Page 56 of 81 FirstFirst ... 646545556575866 ... LastLast
Results 551 to 560 of 801

  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #551
    Centennial Club FakePyr0's Avatar
    Join Date
    Mar 2013
    Location
    Toronto, Canada
    Posts
    137
    Quote Originally Posted by WilliamWallace View Post
    I think so, I was very disappointed with this update. 100k DE for an increase of 4 damage and 6 hit points? What are we doing, I'm totally lost on the logic. 40k for lvl 5 then 100k for lvl 6???? I'm in Noooo hurry for the lvl6 minion, partially because I'm still grinding out 100k/100k raids (after 20-40 next buttons). How i miss the days of the "boring" 200k raids. Still lol'ing about that phrase. Give me back the 200k raids, at least it wasn't so brutally boring. The boost was supposed to be a good thing?????? ♥♥♥♥, cut the cost and results by half and call that an improvement? Again, so lost with the logic.

    I absolutely love the concept of this game, the art and the premise are phenomenal, however, I am SOOO turned off by the structure & what seems a never ending voracious greed. The updates seem a continuous kick in the face, truly seems you have lost your vision for your app or it has blown up beyond your expectations & you can't handle the success.

    I for one am finding it harder and harder to stay active or interested. I've searched from 1000 cups to 2700 & the only 300k raids I've seen are maxed out TH9's or 10's which need a 200k army to get 50%. I wish I could find the good raids I hear rumored from some (most seem to have the same "next button blues" as I). I want so badly for this game to right itself & achieve its potential. So I've promoted my co-leader & have noticed zero improvement or excitement from this upgrade. The new hero abilities are nice, not a lot to get excited about for me. Maybe when I push again, I will enjoy these new abilities more, for now it's fairly lackluster. I truly hope there are better days to come, I hope the $$ and time I've put in to this game provide some better entertainment than this! Scale of 1-10, I rate this update a 4! Had to take away points for the ridiculous boost setting (costs me 50 - 60 gems every 2 hours, no thank you!) give points for the new hero abilities and the increase in gems from obstacles. Everything else is a negative or has zero value to me. I think you need to reevaluate the loot system, greatly reduce the barracks boost or decrease training times. Make it easier for us to play longer & stop making me feel like all your doing is trying to bleed me dry!
    I offer my opinion with all good intentions, I love this game and hope to offer productive feedback. I can't help the negative overtones as my disappointment currently shadows my enjoyment. Come on SC, help me play your game, I'm doing everything I can from my side, how about a little more love from your side!

    Hope my input resonates & helps add some color to the overall feedback. All good intentions! Clash on!!
    i agree with almost all the points listed here.
    Another reason why im disappointed, is because of the very long wait and little content with the update.
    http://www.badrabbitsclan.com/wp-content/uploads/2013/08/BR-Website-Header-DISPLAY.png
    "Innovation distinguishes between a leader and a follower" - Steve Jobs
    IGN - fakepyro;TH10
    Working on L8 walls/ Total farmed gold is 300+ million
    Part of the bad rabbits inc family.

  2. #552
    Senior Member tkapfer's Avatar
    Join Date
    Jan 2014
    Posts
    242
    Hero healing timers STILL do NOT work.
    My heroes are being boosted and 3 hours is still taking 3 hours.

    Note this is NOT working on iPad 4.
    Last edited by tkapfer; January 30th, 2014 at 03:32 PM.

  3. #553
    Junior Member
    Join Date
    Jan 2014
    Posts
    94
    Quote Originally Posted by tkapfer View Post
    Hero healing timers STILL do NOT work.
    My heroes are being boosted and 3 hours is still taking 3 hours.
    Work for me fine.

  4. #554
    Senior Member tkapfer's Avatar
    Join Date
    Jan 2014
    Posts
    242
    Quote Originally Posted by ZAchE84 View Post
    Work for me fine.

    Not working on iPad 4.

  5. #555
    Junior Member
    Join Date
    Jan 2014
    Posts
    94
    Quote Originally Posted by tkapfer View Post
    Not working on iPad 4.
    The green circle is present under your hero? Works on my Ipad and iphone

  6. #556
    Senior Member Sabotage777's Avatar
    Join Date
    May 2013
    Posts
    408
    Quote Originally Posted by Dactrjay View Post
    Hi Marika,

    thanks to you and the supercell team for staying tuned to us and for being interested in our feedbacks.

    I'm one of Germany's top fifty player since more than 11 months with a fully maxed out base, have even spent some time in world's top 200 for some time an i' d like to give you my personal feedback of this last update regarding only changes to the game over 3500 trophies.

    After changing the abilities of the heroes with this last update winning with a fully maxed out army has become really easy. If you are not drunk, with gowiwi and the superheroes plus the l5 freeze spell, maybe some rage, it has become impossible to loose an attack against every fully maxed out fortress. If you don't believe it, take a look at the statistics of Germany's top 50 players of the last days since the update. You will soon notice that you will not be able to count up to 10 won defences there since the update. Even my defence, which over the last months has been really succesfull, has nearly any chance against this overpowered superheroes any more.

    So my main point is: With this update, balance at high level over 3500 is gone, defence is dead, and winning every attack has become normality.

    I don't think this was a good and necessary change at high level play, maybe below.

    thanks for reading this

    best regards
    Was nearly impossible to win a defense prior to update. Was at 3300 few weeks ago and if the attacker didnt do something extremely dumb gowiwi cant be stopped. Could only imagine how it is now

  7. #557
    Senior Member
    Join Date
    Jun 2013
    Posts
    247
    Quote Originally Posted by Sabotage777 View Post
    Was nearly impossible to win a defense prior to update. Was at 3300 few weeks ago and if the attacker didnt do something extremely dumb gowiwi cant be stopped. Could only imagine how it is now
    Could be stopped i won 11 def in this season now however its gone with the hero buff in champ its impossible to win def

  8. #558
    Millennial Club speedro1225's Avatar
    Join Date
    Jan 2013
    Posts
    1,113
    Quote Originally Posted by Sabotage777 View Post
    Was nearly impossible to win a defense prior to update. Was at 3300 few weeks ago and if the attacker didnt do something extremely dumb gowiwi cant be stopped. Could only imagine how it is now
    Yeah its been this way for a while. Defense stats have taken a hit ever since revenge tweak, so I wonder how long its really been since defense wasnt a factor. Im ok with 90% of the game being about offense as thats when im actively playing.
    speedro1225
    forums bans- 2
    Best youtuber in the game Daddy! (click for his best vid ever)


  9. #559
    Senior Member Sabotage777's Avatar
    Join Date
    May 2013
    Posts
    408
    Quote Originally Posted by Killtom View Post
    Could be stopped i won 11 def in this season now however its gone with the hero buff in champ its impossible to win def
    You got lucky and your attackers made a lot of mistakes to not get at least 50%, just sayin. I hated relying on the attacker's faults to win a defense, and felt that no credit was given to your time spent on layout. Having said that, if they up the defense to compensate, farming gets really tough unless it's a dead base. SC has themselves in a pickle atm.

  10. #560
    Senior Member
    Join Date
    Sep 2013
    Posts
    268
    Barbarian King: Archer Queen: No input on these yet as they are both upgrading currently. The idea sounds good.

    Hero Regen Boost Very excited about this. I think it is the best part of the update.

    Lvl 6 minions & Freeze Spell:
    As a th9 I have nothing to offer here. Cost is a bit high. Kinda like the lvl7 archers.

    Duration and cost reduction of boosts: Ho hum. There are more important things that need addressing.

    Clan Co-Leader:
    Ho hum. Again other things need addressing much more than this.

    Increased gem amount on obstacle removal: Good for those farmers who refuse to spend a dime. Will,help them procure their builders.

    Gem Box ?


    Interface tweaks:
    I like everything done here. A very good change and one of the best in this update.

    Rage spell: Don't think this makes a whole lot of difference.

    Hogs & Pekka:
    Love the hog price increase. Was long overdue.

    Valkyrie: The most useless and underutilized troop will continue to be irrelevant. Training time is a huge drawback and will continue to be. There seems to be a huge divide between SC's perception of what is important to most people. Time is and will always be the most important resource to most. if you want to improve things you should always keep that in mind.


    Swimming in the waters currently.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •