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Thread: Super ideads 😀😀😀

  1. #1
    Fresh Spawn
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    Super ideads 😀😀😀

    Super Baloon Super balloon is now 2x stronger take 10 space Special ability :-every third attack the bomb which he throws split up in three pieces and go in random direction to deal 1/3 damage to original bomb. (Cc immune) Super Healer Super healer heals at 1.75x the original healer.Takes 30 spaces,can heal both air and ground troop. Ability :- has now do splash dmg with 100% going to original target and and 1/x has given to all army near y tile Super golem Super golem is same as it space and hp Ability:- super golem drops boulders as he takes dmg which roll and give x dmg to nearby enemies Special mention :- Super golemites Ability:each golemite if attacking a defense(not when walking) dies on spot will drop a Boulder which will last for 1 sec and will absorb all dmg done by def in that time Super pekka Super pekka armor is now more tougher do 1.25x dmg has 1.25x hp amd take 30 space Ability:- when dies his armor break into iron pieces and pierce into nearby building and deal dmg like poison spell over time (x seconds) until they melt. Super dragon:- takes 35 space Ability:- like lava launcher drop lava last for x second dealing dmg Super miner:- dig and when die pierce his shovel (if building take dmg, if def then stun for x seconds Super electro dragon :1.5x faster 1.25x more hp (doesn't need atk buff I guess) Ability(if there's a defense in it chain the defense is electrocuted and doesn't work for 1or 2 sec (x seconds) Super hogrider(thor) Ability (whenever dies his hammer flew over to nearest defense wont instantly wreck it ofc) Super bowler is 2x stronger 2x space 2x atk Super bowler got some more in and learned how they can spin their favorite toys.now no more wasting of boulders.whenever theres no wall or building behind the target he is hitting the ball will roll diagonally (if building are in range) to hit them. Super headhunter now 0.5x hp atk same This female assasins thought that they cant be more strong than they are so they mastered athletics so they can outrage other speed. Super headhunters are so fast that none defense can catch them other than xbows. Super headhunters run so fast that they take dmg only from xbows and don't trigger teslas(tesla too dumb to see them before they ran over it range. Super defenses or geared version (if they are needed in future) Super archer tower (has gear already so maybe super archer tower???) Has now a regular archer and a super archer which give dmg to all army if they are in straight line(much like sa) Wizard tower Wizard tower has a super wizard also Every 3-4 sw attack with chain upto x troops and 0.x dmg (Ofc can't be regular so, they shud be nerfed in defense) Hidden tesla Every 4th attack (cuz too fast) will be super charged and electrocute and stun the troop attacking for x seconds Bomb tower has now a refrigerator below The bomb which drops not only dmg enemy but slow them for x seconds ,bomb blow first then slowing effect so fast troops can still escape. Xbows Every 10 th strike made by this giant xbow will be ejected by so much stong force that it will push enemy back by x tiles Inferno tower Multi target :- all 5 rays are concentrated on a single enemy until another approach (someone suggested it) Single target:- Single inferno tower (they are already op shouldnt make them more) When stunned or freezed u will notice that they instantly stop.If they are stunned or freeze the already massive energy that had alrdy flowed will receive its enemy(can be fatal at last stage so have to plan freeze beforehand) Eagle artillery Now eagle artillery is so tougher that its sound waves will reach even its dead zone. Whenever eagle artillery strike it volleys, they give Shockwave dmg to troops within it dead zone (data i can't predict, supercell work coz) Scattershot Whenever this massive machines throw their giant boulders not only they deal dmg as ealier but their massive boulder won't stop and if there's a troop backside which is not affected by splash dmg of scatter the boulder will make it unable to move. (Won't damage tho) I personally like the super spells idea someone gave so wont have ideas currently for spells These are mere predictions .all digit can be changed according to supercell Tell which one u liked the most and will we ever encounter super defences?????

  2. #2
    Forum Legend Phoenix1027's Avatar
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    Tl;dr

    You should separate this massive text wall into paragraphs so people will actually read it.

  3. #3
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    Can someone summarize this? I thought I was still reading about super balloons and found out I was on super golems and I missed super healers. OP, I would recommend separate bullets or paragraphs to help make this easier to read and follow along.

    As for your last question: no one here knows for sure if we will have super defenses but based on how super troops work, they couldn't work the same since troops must be trained and buildings are already built. You'd need to select a single defense to boost and you defend less than you attack (or should in theory).

  4. #4
    Super Member ziya645's Avatar
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    Paragraph form. Sorry chased, couldn't summarize it

    Btw your title is "super I deads":
    _________________________________
    "Super Baloon Super balloon is now 2x stronger take 10 space Special ability :-every third attack the bomb which he throws split up in three pieces and go in random direction to deal 1/3 damage to original bomb. (Cc immune)

    Super Healer Super healer heals at 1.75x the original healer.Takes 30 spaces,can heal both air and ground troop. Ability :- has now do splash dmg with 100% going to original target and and 1/x has given to all army near y tile

    Super golem Super golem is same as it space and hp Ability:- super golem drops boulders as he takes dmg which roll and give x dmg to nearby enemies Special mention
    :- Super golemites Ability:each golemite if attacking a defense(not when walking) dies on spot will drop a Boulder which will last for 1 sec and will absorb all dmg done by def in that time

    Super pekka Super pekka armor is now more tougher do 1.25x dmg has 1.25x hp amd take 30 space Ability:- when dies his armor break into iron pieces and pierce into nearby building and deal dmg like poison spell over time (x seconds) until they melt.

    Super dragon:- takes 35 space Ability:- like lava launcher drop lava last for x second dealing dmg

    Super miner:- dig and when die pierce his shovel (if building take dmg, if def then stun for x seconds

    Super electro dragon :1.5x faster 1.25x more hp (doesn't need atk buff I guess) Ability(if there's a defense in it chain the defense is electrocuted and doesn't work for 1or 2 sec (x seconds)

    Super hogrider(thor) Ability (whenever dies his hammer flew over to nearest defense wont instantly wreck it ofc) Super bowler is 2x stronger 2x space 2x atk Super bowler got some more in and learned how they can spin their favorite toys.now no more wasting of boulders.whenever theres no wall or building behind the target he is hitting the ball will roll diagonally (if building are in range) to hit them.

    Super headhunter now 0.5x hp atk same This female assasins thought that they cant be more strong than they are so they mastered athletics so they can outrage other speed. Super headhunters are so fast that none defense can catch them other than xbows. Super headhunters run so fast that they take dmg only from xbows and don't trigger teslas(tesla too dumb to see them before they ran over it range. Super defenses or geared version (if they are needed in future)

    Super defenses or geared version (if they are needed in future):

    Wizard tower Wizard tower has a super wizard also Every 3-4 sw attack with chain upto x troops and 0.x dmg (Ofc can't be regular so, they shud be nerfed in defense)

    Hidden tesla Every 4th attack (cuz too fast) will be super charged and electrocute and stun the troop attacking for x seconds

    Bomb tower has now a refrigerator below The bomb which drops not only dmg enemy but slow them for x seconds ,bomb blow first then slowing effect so fast troops can still escape

    Xbows Every 10 th strike made by this giant xbow will be ejected by so much stong force that it will push enemy back by x tiles

    Inferno tower Multi target :- all 5 rays are concentrated on a single enemy until another approach (someone suggested it)
    Single target:- Single inferno tower (they are already op shouldnt make them more) When stunned or freezed u will notice that they instantly stop.If they are stunned or freeze the already massive energy that had alrdy flowed will receive its enemy(can be fatal at last stage so have to plan freeze beforehand)

    Whenever eagle artillery strike it volleys, they give Shockwave dmg to troops within it dead zone (data i can't predict, supercell work coz)

    Scattershot Whenever this massive machines throw their giant boulders not only they deal dmg as ealier but their massive boulder won't stop and if there's a troop backside which is not affected by splash dmg of scatter the boulder will make it unable to move. (Won't damage tho)

    I personally like the super spells idea someone gave so wont have ideas currently for spells These are mere predictions .all digit can be changed according to supercell Tell which one u liked the most and will we ever encounter super defences?????"

    Adapt, appreciate, and own up to what you have.

  5. #5
    Pro Member
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    Quote Originally Posted by ziya645 View Post
    Paragraph form. Sorry chased, couldn't summarize it

    Btw your title is "super I deads":
    _________________________________
    "Super Baloon Super balloon is now 2x stronger take 10 space Special ability :-every third attack the bomb which he throws split up in three pieces and go in random direction to deal 1/3 damage to original bomb. (Cc immune)

    Super Healer Super healer heals at 1.75x the original healer.Takes 30 spaces,can heal both air and ground troop. Ability :- has now do splash dmg with 100% going to original target and and 1/x has given to all army near y tile

    Super golem Super golem is same as it space and hp Ability:- super golem drops boulders as he takes dmg which roll and give x dmg to nearby enemies Special mention
    :- Super golemites Ability:each golemite if attacking a defense(not when walking) dies on spot will drop a Boulder which will last for 1 sec and will absorb all dmg done by def in that time

    Super pekka Super pekka armor is now more tougher do 1.25x dmg has 1.25x hp amd take 30 space Ability:- when dies his armor break into iron pieces and pierce into nearby building and deal dmg like poison spell over time (x seconds) until they melt.

    Super dragon:- takes 35 space Ability:- like lava launcher drop lava last for x second dealing dmg

    Super miner:- dig and when die pierce his shovel (if building take dmg, if def then stun for x seconds

    Super electro dragon :1.5x faster 1.25x more hp (doesn't need atk buff I guess) Ability(if there's a defense in it chain the defense is electrocuted and doesn't work for 1or 2 sec (x seconds)

    Super hogrider(thor) Ability (whenever dies his hammer flew over to nearest defense wont instantly wreck it ofc) Super bowler is 2x stronger 2x space 2x atk Super bowler got some more in and learned how they can spin their favorite toys.now no more wasting of boulders.whenever theres no wall or building behind the target he is hitting the ball will roll diagonally (if building are in range) to hit them.

    Super headhunter now 0.5x hp atk same This female assasins thought that they cant be more strong than they are so they mastered athletics so they can outrage other speed. Super headhunters are so fast that none defense can catch them other than xbows. Super headhunters run so fast that they take dmg only from xbows and don't trigger teslas(tesla too dumb to see them before they ran over it range. Super defenses or geared version (if they are needed in future)

    Super defenses or geared version (if they are needed in future):

    Wizard tower Wizard tower has a super wizard also Every 3-4 sw attack with chain upto x troops and 0.x dmg (Ofc can't be regular so, they shud be nerfed in defense)

    Hidden tesla Every 4th attack (cuz too fast) will be super charged and electrocute and stun the troop attacking for x seconds

    Bomb tower has now a refrigerator below The bomb which drops not only dmg enemy but slow them for x seconds ,bomb blow first then slowing effect so fast troops can still escape

    Xbows Every 10 th strike made by this giant xbow will be ejected by so much stong force that it will push enemy back by x tiles

    Inferno tower Multi target :- all 5 rays are concentrated on a single enemy until another approach (someone suggested it)
    Single target:- Single inferno tower (they are already op shouldnt make them more) When stunned or freezed u will notice that they instantly stop.If they are stunned or freeze the already massive energy that had alrdy flowed will receive its enemy(can be fatal at last stage so have to plan freeze beforehand)

    Whenever eagle artillery strike it volleys, they give Shockwave dmg to troops within it dead zone (data i can't predict, supercell work coz)

    Scattershot Whenever this massive machines throw their giant boulders not only they deal dmg as ealier but their massive boulder won't stop and if there's a troop backside which is not affected by splash dmg of scatter the boulder will make it unable to move. (Won't damage tho)

    I personally like the super spells idea someone gave so wont have ideas currently for spells These are mere predictions .all digit can be changed according to supercell Tell which one u liked the most and will we ever encounter super defences?????"
    Thanks for this. This helps a lot.

    For the op I like dragon and pekka the best. I would like to know more thoughts on how long the armor poison would last or what dps you had in mind, I get numbers would be different once added, im just curious.

    I think the healer is op and wouldn't be added. If the healer can heal its own stance (air or ground) then it can hide behind tanks and become nearly unkillable while making troops invincible.

    I still don't like the idea of super defenses in general because they would be really awkward based on how super troops work. I would need to see what changes are made for those for me to sign on.

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