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  Click here to go to the first staff post in this thread.   Thread: Spring 2021 Update Sneak Peek #2 - Balance Changes, QoL Improvements, Game Changes

  1.   Click here to go to the next staff post in this thread.   #1
    Darian[Supercell]'s Avatar
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    Spring 2021 Update Sneak Peek #2 - Balance Changes, QoL Improvements, Game Changes

    Hey Chief,

    Welcome back to our next round of previews in the Town Hall 14 Sneak Peek Week. In the previous sneak peek, we pulled back the curtain on the main focus of the Spring 2021 Update - Town Hall 14. We’ve got even more exciting features we’re going to share with you over the next couple of days and today we’re revealing a monstrous list of game changes, quality of life improvements, and cost reductions for low to mid Town Hall players. So hang on to your hat, or Builder hammer, and let’s go!

    Starter Challenges
    Starter Challenges are a new way for players between Town Hall 2-6 to speed up their progress through a variety of Challenges similar to the Silver/Gold Pass. These new free to play Challenges are unlocked with each Town Hall level and completing each Challenge will provide more Challenges to complete.

    New Starter Pass Reward Track

    There are some deliciously tempting rewards that can be earned on the Starter Pass. From Rune of Gold to a Book of Building, the Starter Pass reward track has up to 5000 points for players to complete.

    Once a player upgrades to Town Hall 7, all unclaimed rewards are automatically collected.

    Recruitment Tool
    We’ve made a number of changes to help improve the user experience when players use the Find New Member feature.

    • It is now possible for players to receive invites without also being suggested in the Find New Members feature. The Invites preference in the player profile now offers 3 settings.

      • Receive Invites + Be Suggested
      • Receive Invites
      • No Invites

    • Players who chose to be suggested in the Find New Members feature must confirm that they are still looking for a Clan every week to continue being suggested.
    • Invites to join a clan now expire after 2 weeks. This will prevent cases where someone joins a clan unexpectedly from a very old invite.
    • There is now an info popup in Find New Members that gives some detail on how the feature works and explains what controls clans have over the recommendations.
    • Clans can now set a language in their settings.

    Cost Reductions

    In this update, we’re introducing a series of reductions for various upgrade times and upgrade costs with the goal of helping players upgrade their Villages even faster! For a full list of reductions please check the info below.

    Reduced training times

    • Ice Golem: 360 seconds → 300 seconds
    • Witch: 360 seconds → 240 seconds
    • Super Witch: 1200 seconds → Jo800 seconds

    Wall cost reduction

    • Level 12 Wall: 3M Gold/Elixir → 2M Gold/Elixir
    • Level 13 Wall: 5M Gold/Elixir → 4M Gold/Elixir

    Low- & Mid-Town Hall level cost reductions
    We have implemented tons of cost changes from Town Hall level 2 through Town Hall level 11 to help players upgrade faster than ever, with the biggest discounts applied from Town Hall level 7 to 10!

    • Upgrade timers for Town Hall 2 have been reduced by 60%
    • Early Troop upgrades in the Lab have been significantly reduced
    • Upgrade costs for the Barbarian King and Archer Queen for levels 1-50 have been significantly reduced
    • Town Hall level 13 costs are largely unchanged
    • For a breakdown of the cost changes please refer to the following tables. The percentages display a rough average of the discounts applied to each TH level. Please note the costs do not apply to Walls.

    TH Level Gold Costs Elixir Costs DE Costs
    4 -1% -7% N/A
    5 -3% -26% N/A
    6 -8% -8% N/A
    7 -17% -24% -54%
    8 -24% -27% -45%
    9 -31% -26% -33%
    10 -18% -24% -32%
    11 -7% -11% -16%
    12 -1% -2% -1%

    TH Level Builder Times Lab Times
    4 -3% -8%
    5 -6% -43%
    6 -11% -44%
    7 -14% -38%
    8 -24% -31%
    9 -26% -24%
    10 -20% -16%
    11 -12% -8%
    12 -1% -3%

    Several cost/timer reductions for new players

    • Cost to Search/Next an Attack reduced at most levels from TH1-8
    • Training Cost of Level 1/2 Barbarians changed from 25/40 to 15/30
    • Training Cost of Level 1/2 Archers changed from 50/80 to 30/60
    • Training Cost of Level 1/2/3/4 Giants changed from 250/750/1250/1750 to 150/300/750/1500
    • Upgrade Cost of Barbs/Archers reduced at levels 1-2
    • Doubled Storage Capacity of lvl 1-4 Elixir Collectors / Gold Mines so they don't cap out after 3 hours


    New Achievements
    We’ve added a bevvy of new Achievements aimed at high-level players to accomplish!

    Not So Easy This Time
    Destroy weaponized Town Halls in Multiplayer Battles
    Level Target # XP Reward Gem Reward
    1 10 100 20
    2 100 800 100
    3 2000 5000 250

    Siege Sharer
    Donate Siege Machines*
    Level Target # XP Reward Gem Reward
    1 50 20 20
    2 1000 200 100
    3 5000 2000 500
    *Since Siege Machine donations are now counted towards this Achievement, they are no longer counted towards the Friend in Need Achievement.

    Superb Work
    Boost Super Troops
    Level Target # XP Reward Gem Reward
    1 20 10 10
    2 100 100 30
    3 250 1000 100

    Gameplay

    • Boosts on Heroes or Buildings are no longer cancelled when an upgrade is started and will continue to run in the background.
    • Practice mode levels are now only available at the same Town Hall as the level, not one earlier.
    • Ongoing Lab upgrade timer continues normally when Lab is upgraded and can be finished with Gems or a Book. New unit/spell upgrades still cannot be started before the Lab upgrade is completed.
    • Move some of the obstacles from the new Village starting layout closer to the edges so there's larger continuous empty space for the Village.
    • The rewards for the first 19 Goblin Map levels after the tutorial have been increased for a better new player experience:
      • Values for level 20 and beyond remain unchanged

    Level Gold Elixir
    1 1500 1500
    2 2500 2500
    3 3000 3000
    4 4000 4000
    5 5000 5000
    6 8000 4000
    7 8000 8000
    8 8000 12000
    9 10000 14000
    10 20000 6000
    11 14000 14000
    12 20000 10000
    13 16000 16000
    14 17000 17000
    15 16000 20000
    16 24000 14000
    17 20000 2000
    18 15000 30000
    19 24000 24000


    UI Changes

    • Achievements are now listed in a more sensible order rather than the order they were first added to the game.
    • There is now a confirmation popup when pressing the Finish Training button in the Training Screen.
    • New icon for max poison DPS to distinguish it from normal DPS
    • Lab research screen is accessible during Lab upgrade
    • Keep the level badge flame burning in combat hud when all troops/spells are deployed
    • Use popover to show what the new buildings/traps are in TH/BH upgrade screen

    3D Assets

    • The default Skin for the Barbarian King has been given a slight polish by adding more triangles which better captures the character and essence of his royal highness. Furthermore, the custom textures take full advantage of the new shaders. We plan to do this with all of the default skins of each Hero. We will apply this new shader tech to future skins but we have no plans to revisit older ones at the moment.

    Season Challenge Changes

    • When claiming a resource reward if the player only has enough storage space for some of the reward they can now take whatever amount of the reward will fit and some gems. The amount of gems scales from a max 5 down to 1 based on what proportion of the resources were taken. E.g. if a player takes 20% of resources they will receive 4 gems (80% of 5).
    • When a Season ends any unlocked but unclaimed rewards from the Season will be automatically claimed. Any rewards unable to fit into storage will be converted to gems according to the same rules as if this was done manually.
    • If a player is close to maxed and cannot complete the requirements of a challenge requiring upgrading a certain number of walls or buildings, they will only have to complete as much as they can still upgrade. If they are fully maxed out and cannot eupgrade anything the challenge will be automatically completed.
    • New Clan Games and Gold Pass challenges for Invisibility Spell
    • All Season Challenges relating to Winning Battles with a Troop or Spell have had the quantity needed per battle reduced to 1 each.

    iOS Changes

    • The default frame rate for 120FPS iPad Pro models is set to 60FPS in order to preserve battery usage. If you wish to switch to 120FPS, there is a new Higher Frame Rate option under More Settings that will allow you to revert to 120FPS.
    • On supported devices we now use Apple's Metal graphics API. This offers more efficient performance and should reduce power usage while playing the game.
    • In order to use Facebook's social features it is now necessary to grant permission for cross app-tracking. This is unfortunately required by Facebook for us to offer this feature. Check out Supercell ID for privacy-friendly social features!
    AKA Tank Puppy
    https://twitter.com/Devourlick

    If you have account-related questions like account bans or Supercell ID issues, please contact Player Support at this link. Please note that Community Managers and Forum Moderators are unable to assist or answer any account-related questions.


  2. #2
    Senior Member
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    Yeaaah one step closer to update

  3. #3
    Pro Member
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    Amazing QoL improvements.😍
    Good to see i have also suggested some of them. 😁
    Last edited by PKapoor; 4 Weeks Ago at 12:15 PM.

  4. #4
    Senior Member Drin96's Avatar
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    Nice to see a new achievements being added to the game.

  5. #5
    Senior Member Kid-V-Kat's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    • Super Witch: 1200 seconds → Jo800 seconds


    What does this mean, future sneak peak clue?

  6. #6
    Great stuff. Will details of the cost reductions be published before the update is live?
    Clash Ninja - Upgrade and Stats Tracker
    https://www.clash.ninja - Forum Thread

  7. #7
    Senior Member CzarH's Avatar
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    Some of these were much needed. Thanks for listening to the community :-)

  8. #8
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    I am in love with this update already. Can't wait for it to drop....
    Th 13 lvl 230 Heros lvl 200 Clan : THE NORTH WATCH

  9. #9
    Banned Anuj1's Avatar
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    Great 🥰 love the changes

  10.   Click here to go to the next staff post in this thread.   #10
    Quote Originally Posted by Kid-V-Kat View Post
    What does this mean, future sneak peak clue?
    IT means the training time for Super Witch has been reduced from 1200 seconds to 800 seconds.

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