low level members
    4) highest donor award will go to.....the most active player in the clan. the player that has nothing better to do than play COC all day long. win-win for both low and high level players.

    no harm meant...just saying bro...peace!

  5. #105
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by Awness View Post
    why?

    1) most upgrades award will go to low level players. they have upgrades that will take a day or so to complete whilst th8 and above have upgrades that takes more than a week. 1-0 for the low level members
    2) richest member award will go to low level members since loot in th8 and below have better loot availability. high level players don't have that luxury. 2-0 for the low level members
    3) highest pusher award will go to, again, the low level players. trophies in their range is incomparible to what we get as high level players. 3-0 for the low level members
    4) highest donor award will go to.....the most active player in the clan. the player that has nothing better to do than play COC all day long. win-win for both low and high level players.

    no harm meant...just saying bro...peace!
    This is probably true. I've added another award that is targeted towards higher- level players.

    Highest Leaguer award: Goes to the player with the most trophies at the end of the season. (Not most trophies gained- most trophies overall.)

    Great Experience award: (Takes the place of 'most advanced'.(In name only) The player who as earned the most XP in the season- this will be balanced (If not tipped in favor of higher players), because lower upgrades give considerably less XP than, say, upgrading or building inferno towers and X-bows.
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  6. #106
    Centennial Club Jellal95's Avatar
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    This is a really good idea! I like everything about it.

  7. #107
    Forum Elder Awness's Avatar
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    Thumbs Up

    Quote Originally Posted by Julezwatts View Post
    This is probably true. I've added another award that is targeted towards higher- level players.

    Highest Leaguer award: Goes to the player with the most trophies at the end of the season. (Not most trophies gained- most trophies overall.)

    Great Experience award: (Takes the place of 'most advanced'.(In name only) The player who as earned the most XP in the season- this will be balanced (If not tipped in favor of higher players), because lower upgrades give considerably less XP than, say, upgrading or building inferno towers and X-bows.
    although your idea seems great, and it is!, it should benefit every single player. Kids go to school, their playing time is limited. Parents go to work, their playing time is limited. the only players who will take advantage of this are CoC junkies, people who play all day. imagine kids wanting gems so badly yet they can't because parents limit their playing time to just one hour. it will only cause frustrations. yes, i do have a son and we both play. i think ideas like this are really great but we need to consider a lot of factors involving our playing habits. perhaps we should have this during school summer breaks or xmas season holidays rather than a whole year round promo.

  8. #108
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by Awness View Post
    although your idea seems great, and it is!, it should benefit every single player. Kids go to school, their playing time is limited. Parents go to work, their playing time is limited. the only players who will take advantage of this are CoC junkies, people who play all day. imagine kids wanting gems so badly yet they can't because parents limit their playing time to just one hour. it will only cause frustrations. yes, i do have a son and we both play. i think ideas like this are really great but we need to consider a lot of factors involving our playing habits. perhaps we should have this during school summer breaks or xmas season holidays rather than a whole year round promo.
    I too am someone who spends very little time on clash. I'm a freshman in high school so I can't play as often as some of those 'CoC junkies' can. However, it's pretty usual that clans are balanced. Play- all- the- time players will be in a clan full of people who play all the time, and moderate players will usually be in a clan with other moderate players.
    Quote Originally Posted by Daddy View Post
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  9. #109
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    Just the idea i've been looking for

    What a great idea! This will help create competition within the clan and definitely promote clan activity. I think the gem reward should be cut down to under 5 gems to just help on the precautions to help avoid exploitation. Maybe a feature could be added where the leader or co-leaders could donate THEIR gems to add to the bonuses the granted that more precautions would be taken to avoid exploitation. Maybe a limit to the amount of THEIR gems they can donate. This won't cause any fluctuation in the profits on gems for SC because the gems would have to be purchased by the gem donator in order to be donated to the badge reward.
    GREAT IDEA! I HOPE SUPERCELL ADDS THIS!

  10. #110
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    Again, great idea, but maybe the badges like highest pusher should be determined according to the players trophy record. Someone could drop in trophies before the season ends and then push all the way back up to recieve the reward. I think it'd be better if the award were to be decided according to improvement in trophy record.
    A "most upgrades" badge wouldn't really be fair, for low members have a lot more to upgrade and the costs are cheaper. i dont really think there is a way around this issue.
    Same with the "richest member title."
    A "best recruiter" i think should be an automatic reward given that the system keeps track of how many members the elder or co recruited. It'd be nice if the message that appears in the clan chat said "(members name) was invited by (elder or co's name)". It would really help in the statistics in the best recruiter. Of course to avoid exploitation by a member repeatedly joining and leaving. The reward would only take in members invited that have never been part of the clan.

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