Results 1 to 5 of 5

  Click here to go to the first staff post in this thread.   Thread: What keeps a check on SC's money making policy?

  1. #1
    Pro Member
    Join Date
    Apr 2017
    Posts
    646

    What keeps a check on SC's money making policy?

    I will be straightforward.
    What keeps your company from not making pay to win cashgrab games?

    In the industry we all know how the top dogs are making money out of cashgrabs but SC is pretty ftp friendly.

    The second thing that I noticed is when games that are made initially by small devs get success, the devs tend to capitalise on this game and then realise uninspired trash games just for making paper.

    SC is wierd(in a good way)....

    Thanks REAPER YeAh Boiiiiii!

  2.   Click here to go to the next staff post in this thread.   #2

    Join Date
    Dec 2014
    Posts
    19,338
    What keeps them from it is the culture of the company.

    Hopefully, that is something that won't change, though I have seen o sign it is likely to.

    Their prime philosophy is to make games that people enjoy. They know if they can do that, then enough money will flow to make them a highly profitable business, and there is no point being greedy, as that will damage them in the long term.

  3.   This is the last staff post in this thread.   #3
    Darian[Supercell]'s Avatar
    Join Date
    May 2017
    Location
    Gliese-832c
    Posts
    6,232
    Quote Originally Posted by Montapegenesis View Post
    I will be straightforward.
    What keeps your company from not making pay to win cashgrab games?

    In the industry we all know how the top dogs are making money out of cashgrabs but SC is pretty ftp friendly.

    The second thing that I noticed is when games that are made initially by small devs get success, the devs tend to capitalise on this game and then realise uninspired trash games just for making paper.

    SC is wierd(in a good way)....

    While it's easy to point at a game studio and say "oh they're just after money," I have never met a game designer or dev team whose primary philosophy or company culture is "we're going to make so much money with this."

    Any game studio that sets making money as a primary driver will likely ultimately fail. Just like trying to become a doctor for a large paycheck will result in a lot of unhappy doctors. Just look at the number of clone game ads you see on Facebook before they get taken down and another cheap one replaces it.

    Game devs like to make games that are fun. We like to make things that not only challenge players and bring them enjoyment but also things that exercise our own creativity.

    When I worked at Blizzard, we had a philosophy that we wanted to make games that we enjoy and that hopefully others would enjoy them too. What that means is that as gamers, we want to make games that resonate with us as gamers. We never made games to try and please our audiences because that audience is so varied from so many different backgrounds where trying to cater to every single person would result in disaster.

    Game development at any studio is largely like that. We try to make games that we enjoy playing and hopefully our players will enjoy them too.

    It's never been about thinking this next game will be able to bring in soooo much money. Yes, we do need to think about the business case, how much it costs in development time, how long it takes to recoup those costs, how much is spent in marketing, ongoing live services, etc. If we didn't look at those things, it'd be incredibly irresponsible of us. But those things are secondary to our goal of making games that players will enjoy for many years.

    So why this long winded explanation? We don't let external forces interfere with this culture of how we operate. There is no singular method the entire company operates at with regards to how things are developed, or even monetized in-game. How Clash of Clans does things and our philosophies are different than say, Hay Day, or Brawl Stars. Each game team is responsible for this and no one else. Not even the CEO, not even the CFO, not even any external shareholders. No one tells the game teams how they should do things.

    So it's not a matter of how does SC do it, it's more of a "how does each game team keep things in check?". And how we do it is that we remember creating fun games is our primary goal.
    AKA Tank Puppy
    https://twitter.com/Devourlick

    If you have account-related questions like account bans or Supercell ID issues, please contact Player Support at this link. Please note that Community Managers and Forum Moderators are unable to assist or answer any account-related questions.


  4. #4
    Banned
    Join Date
    Jun 2021
    Posts
    4
    Quote Originally Posted by Montapegenesis View Post
    In the industry we all know how the top dogs are making money out of cashgrabs but SC is pretty ftp friendly.
    I completely agree. I've been playing this game since I think 2015 and I'm glad they never went crazy with the in game purchases. I've played some of those PTW games and it's actually really sad what they do to people. These games are intentionally designed to be addictive. Many of them fuel a person's gambling addiction or can create one where no prior addiction existed. I've heard people make comments in game chat about how their significant other complains about the thousands of dollars they spend on the game, and they justify it somehow. The company deserves to be compensated for their efforts but you should be able to have a good time playing a game without breaking the bank. There was one PTW game that had an add on Youtube that bragged about creating a game that people would want to spend all their money on. It's really sad actually.

    All that said, I did spend more on this recent update than I normally would. I don't mind spending a little with a company providing a worthwhile product. I think that all the custom base layouts and hero skins should be purchasable with gems or by some other method, like the king hero skin with the flaming sword etc., but those aren't must-have items you need to win. It keeps the game competitive and fun for players who don't want to or can't spend the money, so I would second the OP by saying I'm grateful that SC has a company culture that doesn't foster the cash grab attitude. Especially this late in a game's life cycle, that would only chase the players away. Cheers, SC and the player community.

  5. #5
    Pro Member
    Join Date
    Apr 2017
    Posts
    646
    Lol. Seems something was wrong previously. Keep up the spirit of making good games.

    Kindly make an offline game with an epic storyline. Plsssssss

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •