View Poll Results: Would it help to keep the Gold from clicking "Next" in the game?

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  • YES, I think it would help

    238 81.79%
  • NO, I do not see this helping

    35 12.03%
  • I'm not sure at this time

    18 6.19%
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  Click here to go to the first staff post in this thread.   Thread: [POLL] Would it help to keep the Gold from clicking "Next" in the game?

  1. #91
    Senior Member dccrew3's Avatar
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    agreed 100%

  2. #92
    Senior Member ProudZiggy's Avatar
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    This would be fantastic!

  3. #93
    Millennial Club Jacksonian's Avatar
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    of course this gold that we have been constantly been using to scroll through bases would help, take advice from a lvl 105 firsthand guys!

  4. #94
    Forum Master daz258's Avatar
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    Glad to see an SC admin keep this alive, despite what some outdated sticky says. If only that logic would apply more often to good discussions in here...

    I like Tim, a breath of fresh air around here. Much needed I might add.
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  5. #95
    Senior Member iiVenomxx's Avatar
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    Quote Originally Posted by paddy1888 View Post
    Seems no one really clicked the link so I will post what the idea is here.
    Idea for gaining gold from nexting
    I have recently thought about all these threads on to many nexts, not enough loot and have come up with an idea I think is original and could help bring "lost" gold back into the game.
    We all know that searching for a base to attack costs us our precious gold. Some feel this gold gets lost and they are pressing next far too much, as the bases they come across have not enough loot to waste time and resources on.
    An idea I have thought of to stop this gold getting "lost", is to add the cost of each nexting of a base to be added to available loot.
    An easy example of this is, if a th10 skips your base an extra 1k gold is added to available loot, so if 25 th10s skips your base an extra 25k is up for grabs.
    The way I feel this should work is this, available loot should be shown in a seperate loot indicator bar on the attack screen. This extra loot would be won by the attacker for doing at least 50% damage to the base.
    Why I feel this should be the case is, if people are skipping a base because of low loot it wont stay a low loot base for long hopefully. An example of this is, if people are skipping a base as it only has 50k gold available to be won, in 100 skips time 150k gold would be available to be won. I also feel this could encourage people to try to do at least 50% damage to other bases rewarding offensive play.
    It would help keep this "lost" gold in the coc economy, rewarding attacking gameplay instead of an alternative opinion of, the nexting cost being giving to the defending base rewarding someone for doing nothing in essence.
    This extra gold available for looting would reset everytime a base owner logs in or if an attacker fails to shield the base.
    Not on original post.
    Another option I have thought about is the attacker gets whatever % of the bonus equal to the % of damage done. The defending base could recieve the bonus if it succesfully defends, or whatever % of damage has not been done. An example of this would be, if the bonus is 100k and there is 75% damage done the attacker recieves 75k, the defender recieves 25k.
    Really like the idea, but however, how would this work for trophy dropping. The main question is what determines the sincerity of the attack.

  6. #96
    Senior Member soccercrazy1's Avatar
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    Quote Originally Posted by lim81 View Post
    Excellent idea. This loss of gold into the system really has being bugging me for the longest time.

    SC refusing to increase the gold output but with the introduction of upgrading of traps, more expensive rearming, and the great increase in "Next", the gold sink just keep increasing.... Demand of gold keep increasing but the supply is not increasing. Gold is definitely getting lesser as compared to before... Wondering what is SC real intention here?

    Stemming the loss of gold by recycling the "Next" gold is one way to alleviate the "not enough gold to keep up with demand" problem. How to do it? The ideas provide in the previous few posts are all excellent.

    1) Putting into TH for jackpot accumulation until a raider managed to get the TH is one good idea.

    2) I suggest a twist to it. The raider will only get half of the jackpot accumulated. The defender get the rest of the jackpot at the end of season
    2a) Those who put TH outside for free will not get much jackpot accumulated as many will not "Next" them.
    2b)Those who put their TH in will get many "Next" gold accumulated. The attacker will have a good loot offer to them once the jackpot build up (thus tempting them to crack those super hard bases) and the defender also get rewarded in the end of season for the valiant effort of defending his TH inside.

    The rewarding of the defender who put TH inside is much needed. Often, defenders lose more resources by defending successfully. The loss of resources through multiple unsuccessful raids and the high cost of rearming all the traps sometimes make me wonder why am I still protecting my TH. Why are we being penalized for defending? For the worthless few cups? Forget it, might as well throw out the TH outside.

    So this idea not only stem the loss of the "Next" gold from disappearing into nowhere, this also will provide an incentive for clashers who defends their TH.

    Just my thoughts. Definitely need more refinement to prevent exploits.But hopefully SC do see this thread and work from somewhere.


    Excellent! Summs it all up. I agree 101% with the the bonus/jackpot idea. Please put it into use whoever is in charge!!!

  7. #97
    Senior Member soccercrazy1's Avatar
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    PS don't let this thread die.

  8. #98
    Super Member Gubert's Avatar
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    Quote Originally Posted by Tim[Supercell] View Post
    Very interesting idea! I'll pass this on to the team tomorrow for their thoughts, if they haven't seen it already.
    How is this an interesting idea?

    Sure I'll just be at crystal 3 with my maxed TH10 defenses and no resources to get some free gold

  9. #99
    Senior Member Dahemkiller18's Avatar
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    i actually just spent 200k beeing preesing next for the past 15 min T_T
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  10. #100
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    This game will explode with popularity if Next Button is removed.

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