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  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #641
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    Update feedback

    Feedback on changes in update
    * Hero abilities are a great new feature, like everything that add depth in attacks.
    * Minions level 6 is a great new goal, maybe 80k is a better price than 100k.
    * Thank you for the gems.
    * Hog cost increase is ok, but we have a real issue at high level since the spell costs elixir instead of gold, it's almost impossible to save for elixir or dark-elixir. I used to attack with hogs when I needed to save for elixir, it's now impossible. It's really frustratring as the only possibility to continue playing is to buy gem to refill elixir storage, or to go down to farm poor TH8/9, which ruins the game balance.
    * Same about the rage nerf, this updates nerf my 2 attacks formations : ballons/minions/rage and hogs/heal. :\
    * Valk tweak is great, but I will not use it neither upgrade it because it is too long to form and fill too much space in camps.
    * Great addition in co-leader role, very needed.

    Feedback on NON-changes in update
    See the hog cost point about elixir issue since we must pay the spells with elixir instead of gold, which obligate us to pay for gem or to go down in trophies to raid TH8/9 to refill our elixir storages without using spells, that ruins games balance and generate a lot of frustration for higher level who have to go down to continue playing, and for lower players raided by stronger TH10 for elixir.
    Last edited by Tat2bu; January 31st, 2014 at 12:39 PM.

  2. #642
    Fresh Spawn Rnb101's Avatar
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    Thoughts on new update

    The new update wasn't bad. Haven't tried the king and queen yet, still working on getting them leveled. Never cared for the minions ,so won't be trying those anytime soon . Waiting to see the gem box . Still feel like the loot system needs work . Ever sense the one gem boost went away im back to seeing 25k gold and elixir - 100k .spent 300k+ gold looking for a raid other day just to make half back . Im a recovering th10 , rushed to th10 the day it was released ,didn't know it would kill my loot so dramatically .i did it for extra defensive weapons .
    Was thinking to day maybe next update y'all could add new mine/pump levels sense there maxed by th8. Maybe even add a down grade th for those that rushed .

    Main account lvl92 th10.
    Sec account lvl66 th8
    Third account lvl35 th7
    Fourth account lvl12 th3
    Wifes account lvl55 th8

  3. #643
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    It's ok...

    It's no way near as good as previous updates (when are we going to get a new hero?). Not even half as good as last christmas...

    >Halving the time as well as the gem cost is just a big con...

    >Minions are way too expencive (just like the wizard damage increase, pointless)

    >The queen ability is too short

    >The reasoning behind the rage nerf is pretty half- witted. Of course a spell that increases damage/speed is going to be used most battles, you have already made it more expencive for this. I dont understand why it would need nerfing as well...

    Unfortuantly if the updates carry on like they are (other apps are doing big updates for special occasions), I feel like the last 3-4 updates have just been, go with the flow, rather then work hard and take a risk. Unfortunatly I can now see a lot of long term players starting to get bored....

  4. #644
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    Having the king or queen have increased dps isn't really an issue. They're not a key component to any army.

    The issues that needed resolving in this update that were nailed in the head was simply the Co Leader role.

    Everything else is useless.

    I don't need more attack power to attack bases with no loot. And I'm still going through about 20,000 gold on average to find a decent base worth attacking.

  5. #645
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    Wizard Tower Glitch

    Hi,

    since the update my wizard tower lvl 6 are displayed incorrectly, there is a thin line separating the top from the bottom.
    I've seen this glitch on my iPhone 5 and on my iPad (3rd generation), but i've seen this problem only on the lvl 6 tower.

    BTW thanks for making such an awesome game!

    Timothy36
    Attached Images Attached Images

  6. #646
    Junior Member InfernoSlayer's Avatar
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    Hog Pricing!

    Cmon guys! A usual hog army now costs 1500-2000 DE to train. This means there is usually no profit of DE when using hogs. Please revert their price back to origional! The people complaining about getting hogged need to learn that losing defenses is part of the game!


  7. #647
    Junior Member InfernoSlayer's Avatar
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    Quote Originally Posted by Timothy361993 View Post
    Hi,

    since the update my wizard tower lvl 6 are displayed incorrectly, there is a thin line separating the top from the bottom.
    I've seen this glitch on my iPhone 5 and on my iPad (3rd generation), but i've seen this problem only on the lvl 6 tower.

    BTW thanks for making such an awesome game!

    Timothy36
    Actually this happens to lvl 7 wiz towers as well


  8.   Click here to go to the next staff post in this thread.   #648
    Quote Originally Posted by WilliamWallace View Post
    Just checking myself here, I didn't think they nerf'd the rage spell, I understood it as they corrected the mistake of how they quantified the % previously? Meaning before if it said it increased 130% which is saying that 100 DPS now becomes 230 DPS, when in reality it was always only a 30% increase, i.e., 100 DPS = 130 DPS when raged. I don't think the actual results had been altered, they simply corrected the misleading % listed. At least thats how i understood the update barker. Am I wrong SC? Did you really nerf the rage spell, as in lessen the results or just correct the way you had it listed? Confused as I see so many complaints about it being nerf'd (which I agree 100% with the complaining if that's true!) can someone clear this up?

    thanks
    You are partially correct, we did change how the increase it shown. (It used to be shown as 130% and now it's 30%). BUT we also decreased Rage spell lvl 5 from 80% to 70%.

    From release notes:
    ✔ Decreased Rage Spell level 5 damage bonus from 80% to 70%.

    Why? We want all max level Spells to be viable options and currently the level 5 Rage Spell is used in almost every single battle by high trophy players - therefore is wasn't optional. By tweaking it to make it less of a mandatory choice, we're hoping to see more diversity in the Spells you bring to battle!


    There was a question about this also earlier on this thread, if you'd like to know more about why it was changed, check this: http://forum.supercell.net/showthrea...77#post1372677

    I hope this clarified what was changed and why

  9. #649
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    Love the king/queen abilities. Adds a slightly diff element to barb deployment for king, and a nice distraction deploy strategy for queen. Both of which have been very effective when I manage to pull it off.

  10.   This is the last staff post in this thread.   #650
    Tim[Supercell]'s Avatar
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    Hi all,

    I've just deleted a handful of messages that weren't giving feedback about this update. If your message was one of those, please read this.

    Thanks

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