Excellent idea. This loss of gold into the system really has being bugging me for the longest time.
SC refusing to increase the gold output but with the introduction of upgrading of traps, more expensive rearming, and the great increase in "Next", the gold sink just keep increasing.... Demand of gold keep increasing but the supply is not increasing. Gold is definitely getting lesser as compared to before... Wondering what is SC real intention here?
Stemming the loss of gold by recycling the "Next" gold is one way to alleviate the "not enough gold to keep up with demand" problem. How to do it? The ideas provide in the previous few posts are all excellent.
1) Putting into TH for jackpot accumulation until a raider managed to get the TH is one good idea.
2) I suggest a twist to it. The raider will only get half of the jackpot accumulated. The defender get the rest of the jackpot at the end of season
2a) Those who put TH outside for free will not get much jackpot accumulated as many will not "Next" them.
2b)Those who put their TH in will get many "Next" gold accumulated. The attacker will have a good loot offer to them once the jackpot build up (thus tempting them to crack those super hard bases) and the defender also get rewarded in the end of season for the valiant effort of defending his TH inside.
The rewarding of the defender who put TH inside is much needed. Often, defenders lose more resources by defending successfully. The loss of resources through multiple unsuccessful raids and the high cost of rearming all the traps sometimes make me wonder why am I still protecting my TH. Why are we being penalized for defending? For the worthless few cups? Forget it, might as well throw out the TH outside.
So this idea not only stem the loss of the "Next" gold from disappearing into nowhere, this also will provide an incentive for clashers who defends their TH.
Just my thoughts. Definitely need more refinement to prevent exploits.But hopefully SC do see this thread and work from somewhere.