Hi Everyone!
So lately I have been noticing a lot of my friends playing Clash of Clans. I'm happy to see them playing and they are having fun doing it, but the main problem I see with what they are doing is that they have "pre-mature" bases.
4 Things make up a a "Pre-Mature" Base:
- Player level does not accurately portray where the player is at.
- EX: Lvl 57 at TH 9
- Walls are not upgraded closely, or to max potential of current townhall.
- EX: Lvl 6 Walls at TH 9
- Troop level is sufficiently lower than current townhall can support.
- EX: Lvl 4 Archers at TH 9
- Defenses are not close to what current townhall can support.
- EX: Lvl 7 Cannons at TH 9
There is an exception to these:
If the player has just upgraded their TH to the next level, but has maxed the previous TH, that is not considered a "Pre-Mature" base.
Now what I want to do is take you in depth into what happens when a base has these attributes, and what could be done to fix them!
-Player Level
- The player level is supposed to show, in some sense, how much "experience" you have in the game. You can get experience points from:
- Donating Troops
- Building and upgrading structures
- Completing Achievements
- Destroying an opponent's Town Hall
- Destroying a goblin town hall in the Single Player
- Clearing Obstacles
- What happens is that when you upgrade your base when your level isn't acurately portraying TH, it could spell disaster.
- EX: I am a clan leader looking for new members with TH7 bases (IDK WHY), and a member on global says they have TH7. I get excited because I may have a potential new member, but am disappinted at the fact that, although he is TH7, he is level 35. This will deter me from wanting this member to join my clan because of his low "experience".
-Walls and Troops Level
- Walls and Troops are essentially the whole backbone to the game. As the game states as it starts up, "Building good defenses is just as important as aggressive attacking." Here are the basics:
- Walls help protect the village by making a defensive barrier around your storages, defenses, etc.
- Troops allow you to attack other players' bases and win battles
- The problem that I see most commonly is that I will see players with TH9, but with Lvl 6 Walls. This defeats the purpose of even having walls because at that TH LVL, wallbreakers, or even barbarians, will break through them easily. On the other hand, if the base had lets say LVL 10 walls, it would be much more difficult for the attacker to disrupt the defensive barrier.
- Oh Troops! This is also another common occurrence with "Pre-Mature" bases. They level up their TH so high that they still have low level troops. What this essentially does is that makes it much more difficult for a TH9 with Lvl 4 Archers to attack the same, semi-maxed or fully maxed counterpart. This makes it much harder to gather resources.
-Defenses
- Defenses are the #1 protector for your village, and they are the most essential part of the gaming experience in front of Troops.
- The higher the defenses, the more efficiently your base can run.
- Defenses deter potential enemies from attacking your village.
- Now, some people love to neglect the defenses and just go the offensive route. But that is not the point of the game, and most people who don't upgrade their defenses to the max before upgrading townhalls, wish they could go back.
- EX: I am a "Pre-Mature" base owner and I am TH9. My buddy on the other hand is a maxed out TH9 with the highest defenses possible. I always complain to him that high level player attack me and that they always win because my defenses won't destroy their troops. My buddy on the other hand is laughing at me because he rarely loses, and his defenses "hold down the fort" and I wish I could go back.
-Collectors, Resources, and Loot Penalties
- LOOT, LOOT, LOOT!!! That's the name of the game, and you can't go wrong with too much loot, but you can go very wrong with too little loot. Here are the basics:
- Resources are the precious "currency" or "materials" that allow you to upgrade your base.
- Loot penalties are designed to allow lower level players that are attacked by higher level players, to save a lot of their resources.
- Resources are very hard to get when a player has a "Pre-Mature" base. The Loot Penalty hurts deeply because it makes loot harder to find when attacking lower levels which makes the player frustrated to play the game.
Now that I've told you all the problems, here's how to fix them:
- The Player Level isn't there just to be flashy, it shows how much "experience" you have. The more you play and stay with in the Level your base should be, it reflects how smart of a player you are to max your base and shows how long you've been playing.
- Walls and troops, as I said, are the backbones to the game. Don't look over them, upgrade them to their max potential. I know it may take longer, and I know that the urge to click "Upgrade" is so tempting, but hold back that temptation, trust me, it'll save your butt in the long run!
- Defenses should be upgraded as quick as possible because they protect your base. Even though the upgrade price gets higher and higher, it's for a good reason and you should invest into them.
- Loot is the essential "nutrient" to your base, without loot, your base may "dry-out". Upgrading your TH can hurt your loot gaining abilities, and you should only upgrade your base when maxed.
CHECK POST UNDERNEATH FOR FORUM MEMBERS SUBMITTED CONTENT!!
And there you go, that's my guide on how to effectively mature your base and have a fun playing experience.
If you have any questions at all, please feel free to ask!
Have a great day!
-Landon




