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Thread: Hog Riders Overpowered

  1. #61
    Senior Member ProudZiggy's Avatar
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    Quote Originally Posted by JtB View Post
    Actually, I think hoggers crying about the spread attack on inferno towers is even funnier.
    Cut them some slack, they're going through a tough time. Fortunately there's still plenty of TH1-9 to have fun with!

  2. #62
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    Just to add to this thread. For those of you that think Hogs are overpowered.


    1. Hogs have been nerfed several times already, it's the the point where it's getting ridiculous. 2 HP reductions, and 2 updates that directly reduced their effectiveness (bombs & traps, Infernos Anti-heal).
    2. You can design a base to counter hogs. If you're consistently being smashed by hogs 100% by even novice users, there's something wrong with the design of your base. It's the same with any troop though, you need to counter it! ie; Balloons & Minions, Giant & healer = Well placed Air Defense with Air bombs and Air Seeking Bombs

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  3. #63
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    Hog Riders suck. They barely get 20% on my base. They may be overpowered for TH9 and below, however.

  4. #64
    Trainee dragontamer74pe's Avatar
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    A problem with making an anti hog base is that it rarely works against much other things. So you're protecting against one thing and then having your base a lot weaker to others. If you're saying that the hog villages work great against others too then how come before the hog update almost no-one had a base that looked anti-hog. Th10 with multi infernos take them down easily but for th9 its make a base a lot weaker to any other strategy and still sometimes lose badly or get 100%. In an old clan the leader (hogs in same state) would beat th9s around crystal 1, some maxed and would be posting replays of him getting 100% every half hour (or close). Th10 can easily prey on th9 with hogs and th9 cant do the same back.

    On how to nerf them before they have hogs the ability to target defences they buffed them a lot. Why not take away those buffs? Or they could give th8 (they have no new defence and are very vulnerable to lv6 troops) a way to beat hogs like a very bulky defence or a something that eliminates a certain kind of spell (or any other idea).

  5. #65
    Centennial Club Chili's Avatar
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    I have every TH9 defensive building upgraded. I'm upgrading some bombs and working on more level 9 walls.

    I'm running one of the spike and moat bases designed to stop hogs with my TH inside hanging around in C1/C2. The moat is filled with loot and the center compartment is Xbows, mortars, CC, TH. With every maxed TH9 defense online and my CC (15 L5 minions), BK (10), AQ (13) I'm holding up okish. 8 out of my last 10 defenses were hogs despite my base being built to be annoying for them. If they don't pull the CC/heroes, I do ok. If they do they almost always wipe pretty much all the defenses around the edge of my base out. A lot of it at that point comes down to what sort of cleanup troops they brought, how much they used pulling/killing CC & heroes, and what level of heroes they drop (if any).

    I've lost a ton of Elixir but only 3 Gold stores in those 8 attacks. 2 were from one attack where I was 80%ed the hogs actually got my entire outer defenses and jumped to the core and took out an xbow. This left one side exposed and the Heroes were 15+.

    The hogs still feel a bit too strong against TH9 and I'm assuming far, far worse below. My Giant Bombs were level 1 and I'm upgrading them. I have no doubt the double giant eliminates the threat but at a decent cost especially if they drop in two places and take out all 4 plus other traps.

  6. #66
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    Your stupid, Hogs have been nerfed enough, make an Anti Hog base if your getting 3 starred by them, end of discussion, mods please close this thread


  7. #67
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by Slayer69420 View Post
    Your stupid, Hogs have been nerfed enough, make an Anti Hog base if your getting 3 starred by them, end of discussion, mods please close this thread
    Having to make a base to counter a single troop is empirical proof that they are still overpowered.

  8. #68
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    Quote Originally Posted by JtB View Post
    Having to make a base to counter a single troop is empirical proof that they are still overpowered.
    Wrong, why do a lot of players make base designs with well protected Air Defence, Mortars and Wizard Towers? So Giant Healer, Balloonions, Mass Drag and Barch don't own your base, same applies to Hogs, we make Anti Hog bases for this reason


  9. #69
    Trainee dragontamer74pe's Avatar
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    Quote Originally Posted by Slayer69420 View Post
    Wrong, why do a lot of players make base designs with well protected Air Defence, Mortars and Wizard Towers? So Giant Healer, Balloonions, Mass Drag and Barch don't own your base, same applies to Hogs, we make Anti Hog bases for this reason
    Thing is that all those attacks you listed are more than 1 style of attack. Anti hog bases dont work great against the others you listed and if we're willing to be weaker to one to be able to resist some hog attacks....

  10. #70
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    Quote Originally Posted by dragontamer74pe View Post
    Thing is that all those attacks you listed are more than 1 style of attack. Anti hog bases dont work great against the others you listed and if we're willing to be weaker to one to be able to resist some hog attacks....
    Um. A base can be designed to resist hogs and other troops as well. My base has numerous strategies against a number of troops, including hogs.

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