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  Click here to go to the first staff post in this thread.   Thread: Solution to 100+ buildings problem

  1. #1

    Solution to 100+ buildings problem

    I have come up with a solution, which hopefully enables addition of a few buildings more to the main village even if the total count of buildings surpasses 100: The percent counter should not show a natural number, like 1%, 34% or 100% but a rational number with minimum one digit behind the comma. Then buildings need to count as 0.9 or 1.0%. E. g. if we have 102 buildings we need to have 82 buildings which count as 1.0% and 20 buildings which count as 0.9%. The 20 buildings could be Hero altars (4), Barracks (6), Master builder hut (1), Army camps (4) and maybe 2 gold mines, 2 elixir collectors and one dark elixir drill. The specifics are not in the focus of this post but I think that you get the general idea.
    The percent counter needs to show numbers like 52.3%, 9.7%, 100.0%. So you will get a star for gaining 50.0% and more, 49.9% would not be sufficient anymore.
    The additional buildings could be: 1 gold mine (Th11), 1 elixir collector (Th11), 1 dark elixir drill (Th11), maybe additional defenses like 1 extra cannon (Th13), 1 or even 2 extra mortars (Th11 and Th13), 1 extra hidden tesla (Th14)
    (I do not have the exact number of buildings in my head but one or several listed buildings could be added).
    Of course the map needs to be enlarged if additional buildings come into the game.

  2. #2
    Tollboothwillie
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    You mean like they currently do in your war stats and how a tie breaker is determined?

    I don't know why people keep calling the 100+ a problem when it's already not a whole number in other th's.
    Last edited by Tollboothwillie; May 10th, 2021 at 07:43 PM.

  3. #3
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    Quote Originally Posted by Tollboothwillie View Post
    You mean like they currently do in your war stats and how a tie breaker is determined?

    I don't know why people keep calling the 100+ a problem when it's already not a whole number in other th's.
    TBF. It's the guy's first post. Let's give him a break. But to the solution. I think It's a great idea and should be implemented right away starting from th13 and above.

  4.   This is the last staff post in this thread.   #4
    Quote Originally Posted by BerndiBrota View Post
    I have come up with a solution, which hopefully enables addition of a few buildings more to the main village even if the total count of buildings surpasses 100: The percent counter should not show a natural number, like 1%, 34% or 100% but a rational number with minimum one digit behind the comma. Then buildings need to count as 0.9 or 1.0%. E. g. if we have 102 buildings we need to have 82 buildings which count as 1.0% and 20 buildings which count as 0.9%. The 20 buildings could be Hero altars (4), Barracks (6), Master builder hut (1), Army camps (4) and maybe 2 gold mines, 2 elixir collectors and one dark elixir drill. The specifics are not in the focus of this post but I think that you get the general idea.
    The percent counter needs to show numbers like 52.3%, 9.7%, 100.0%. So you will get a star for gaining 50.0% and more, 49.9% would not be sufficient anymore.
    The additional buildings could be: 1 gold mine (Th11), 1 elixir collector (Th11), 1 dark elixir drill (Th11), maybe additional defenses like 1 extra cannon (Th13), 1 or even 2 extra mortars (Th11 and Th13), 1 extra hidden tesla (Th14)
    (I do not have the exact number of buildings in my head but one or several listed buildings could be added).
    Of course the map needs to be enlarged if additional buildings come into the game.
    The only change this means is in how the damage is displayed.

    It is already not an exact integer percentage for each building, but is displayed as the closest integer.

    There is actually no problem needing a solution, it is just about perception. And I agree that it would be better to show 1 or 2 decimals so that people could still see each building was counting for something.

  5. #5
    Forum Legend Piper139's Avatar
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    Quote Originally Posted by Def4ultpl4y3r View Post
    TBF. It's the guy's first post. Let's give him a break. But to the solution. I think It's a great idea and should be implemented right away starting from th13 and above.
    Why not below? They aren't whole numbers either.
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    Pro Member chilepepper101's Avatar
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    I could have sworn i posted the same thread not 6 months ago...

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  7. #7
    Tollboothwillie
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    Quote Originally Posted by Def4ultpl4y3r View Post
    TBF. It's the guy's first post. Let's give him a break. But to the solution. I think It's a great idea and should be implemented right away starting from th13 and above.
    How many buildings does your th8 have?

    A break on what? I really do want to know why people are concerned about over 100 but not under.

    Quote Originally Posted by chilepepper101 View Post
    I could have sworn i posted the same thread not 6 months ago...
    This is posted often. Not as often as add new flag but it's up there.
    Last edited by Tollboothwillie; May 10th, 2021 at 10:19 PM.

  8. #8
    Super Member ziya645's Avatar
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    There is no such thing as the 100 building limit. It's all a myth. Decimals exist.

    Adapt, appreciate, and own up to what you have.

  9. #9
    Super Member ziya645's Avatar
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    Quote Originally Posted by chilepepper101 View Post
    I could have sworn i posted the same thread not 6 months ago...
    https://forum.supercell.com/showthre...%21?p=12752706

    Adapt, appreciate, and own up to what you have.

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