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Thread: [GUIDE] - The Steps To Take To Progress Efficiently!

  1. #1
    Trainee landonnascar09's Avatar
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    [GUIDE] - The Steps To Take To Progress Efficiently!

    Hi Everyone!

    So lately I have been noticing a lot of my friends playing Clash of Clans. I'm happy to see them playing and they are having fun doing it, but the main problem I see with what they are doing is that they have "pre-mature" bases.

    4 Things make up a a "Pre-Mature" Base:

    1. Player level does not accurately portray where the player is at.
      • EX: Lvl 57 at TH 9

    2. Walls are not upgraded closely, or to max potential of current townhall.
      • EX: Lvl 6 Walls at TH 9

    3. Troop level is sufficiently lower than current townhall can support.
      • EX: Lvl 4 Archers at TH 9

    4. Defenses are not close to what current townhall can support.
      • EX: Lvl 7 Cannons at TH 9


    There is an exception to these:

    If the player has just upgraded their TH to the next level, but has maxed the previous TH, that is not considered a "Pre-Mature" base.


    Now what I want to do is take you in depth into what happens when a base has these attributes, and what could be done to fix them!

    -Player Level

    • The player level is supposed to show, in some sense, how much "experience" you have in the game. You can get experience points from:
      • Donating Troops
      • Building and upgrading structures
      • Completing Achievements
      • Destroying an opponent's Town Hall
      • Destroying a goblin town hall in the Single Player
      • Clearing Obstacles

    • What happens is that when you upgrade your base when your level isn't acurately portraying TH, it could spell disaster.
      • EX: I am a clan leader looking for new members with TH7 bases (IDK WHY), and a member on global says they have TH7. I get excited because I may have a potential new member, but am disappinted at the fact that, although he is TH7, he is level 35. This will deter me from wanting this member to join my clan because of his low "experience".


    -Walls and Troops Level


    • Walls and Troops are essentially the whole backbone to the game. As the game states as it starts up, "Building good defenses is just as important as aggressive attacking." Here are the basics:
      • Walls help protect the village by making a defensive barrier around your storages, defenses, etc.
      • Troops allow you to attack other players' bases and win battles

    • The problem that I see most commonly is that I will see players with TH9, but with Lvl 6 Walls. This defeats the purpose of even having walls because at that TH LVL, wallbreakers, or even barbarians, will break through them easily. On the other hand, if the base had lets say LVL 10 walls, it would be much more difficult for the attacker to disrupt the defensive barrier.
    • Oh Troops! This is also another common occurrence with "Pre-Mature" bases. They level up their TH so high that they still have low level troops. What this essentially does is that makes it much more difficult for a TH9 with Lvl 4 Archers to attack the same, semi-maxed or fully maxed counterpart. This makes it much harder to gather resources.


    -Defenses


    • Defenses are the #1 protector for your village, and they are the most essential part of the gaming experience in front of Troops.
      • The higher the defenses, the more efficiently your base can run.
      • Defenses deter potential enemies from attacking your village.

    • Now, some people love to neglect the defenses and just go the offensive route. But that is not the point of the game, and most people who don't upgrade their defenses to the max before upgrading townhalls, wish they could go back.
      • EX: I am a "Pre-Mature" base owner and I am TH9. My buddy on the other hand is a maxed out TH9 with the highest defenses possible. I always complain to him that high level player attack me and that they always win because my defenses won't destroy their troops. My buddy on the other hand is laughing at me because he rarely loses, and his defenses "hold down the fort" and I wish I could go back.


    -Collectors, Resources, and Loot Penalties


    • LOOT, LOOT, LOOT!!! That's the name of the game, and you can't go wrong with too much loot, but you can go very wrong with too little loot. Here are the basics:
      • Resources are the precious "currency" or "materials" that allow you to upgrade your base.
      • Loot penalties are designed to allow lower level players that are attacked by higher level players, to save a lot of their resources.

    • Resources are very hard to get when a player has a "Pre-Mature" base. The Loot Penalty hurts deeply because it makes loot harder to find when attacking lower levels which makes the player frustrated to play the game.


    Now that I've told you all the problems, here's how to fix them:



    • The Player Level isn't there just to be flashy, it shows how much "experience" you have. The more you play and stay with in the Level your base should be, it reflects how smart of a player you are to max your base and shows how long you've been playing.





    • Walls and troops, as I said, are the backbones to the game. Don't look over them, upgrade them to their max potential. I know it may take longer, and I know that the urge to click "Upgrade" is so tempting, but hold back that temptation, trust me, it'll save your butt in the long run!





    • Defenses should be upgraded as quick as possible because they protect your base. Even though the upgrade price gets higher and higher, it's for a good reason and you should invest into them.




    • Loot is the essential "nutrient" to your base, without loot, your base may "dry-out". Upgrading your TH can hurt your loot gaining abilities, and you should only upgrade your base when maxed.




    CHECK POST UNDERNEATH FOR FORUM MEMBERS SUBMITTED CONTENT!!





    And there you go, that's my guide on how to effectively mature your base and have a fun playing experience.

    If you have any questions at all, please feel free to ask!

    Have a great day!
    -Landon
    Last edited by landonnascar09; January 25th, 2014 at 01:45 AM.
    IGN: LJP1203
    CLAN: NJAD (Leader)
    LVL: 78 (4/6/14)
    TH: 8

  2. #2
    Trainee landonnascar09's Avatar
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    Forum Members Submitted Content

    This area will be used to showcase what other members have posted which are important that I may have missed.

    Quote Originally Posted by ShapelessHorr0r View Post
    Another thing: Intimidation


    This is a good point. Intimidation is a key factor, which could help defend your base and keep you more at bay with your current TH rather than upgrading just for the "Archer Queen".

    Intimidation techniques:
    • Higher level walls
      • This is something that actually deters me from attacking some bases. Even though my troops can break through the walls, it will take longer and may result in minimal resources collected and use of my whole army which I don't really want to do.

    • Higher defenses
      • They are the same thing as higher level walls. They intimidate the other player and make them question whether or not to attack.


    Thanks for ShapelessHorr0r for the tip!

    Quote Originally Posted by enviem View Post
    I might have to disagree on this one. The first thing that should be upgraded especially after a TH upgrade is not defense but offense (Laboratory, Army Camp, Spell Factory, Clan Castle, and Barracks on some level)
    This is also another good point. Offense is what brings you back to the game, and who doesn't want a strong offensive front pushing into enemy lines?

    Now this recommendation can vary from player to player. Some players may want a strong offense before a strong defense, but that is their opinion and decision.

    Thanks enviem for the tip!

    Quote Originally Posted by Riv View Post
    You might want to mention that generally speaking, splash defenses should be leveled up before point defenses.

    Another mistake i see is adequate ground defense upgrades, but almost no air defense upgrades.
    Once again, another great point!

    Splash damage defenses:

    • Mortar
    • Wizard Tower


    Point defenses:
    • Archer Tower
    • Cannon
    • Teslas


    Which defense looks like it will give you more "bang for your buck"? It sounds like the splash damage defenses, and if you picked that you are correct! These bad boys allow for areas, rather then single troops, be attacked at once. This is more efficient then a point defense in the sense that you are damaging more than 1 unit at a time.

    Now, the air-defense...I see this neglected all the time. They seem like they are useless, but actually they are very important! As you progresss into higher trophy ranges, other players are more experienced and like to use Dragon Raids. I don't think a puny lvl 2 air defense will stand up against 11 dragons!

    Thanks Riv for the tip!
    Last edited by landonnascar09; January 25th, 2014 at 01:41 AM.
    IGN: LJP1203
    CLAN: NJAD (Leader)
    LVL: 78 (4/6/14)
    TH: 8

  3. #3
    Forum Elder vinnyXo's Avatar
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    Nice thread, I can see a lot of effort went into this, and will hopefully help lots of people, Nicely done

    | IGN: vinnyxo | |Level:135| |Th: 10| |Clan: Unity Origins|
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  4. #4
    Trainee landonnascar09's Avatar
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    Quote Originally Posted by vinnyXo View Post
    Nice thread, I can see a lot of effort went into this, and will hopefully help lots of people, Nicely done
    Thanks, that means a lot! I hope it also help a lot of people, and can make the gaming experience for everyone just a little bit better.

    Have a great day!
    -Landon
    IGN: LJP1203
    CLAN: NJAD (Leader)
    LVL: 78 (4/6/14)
    TH: 8

  5. #5
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    Another thing: Intimidation

  6. #6
    Trainee landonnascar09's Avatar
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    Quote Originally Posted by ShapelessHorr0r View Post
    Another thing: Intimidation
    Would you care to explain your point about intimidation? If sounds interesting!

    Thanks!
    -Landon
    IGN: LJP1203
    CLAN: NJAD (Leader)
    LVL: 78 (4/6/14)
    TH: 8

  7. #7
    Senior Member GeorgeH17's Avatar
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    Quote Originally Posted by ShapelessHorr0r View Post
    Another thing: Intimidation
    What I think he means is, when people upgrade there walls its a intimidation factor. The higher the level of walls the more intimidated it looks. But I could be wrong. Usually when wall discussions are about, many people say its more of a intimidation factor.
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  8. #8
    Forum Elder vinnyXo's Avatar
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    Quote Originally Posted by GeorgeH17 View Post
    What I think he means is, when people upgrade there walls its a intimidation factor. The higher the level of walls the more intimidated it looks. But I could be wrong. Usually when wall discussions are about, many people say its more of a intimidation factor.
    Yep, You should add a bit about what buildings are most intimidating/best for defense. Preferably at different stages.

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  9. #9
    Trainee landonnascar09's Avatar
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    Quote Originally Posted by ShapelessHorr0r View Post
    Another thing: Intimidation
    Quote Originally Posted by GeorgeH17 View Post
    What I think he means is, when people upgrade there walls its a intimidation factor. The higher the level of walls the more intimidated it looks. But I could be wrong. Usually when wall discussions are about, many people say its more of a intimidation factor.
    Quote Originally Posted by vinnyXo View Post
    Yep, You should add a bit about what buildings are most intimidating/best for defense. Preferably at different stages.
    Thanks for the tips and I added them into the Forum Members Submitted Content Section!

    Have a great day!
    -Landon
    IGN: LJP1203
    CLAN: NJAD (Leader)
    LVL: 78 (4/6/14)
    TH: 8

  10. #10
    Senior Member drayrti's Avatar
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    Good post, except I really don't think mines or collectors are important to max until TH9, I've done just fine with level 9 mines and level 8 collectors so far as a TH8.

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