The cost for lev 5 minion was 40000 de and now lev 6 with a slight increase cost 100k de is ridiculousThis is not a reasonable update... And to even save 100k of DE for non gemmer is gonna be harder then ever... Other then that the update seem amazing
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im very happy with this update , nice job supercell !
loving the 2h boosts , its perfect for me and for lots of people i know
heroes abilities - very nice !
rest of the stuff is great as well
hope gem box will work soon , kinda want that haha
I am fully aware of the tweaks...
But why the need for versatility of spells if there are only 5 spells for options... Each spell has their own purpose: lightnings for cc or take out defensive buildings. Heal spells for heal troops. Rage to speed up destruction. And freeze to delay to counter a bit of infernos.
So in versatility of spell usage, with my baloon and minion army should i be using Jump spells?? No point in having multiple lightnings since i only need to worry about CC. Heals with this army? Its decent but not good enough if I'm trying to attack higher level defenses as I push. Freeze I am not even avaible to since I am still a TH9. So basically, that leaves me with rage for a majority of my spells, but since they are nerfed, it basically has no affect..and for other strategies?
Yeah this update is more oriented and balanced for higher level players, however as a farmer and monthly pusher, I am not going to upgrade troops I am not going to use such as maxing out Witches and Gllems for GOWIWI or GOWIPE. Maybe this spell nerf was to balance the new Hero update but since since Iron Fist does not stack with Rage on a BK, what's the purpose? As for the Archer Queen, a majority of players dont even have Lv20 heros, not even myself, which leaves maybe only 2-4 seconds on her new ability...
As of now, my Lv5 Rage Spell is basically equivalent to a Lv2/3 Rage spell back then...
Im not trying to be a a Scrooge of the brand new update it's just I am offering my criticism... But who knows I might get used to it...or I might not get used to it at all....
Last edited by PhamTheMan; January 29th, 2014 at 07:01 PM.
I'm gonna miss the Christmas theme hahaha.
I really enjoy this game! I just want to ask if you can reduced the price of gold mines and defenses
Sometimes is too expensive and I don't have time to be fighting.
But i love clash of clans.
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Minions should have a higher health+damage for a 100k upgrade.. that's an insane amount for a little amount. (I feel the same way about archers honestly)
Definitely enjoying the update! Of course, nobody has a lot of experience yet with the new hero abilities, but I have given them a shot, and find that they successfully make raiding more fun. Besides the obvious that hero abilities add a little extra power to these two royal units, my favorite part about them is the additional sense of control it gives you during your attack post-deployment.
The addition of co-leader has already had and will have a positive effect with just about every clan. Even with my clan, three members have been taking turns monthly with leadership, so this new clan rank has made it much, much easier to organize!
As for level 6 minions, well they look cool, but I won't be eligible or that upgrade for a while. Like some of the level 6 upgrades for wizards, archers, etc., this research upgrade is expensive with a small return, but I understand that this is for balance, so I see nothing at all to complain about with that. Similarly, it's understandable why the rage spell needed a slight debuff, I use it all the time and thought it was a little OP (but wasn't going to mention it). I haven't used any freeze spells yet, but I'm looking forward to it with the buff.
As for the gem boxes, I can't see why I would complain getting more gems, but I am surprised that the increase in free gems isn't compensated with a new feature involving them. I figured the heroes' ability upgrades would be separate from level upgrades and cost gems... I'm glad to see that I was wrong lol.
Overall, I'm pleased with this update. I realize some people aren't because they expected this or that, but I think what matters is that all of the new content in this update will make the game even more entertaining. Always looking forward to more! Keep Calm and Clash on...
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They don't make these upgrades if the upgrades wouldn't make a difference. For example, lvl 6 archers survive a shot from lvl 5 mortars, giving a surprisingly large advantage to them over lvl 5 archers. I'm sure the small lvl 6 health boost for minions seems negligible, resulting in many people complaining about it, but in reality I'm sure it improves the endurance of minions when attacking (also resulting in more time for them to deal damage).
The other main concern here seems to be with the amount of DE the upgrade requires. Well, you have to be TH 10 in order to even start the upgrade, so welcome to the big leagues where you have to invest a ton of resources in order to receive the necessary minor improvements.
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