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  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #361
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    My Thoughts

    This is not a pooh hoo post, just my honest thoughts as I looked over the final patch notes.

    Hero abilities- Awesome! This could add some tactical intrigue!
    Gem Box- Oh, look, a quarter. I should pick it up, right?
    L6 Minions- Is it worth 100,000 dark elixer for a SWEET costume upgrade...? Hmm...
    Valkerie Buff- ... ... . That's it?
    Hero Recovery Boost- Hmm, may actually use that one.
    Decreased Rage spell- !!!! If you want people to use other spells, try making freeze spell last 12 seconds! Watch what happens.
    PEKKA HP boost- Cool! PEKKAs spend more time in the gym! Now, if only someone would make them attend battle class...
    Co-Leader- I honestly can't figure out why this was added/needed except with the vain hope that it pertains to clan wars somehow later down the road.
    Hog DE increase- Guess it'll take me longer to build up Dark Elixer now.

  2. #362
    Super Member Wh33ls's Avatar
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    Some thoughts.

    Quote Originally Posted by Marika[Supercell] View Post
    I hear you And you're right, there is something quite neat in the works, and it will be released when it's ready

    Huge thanks for taking the time to give the feedback, it really means a lot!
    I like the sound of this.

    Quote Originally Posted by Marika[Supercell] View Post
    I refuse to steer this thread off topic, not after all that deleting I just did. So, what do you think about this update, what works and what doesn't, something we can improve, something that would be a great addition to the new content?
    Another good update. Some interesting new content & L6 minions - also great.

    I like the addition of army camp current troop capacity, helps not having to click info each time to see how many troops I have before I go off to raid. (Although I still find myself doing this, sure I'll lose this habit very soon )

    Rage spell nerf is understandable I guess, & the fixed % avoids confusion.

    I like the valk and pekka buff. Although a couple tbings for valks. 1 - her training time needs decreasing. 2 - Cost is perhaps a little high.

    There also a couple of very simple / basic changes I would have like to have seen or would like to see in the future & I'll try and make this as short and sweet as possible. Sometimes these simple changes (such as troop capacity display) are the most simple, yet most helpful and beneficial, & improve gameplay experience immensely. Not to mention they are easy to fix.

    1) First of all I would like to see some small changes regarding cancelling upgrades & gemming troop / spell training time.

    Canceling an upgrade IMO is a little too easy and prone to accidental usage. I myself have done this on several occasions, most notably when upgrading my clan castle. Often if I click on a building that is upgrading, and I accidently press cancel upgrade, usually I will be able to press cancel, instead of ok. However, there have been times when I haven't been so fortunate. I think firstly, the use of the word cancel the cancel upgrade is slighly confusing. Using 2 cancels, but the 2nd cancel meaning the opposite of the 1st, is only asking for human error. If this was changed to perhaps a Yes or No answer (only an example) I believe it would be a lot more simple and prevent people from cancelling an upgrade. I also wonder whether a triple negative would be a good idea? A are you sure you're sure tab for example. This would be an easy fix.

    Ultimately it's a real pain to be 10d into a 14d upgrade, only to accidently cancel the upgrade and have to start it again. To add to this you lose half what you paid for the upgrade initially, TBH that just rubs it in even more. Not saying the half money back feature should be removed, just trying to explain how difficult it can be to come to terms with something like this!

    Onto gemming troops and spells. Twice in the last week alone I have accidently spent 80 or so gems on finishing spell creation time, & 20 or so finishing minion training time.

    To me 100 gems is a lot to waste by mistake. The minion finishing training time usually always occurs when I don't have enough DE left. A message appears notifying the user, yet the red X to delete the message is so phenomenally close to the gem troop finish time that it is very easy to click it, especially when trying to click the next arrow for the next baracks / or the red x. The same issue is with spells, except they cost many more gems, which is very frustrating.

    I'm not quite sure what a solution to this would be. Perhaps moving the message further away, or, perhaps even better, placing the red x on the left hand side so that it is not as easily mistaken for the finish troop / spell training button instead. This is amplified very much so on iPhone / iPod - especially those with larger fingers!

    Again a pretty simple fix that would make a huge difference to my gameplay & I'm sure many others.

    2) Traps. I have written a full thread regarding this, but I will try and put it in simple terms here.

    When I don't wish to use particular traps but have already bought them (due to farming / cup hunting reasons - eg. not wanting to spend gold on traps that are pretty much useless to me when farming since they just add to gold cost when I haven't lost any resources in the first place. When cup hunting however I want to use them all to prevent trophy loss!) I find them lying around my base unused. There are some traps I always use since the are beneficial no matter what I am aiming for. The unused traps end up sitting around in the corners of my base, whilst I hope that they don't get set off each def. (I push my spawn right out so it's very rare to open up clash to several smoking unwanted traps). I could of course re-arm my traps individually to avoid this, however that seems pretty silly when you take into account why the trap update was introduced and the great feature that it is - re-arm all - was implemented. Re-arm all is great. Really quick and efficient. However it does mean that my 4 giant bombs and 4 seeking air mines have a chance of being set off. This accumulates to quite a lot especially when you consider maxed or higher lvl traps. Re-arming individually makes re-arm all pointless. It also means that I am left with unwanted, un-armed, smoking traps sitting around my base. Personallly this makes it look very messy & bothers me quite a bit.

    Selling traps would be a simple fix. Then re-arm all could be used the way it was intended to be used. I have been waiting for something like this since the brilliant trap update. So far I am still stuck with same issue.

    3) Barracks queue. An awesome piece of content I would love to see. The ability to save barracks troop queues would be great and is much needed IMO. Going through all 6 barracks every 15-20m can get a little tedious.

    I also believe an auto fill & auto delete feature would help a lot. Being able to instantly fill a barracks with 1 troop with the click of a button, and also having the ability to delete for eg. 50 of the same troops with 1 click. If I want to fill a barracks with 1 troop I currenlty have to hold down the the troop for a few seconds. Same with deleting. An auto fill / delete would cut down on time immensely.

    4) Village edit. Love this feature. The fact that when you log out the app you can return to VE was a great addition and was much needed. Nothing worse than losing connection or taking a phone call and losing what you'd done! It's also great now that you can remove obstacles in village edit.

    I would like to take this one step further though, & have the ability to save layouts. This would be great if I wanted to redesign my base, make a new base, have a bit of fun etc. whilst waiting for troops to train, becuase then I wouldn't be stuck in village edit. I like the idea of being able to come back every so often to a previously saved piece of unfinished work, rather than feeling obliged to stay in village edit until I'm finished. Often I'm put off making changes to my base since I know it would only impact on the time I have to raid, especially within a busy lifestyle!

    5) Replays. I like being able to see chat when visiting bases and watching replays. I would however like to be able to donate troops when I'm doing these too. A pause button / rewind button would be a welcome addition. In addition a troop overview of what was used within the replay in chat would be great. If I wish to see what troops they used in which numbers I have to 4x the replay and wait until it's finished. Perhaps a drop down button feature that enables a player to view troops used, which can then be hidden what desired.

    6) Lastly... Troops apparently able to walk (or sit in camps) through buildings / walls.

    Here we can see a golem. I'm not sure what it's doing... but if I'm being honest I can't imagine that would be comfortable!



    Same thing happens when CC troops are received. They walk right through my walls. Perhaps you could make them jump over them like they do on defence?

    Another wonderful update. Great job!

    I love the fact that you're taking everyone's opinions in & taking the time to respond to their feedback. I hope you can take the time to read this among the many other replies which you are attending to. I spent a while writing all of this, but only because I love clash and truely believe that these ideas would have an impact on mine & many others gaming experience!

    Clash on chief ✌️
    Last edited by Wh33ls; January 29th, 2014 at 08:14 PM.

  3. #363
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    Update a let down

    I'm sorry but the update was a huge let down. It take way longer than usual to come out so I was expecting something big but nothing really changed. Don't get me wrong it's still the best game but I guess I just got my hopes up.

  4. #364
    Forum Elder ClarkTheShnark's Avatar
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    Quote Originally Posted by Philliesfan711 View Post
    I'm sorry but the update was a huge let down. It take way longer than usual to come out so I was expecting something big but nothing really changed. Don't get me wrong it's still the best game but I guess I just got my hopes up.

    The update was fine in my opinion. It's hard to please everyone. but I have a lvl 6 barb king and a lvl 3 AQ so I have a plan to get my AQ to 5 and an ability to look forward to.
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  5. #365
    Forum Elder Charlie1's Avatar
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    God dam it is amazing especially the hero abilities and now the new friend list and where you can go onto chat.

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  6. #366
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    I have a level 5 barb king I just expected more.

  7. #367
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by Philliesfan711 View Post
    I'm sorry but the update was a huge let down. It take way longer than usual to come out so I was expecting something big but nothing really changed. Don't get me wrong it's still the best game but I guess I just got my hopes up.
    I understand why people would have expected more content and features to be added, but the changes and features that were added are satisfying to me at least.

  8. #368
    Pro Member Loraxdooper's Avatar
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    There's a sticky where you can voice your opinions. Not necessary to cluster up General.

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  9. #369
    Centennial Club TheLadyAnne's Avatar
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    Quote Originally Posted by ClarkTheShnark View Post
    The update was fine in my opinion. It's hard to please everyone. but I have a lvl 6 barb king and a lvl 3 AQ so I have a plan to get my AQ to 5 and an ability to look forward to.
    I'm also fine with the update. Did it make all my clash dreams come true? No. Was it a "let down?" No. I'm just happy for an update Well done SC!

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  10. #370
    Pro Member Sameem's Avatar
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    Quote Originally Posted by carlito View Post
    Yep, as soon as I read about L6 minions, I said that if they dont survive air bombs, whats the point...

    Mortars were the bane of any army with a load of archers - that one shot was painful...especially if it took out 10-20 in one go. People based entire villages on funneling troops into a mortar party!

    Air bombs are the same for minions and are the single reason why i dont use minions unless part of a stronger air arsenal - ie Ballinion. I dont take them in my cc for the same reason - 15 minions in a cc with no air support will normally find an air bomb and normally do less damage than 30 archers - well, in my experience.

    I will upgrade the minions just before I upgrade the Valk to L2...

    Touching on the Valk, they should just go back to the drawing board because for a number of reasons, she is never going to form part of a strong farmer or a strong hunters army (well, not as she is currently built)...but im sure people messing about will cook her now and again.
    I don't agree. If minions could surivive air bombe everyone would be doomed. Then what would air bombs be for. They dó almost no damage to drags and balloons. Every troop should have its weak point. Like dragon ballon and Healers weak point is definetly the seeking air mine, and they dó no damage to. Minions weak side is a group of minions gets hit by a air bomb. Archers barbs and goblins doomed by mortar. Golem to slow. Hog riders weak point is inferno disco and i could to on. This game should be balanced.

    But still great update.

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