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  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #341
    Junior Member Taylorlscott5's Avatar
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    Quote Originally Posted by Bakhoumgeorge View Post
    terrible idea...
    lol thought the same thing… this aint no democracy in my clan haha

  2. #342
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    Minion lev 6

    The cost for lev 5 minion was 40000 de and now lev 6 with a slight increase cost 100k de is ridiculous This is not a reasonable update... And to even save 100k of DE for non gemmer is gonna be harder then ever... Other then that the update seem amazing

  3. #343
    Pro Member Fodox's Avatar
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    im very happy with this update , nice job supercell !
    loving the 2h boosts , its perfect for me and for lots of people i know
    heroes abilities - very nice !
    rest of the stuff is great as well
    hope gem box will work soon , kinda want that haha
    Proud Co-Leader of Unity Elite - IGN shlomi - lvl 164

  4. #344
    Millennial Club PhamTheMan's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    Please check release notes: http://forum.supercell.net/showthrea...rsion-5-172%29

    ✔ Decreased Rage Spell level 5 damage bonus from 80% to 70%.
    I am fully aware of the tweaks...

    But why the need for versatility of spells if there are only 5 spells for options... Each spell has their own purpose: lightnings for cc or take out defensive buildings. Heal spells for heal troops. Rage to speed up destruction. And freeze to delay to counter a bit of infernos.

    So in versatility of spell usage, with my baloon and minion army should i be using Jump spells?? No point in having multiple lightnings since i only need to worry about CC. Heals with this army? Its decent but not good enough if I'm trying to attack higher level defenses as I push. Freeze I am not even avaible to since I am still a TH9. So basically, that leaves me with rage for a majority of my spells, but since they are nerfed, it basically has no affect..and for other strategies?

    Yeah this update is more oriented and balanced for higher level players, however as a farmer and monthly pusher, I am not going to upgrade troops I am not going to use such as maxing out Witches and Gllems for GOWIWI or GOWIPE. Maybe this spell nerf was to balance the new Hero update but since since Iron Fist does not stack with Rage on a BK, what's the purpose? As for the Archer Queen, a majority of players dont even have Lv20 heros, not even myself, which leaves maybe only 2-4 seconds on her new ability...

    As of now, my Lv5 Rage Spell is basically equivalent to a Lv2/3 Rage spell back then...

    Im not trying to be a a Scrooge of the brand new update it's just I am offering my criticism... But who knows I might get used to it...or I might not get used to it at all....
    Last edited by PhamTheMan; January 29th, 2014 at 07:01 PM.
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  5. #345
    Fresh Spawn cinthy1205's Avatar
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    Thumbs Up Great Update

    I'm gonna miss the Christmas theme hahaha.

    I really enjoy this game! I just want to ask if you can reduced the price of gold mines and defenses
    Sometimes is too expensive and I don't have time to be fighting.

    But i love clash of clans.

    Join us: DIRIANGEN

  6. #346
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    Minions should have a higher health+damage for a 100k upgrade.. that's an insane amount for a little amount. (I feel the same way about archers honestly)

  7. #347
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    Quote Originally Posted by PhamTheMan View Post

    As of now, my Lv5 Rage Spell is basically equivalent to a Lv2/3 Rage spell back then...

    Im not trying to be a a Scrooge of the brand new update it's just I am offering my criticism... But who knows I might get used to it...or I might not get used to it at all....
    Wait what? I thought it merely decreased from 80% to 70%.

  8. #348
    Forum Elder iDANglin's Avatar
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    Smile My Opinion So Far...

    Definitely enjoying the update! Of course, nobody has a lot of experience yet with the new hero abilities, but I have given them a shot, and find that they successfully make raiding more fun . Besides the obvious that hero abilities add a little extra power to these two royal units, my favorite part about them is the additional sense of control it gives you during your attack post-deployment.

    The addition of co-leader has already had and will have a positive effect with just about every clan. Even with my clan, three members have been taking turns monthly with leadership, so this new clan rank has made it much, much easier to organize!

    As for level 6 minions, well they look cool, but I won't be eligible or that upgrade for a while. Like some of the level 6 upgrades for wizards, archers, etc., this research upgrade is expensive with a small return, but I understand that this is for balance, so I see nothing at all to complain about with that. Similarly, it's understandable why the rage spell needed a slight debuff, I use it all the time and thought it was a little OP (but wasn't going to mention it ). I haven't used any freeze spells yet, but I'm looking forward to it with the buff.

    As for the gem boxes, I can't see why I would complain getting more gems, but I am surprised that the increase in free gems isn't compensated with a new feature involving them. I figured the heroes' ability upgrades would be separate from level upgrades and cost gems... I'm glad to see that I was wrong lol.

    Overall, I'm pleased with this update. I realize some people aren't because they expected this or that, but I think what matters is that all of the new content in this update will make the game even more entertaining. Always looking forward to more! Keep Calm and Clash on...

  9. #349
    Junior Member ingiro22's Avatar
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    Angry minions

    Quote Originally Posted by ballistiikx View Post
    Minions should have a higher health+damage for a 100k upgrade.. that's an insane amount for a little amount. (I feel the same way about archers honestly)

    too say the least...i am pretty upset that dummy me paid for the gems only to realize it was soooooooooooooooo not worth it.

  10. #350
    Forum Elder iDANglin's Avatar
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    Quote Originally Posted by ballistiikx View Post
    Minions should have a higher health+damage for a 100k upgrade.. that's an insane amount for a little amount. (I feel the same way about archers honestly)
    They don't make these upgrades if the upgrades wouldn't make a difference. For example, lvl 6 archers survive a shot from lvl 5 mortars, giving a surprisingly large advantage to them over lvl 5 archers. I'm sure the small lvl 6 health boost for minions seems negligible, resulting in many people complaining about it, but in reality I'm sure it improves the endurance of minions when attacking (also resulting in more time for them to deal damage).

    The other main concern here seems to be with the amount of DE the upgrade requires. Well, you have to be TH 10 in order to even start the upgrade, so welcome to the big leagues where you have to invest a ton of resources in order to receive the necessary minor improvements .

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