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Thread: Amidst other issues, Let's talk about prizes and tournaments. *cough* non existent.

  1. #11
    Millennial Club GooseFraba's Avatar
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    An important rule of business : it's important to expand your business, but never ignore loyal members that played a role in success of your business. Guess most of them quit already >_>
    I am a newbie so don't count me in.

    GooseFraba from 'is so Handsome' clan
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  2. #12
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    Supercell's goal is for players to buy gems, so they need to incentivise the players that do buy them, which isn't me. So the fact that I don't get anything back in terms of gems other than the few trees a day doesn't bother me.

    How do they incentivise the top gemmers? well giving a few k in gems to the top 10 guys in the top 3 clans seems a pretty good way to incentivise the top spenders. Those guys are likely to be the top spenders after all.

  3. #13
    Millennial Club GooseFraba's Avatar
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    I recently saw a forum post about some charity funding? how many gems were donated for the tournament by supercell team? 500
    Edit : it's 5000 gems. i have been corrected twice :P so i thought i will mention here.

    5000 ! that's something for a company like Supercell

    let's ignore prizes, How about some tournaments to just brag about winning them? something like hitting the hall of fame for a day per league range?
    Last edited by GooseFraba; January 25th, 2014 at 01:55 PM.

    GooseFraba from 'is so Handsome' clan
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  4. #14
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    Quote Originally Posted by JSpong View Post
    Let's make this clear before you read the rest of my post; I do not care what happens in this situation, I just feel the right information needs to go through. Everyone has to STOP with the sympathy for SC. "They are just a small company, give them time, they are just humans." We aren't talking about 3 people running the game here, it has to be staffed in the hundreds. If it is not, then it is surely time for them to do hiring. Sandalhat, those posts were pretty ignorant. You would have to be insane to believe their award system is fair, I have seen many free to play games that have awards available to everyone. Now, theoritically it is possible, but we know someone who even spends less than $500 most likely is not making it to the top.
    There's no reasonsble argument that a player can make when it comes to things like more reward, more giveaways, gems discounts, etc.

    You know what these ideas have in common? It is all from a player's point of view without considering the effect it has on Supercell's revenue.

    At the end of the day we all like to be rewarded with a million gems everyday for logging on. Goes to show that even though an idea is supported by 100% of players, it can still be a bad idea.

    The OP can speculate all he want about how giving away free stuff will help SC attract more players and thus increase revenue, but until he shows convincing credentials or sufficient market research data, i'm gonna take it as a pinch of salt.

    And don't get me started on the ever popular consumer logic that the service provider is making "too much" money and they "should" give back some.

  5. #15
    Millennial Club GooseFraba's Avatar
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    Quote Originally Posted by Sandalhat View Post
    There's no reasonsble argument that a player can make when it comes to things like more reward, more giveaways, gems discounts, etc.

    You know what these ideas have in common? It is all from a player's point of view without considering the effect it has on Supercell's revenue.

    At the end of the day we all like to be rewarded with a million gems everyday for logging on. Goes to show that even though an idea is supported by 100% of players, it can still be a bad idea.

    The OP can speculate all he want about how giving away free stuff will help SC attract more players and thus increase revenue, but until he shows convincing credentials or sufficient market research data, i'm gonna take it as a pinch of salt.

    And don't get me started on the ever popular consumer logic that the service provider is making "too much" money and they "should" give back some.
    Because letting some birds sip water from your swimming pool every few weeks will run it dry because tubewells filling in the water can't keep up the pace

    GooseFraba from 'is so Handsome' clan
    From 15th Dec '13|GG: 2 Bil|War stars: 2087|Donations: ​260k+| SoW: 450mil|WB: 45|AQ: 45|Gem free
    Low spawn rate for Obstacles? Try this method.

  6. #16
    Millennial Club JSpong's Avatar
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    I completely agree; I can't see their numbers, so for all I know they could make less from doing this. We can all be honest here, though, a few 1 gem boosts a year to give back to the community is pretty cheap. I just want people to get this SC being their buddy buddy, out of said players heads. They really do not have to go out of their way to add in some minor competitions.

    Edit: That agreement was towards Sandal.
    Maxed out - base and boredom.

  7. #17
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    Quote Originally Posted by Sandalhat View Post
    There's no reasonsble argument that a player can make when it comes to things like more reward, more giveaways, gems discounts, etc.

    You know what these ideas have in common? It is all from a player's point of view without considering the effect it has on Supercell's revenue.

    At the end of the day we all like to be rewarded with a million gems everyday for logging on. Goes to show that even though an idea is supported by 100% of players, it can still be a bad idea.

    The OP can speculate all he want about how giving away free stuff will help SC attract more players and thus increase revenue, but until he shows convincing credentials or sufficient market research data, i'm gonna take it as a pinch of salt.

    And don't get me started on the ever popular consumer logic that the service provider is making "too much" money and they "should" give back some.
    Completely agree with this

  8. #18
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    As much as the idea sounds fine you first need to look at a number of things. I imagine supercell has a large amount of money being spend on servers and staff etc so 1 mil a day is not a true amount. I would like to see what ideas you have for tournaments. Any type of tournament is most likely going to be dominated by the top players anyway, and tournaments within leagues probably wouldn't work.

  9. #19
    Millennial Club JSpong's Avatar
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    Quote Originally Posted by Dardy View Post
    As much as the idea sounds fine you first need to look at a number of things. I imagine supercell has a large amount of money being spend on servers and staff etc so 1 mil a day is not a true amount. I would like to see what ideas you have for tournaments. Any type of tournament is most likely going to be dominated by the top players anyway, and tournaments within leagues probably wouldn't work.
    Easy example of how a tournament can work, assuming SuperCell has all of the correct information.

    SC pairs 50 people who started no later than november who have an average weekly log on time of 15 hours (could be chosen on a last monthly stat), these 50 players given similar chances, have several leaderboards for th destroyed, cup range, gold looted etc. With the top x in each category winning a prize.
    Maxed out - base and boredom.

  10. #20
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    It's not possible for CoC to be a true competitive game.

    1. Skill is saturated by time, ranks, and upgrades. It takes too long to be completely even with your opponent. Good competitive games give you everything from the get go so that there are no advantages save for lag. The 2 best modern versions I can think of would be Halo (Halo 3 or lower) or Counter Strike.

    2. This game relies heavily on outnumbering your opponent. Tactics are almost non existent during attacks. All it is is outnumbering the opponent and placing troops in the right place/time.

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